added ResourceType; mostly works, except for growth & consumption
This commit is contained in:
@@ -25,22 +25,12 @@ namespace OpenRA.Graphics
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{
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class OverlayRenderer
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{
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static string[] overlaySpriteNames =
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{
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"sbag", "cycl", "brik", "fenc", "wood",
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"gold01", "gold02", "gold03", "gold04",
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"gem01", "gem02", "gem03", "gem04",
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"v12", "v13", "v14", "v15", "v16", "v17", "v18",
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"fpls", "wcrate", "scrate", "barb", "sbag",
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};
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static string[] smudgeSpriteNames =
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{
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"bib3", "bib2", "bib1", "sc1", "sc2", "sc3", "sc4", "sc5", "sc6",
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"cr1", "cr2", "cr3", "cr4", "cr5", "cr6",
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};
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readonly Sprite[][] overlaySprites;
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readonly Sprite[] smudgeSprites;
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SpriteRenderer spriteRenderer;
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@@ -51,7 +41,6 @@ namespace OpenRA.Graphics
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this.spriteRenderer = new SpriteRenderer( renderer, true );
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this.map = map;
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overlaySprites = overlaySpriteNames.Select(f => SpriteSheetBuilder.LoadAllSprites(f)).ToArray();
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smudgeSprites = smudgeSpriteNames.SelectMany(f => SpriteSheetBuilder.LoadAllSprites(f)).ToArray();
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}
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@@ -71,44 +60,9 @@ namespace OpenRA.Graphics
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spriteRenderer.DrawSprite(smudgeSprites[tr.smudge - 1],
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Game.CellSize * (float2)location, "terrain");
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}
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//var o = tr.overlay;
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//if (o < overlaySprites.Length)
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//{
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// var location = new int2(x, y);
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// var sprites = overlaySprites[o];
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// var spriteIndex = 0;
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// if (Ore.overlayIsFence[o]) spriteIndex = NearbyFences(x, y);
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// else if (Ore.overlayIsOre[o]) spriteIndex = map.MapTiles[x,y].density - 1;
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// else if (Ore.overlayIsGems[o]) spriteIndex = map.MapTiles[x,y].density - 1;
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// spriteRenderer.DrawSprite(sprites[spriteIndex],
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// Game.CellSize * (float2)location, "terrain");
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//}
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}
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spriteRenderer.Flush();
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}
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bool IsFence( int x, int y )
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{
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var o = map.MapTiles[ x, y ].overlay;
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if (o < Ore.overlayIsFence.Length)
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return Ore.overlayIsFence[o];
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return false;
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}
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int NearbyFences( int x, int y )
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{
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int ret = 0;
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if( IsFence( x, y - 1 ) )
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ret |= 1;
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if( IsFence( x + 1, y ) )
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ret |= 2;
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if( IsFence( x, y + 1 ) )
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ret |= 4;
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if( IsFence( x - 1, y ) )
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ret |= 8;
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return ret;
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}
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}
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}
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@@ -217,6 +217,7 @@
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<Compile Include="Traits\Player\PlaceBuilding.cs" />
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<Compile Include="Traits\World\PlayerColorPalette.cs" />
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<Compile Include="Traits\World\ResourceLayer.cs" />
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<Compile Include="Traits\World\ResourceType.cs" />
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<Compile Include="Traits\World\ShroudPalette.cs" />
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<Compile Include="Traits\SupportPowers\SupportPower.cs" />
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<Compile Include="Traits\ProvidesRadar.cs" />
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@@ -101,16 +101,6 @@ namespace OpenRA
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++map.MapTiles[i, j].density;
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}
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public static void InitOreDensity( this Map map )
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{
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for (int j = 0; j < 128; j++)
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for (int i = 0; i < 128; i++)
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{
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if (map.ContainsOre(i, j)) map.MapTiles[i, j].density = map.GetOreDensity(i, j);
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if (map.ContainsGem(i, j)) map.MapTiles[i, j].density = map.GetGemDensity(i, j);
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}
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}
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static byte GetOreDensity(this Map map, int i, int j)
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{
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int sum = 0;
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@@ -30,7 +30,7 @@ namespace OpenRA.Traits
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public object Create(Actor self) { return new OreGrowth(); }
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}
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class OreGrowth : ITick, ILoadWorldHook
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class OreGrowth : ITick
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{
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int remainingTicks;
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@@ -52,10 +52,5 @@ namespace OpenRA.Traits
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remainingTicks = (int)(info.Interval * 60 * 25);
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}
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}
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public void WorldLoaded(World w)
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{
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Ore.InitOreDensity(w.Map);
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}
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}
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}
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@@ -18,7 +18,6 @@
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.Graphics;
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@@ -26,23 +25,18 @@ namespace OpenRA.Traits
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{
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class ResourceLayerInfo : ITraitInfo
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{
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public readonly string[] SpriteNames = { };
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public readonly int[] OverlayIndices = { };
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public readonly string Palette = "terrain";
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public object Create(Actor self) { return new ResourceLayer(self, this); }
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public object Create(Actor self) { return new ResourceLayer(self); }
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}
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class ResourceLayer : IRenderOverlay, ILoadWorldHook
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{
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ResourceLayerInfo info;
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Sprite[][] sprites;
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CellContents[,] content = new CellContents[128,128];
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SpriteRenderer sr;
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public ResourceLayer(Actor self, ResourceLayerInfo info)
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public ResourceTypeInfo[] resourceTypes;
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public CellContents[,] content = new CellContents[128, 128];
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public ResourceLayer(Actor self)
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{
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this.info = info;
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sprites = info.SpriteNames.Select( f => SpriteSheetBuilder.LoadAllSprites(f)).ToArray();
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sr = new SpriteRenderer( Game.renderer, true );
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}
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@@ -55,10 +49,12 @@ namespace OpenRA.Traits
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for (int x = map.XOffset; x < map.XOffset + map.Width; x++)
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{
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if (!shroud.IsExplored(new int2(x, y))) continue;
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if (content[x, y].contents != null)
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sr.DrawSprite(content[x, y].contents[content[x, y].density],
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var c = content[x, y];
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if (c.image != null)
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sr.DrawSprite(c.image[c.density],
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Game.CellSize * new int2(x, y),
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info.Palette);
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c.type.Palette);
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}
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sr.Flush();
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@@ -66,22 +62,47 @@ namespace OpenRA.Traits
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public void WorldLoaded(World w)
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{
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resourceTypes = w.WorldActor.Info.Traits.WithInterface<ResourceTypeInfo>().ToArray();
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foreach (var rt in resourceTypes)
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rt.Sprites = rt.SpriteNames.Select(a => SpriteSheetBuilder.LoadAllSprites(a)).ToArray();
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var map = w.Map;
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for (int y = map.YOffset; y < map.YOffset + map.Height; y++)
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for (int x = map.XOffset; x < map.XOffset + map.Width; x++)
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if (info.OverlayIndices.Contains(w.Map.MapTiles[x, y].overlay))
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content[x, y].contents = ChooseContent(w, w.Map.MapTiles[x, y].overlay);
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{
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content[x,y].type = resourceTypes.FirstOrDefault(
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r => r.Overlays.Contains(w.Map.MapTiles[x, y].overlay));
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if (content[x, y].type != null)
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content[x, y].image = ChooseContent(w, content[x, y].type);
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}
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for (int y = map.YOffset; y < map.YOffset + map.Height; y++)
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for (int x = map.XOffset; x < map.XOffset + map.Width; x++)
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if (content[x, y].type != null)
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content[x, y].density = (GetAdjacentCellsWith(content[x, y].type, x, y) *
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content[x, y].image.Length) / 9;
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}
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Sprite[] ChooseContent(World w, int overlay)
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public Sprite[] ChooseContent(World w, ResourceTypeInfo info)
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{
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return sprites[w.SharedRandom.Next(sprites.Length)];
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return info.Sprites[w.SharedRandom.Next(info.Sprites.Length)];
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}
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public int GetAdjacentCellsWith(ResourceTypeInfo info, int i, int j)
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{
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int sum = 0;
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for (var u = -1; u < 2; u++)
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for (var v = -1; v < 2; v++)
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if (content[i+u, j+v].type == info)
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++sum;
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return sum;
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}
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public struct CellContents
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{
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public Sprite[] contents;
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public ResourceTypeInfo type;
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public Sprite[] image;
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public int density;
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}
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}
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39
OpenRA.Game/Traits/World/ResourceType.cs
Normal file
39
OpenRA.Game/Traits/World/ResourceType.cs
Normal file
@@ -0,0 +1,39 @@
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#region Copyright & License Information
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/*
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* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
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* This file is part of OpenRA.
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*
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* OpenRA is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* OpenRA is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with OpenRA. If not, see <http://www.gnu.org/licenses/>.
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*/
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#endregion
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using OpenRA.Graphics;
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using System.Collections.Generic;
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namespace OpenRA.Traits
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{
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class ResourceTypeInfo : ITraitInfo
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{
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public readonly int[] Overlays = { };
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public readonly string[] SpriteNames = { };
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public readonly string Palette = "terrain";
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public readonly int ValuePerUnit = 0;
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public readonly string Name = null;
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public Sprite[][] Sprites;
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public object Create(Actor self) { return new ResourceType(); }
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}
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class ResourceType { }
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}
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@@ -167,6 +167,9 @@ World:
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SellButton:
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RepairButton:
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ResourceLayer:
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OverlayIndices: 5,6,7,8,9,10,11,12
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ResourceType@green-tib:
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Overlays: 5,6,7,8,9,10,11,12
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Palette: player
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SpriteNames: ti1,ti2,ti3,ti4,ti5,ti6,ti7,ti8,ti9,ti10,ti11,ti12
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ValuePerUnit: 30
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Name: Tiberium
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@@ -234,6 +234,19 @@ World:
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WallLoadHook@barb:
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ActorType: barb
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OverlayIndices: 23
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ResourceLayer:
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ResourceType@ore:
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Overlays: 5,6,7,8
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Palette: terrain
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SpriteNames: gold01,gold02,gold03,gold04
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ValuePerUnit: 30
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Name: Ore
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ResourceType@gem:
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Overlays: 9,10,11,12
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Palette: terrain
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SpriteNames: gem01,gem02,gem03,gem04
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ValuePerUnit: 60
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Name: Gems
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MGG:
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GeneratesGap:
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