added ResourceType; mostly works, except for growth & consumption
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@@ -234,6 +234,19 @@ World:
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WallLoadHook@barb:
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ActorType: barb
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OverlayIndices: 23
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ResourceLayer:
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ResourceType@ore:
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Overlays: 5,6,7,8
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Palette: terrain
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SpriteNames: gold01,gold02,gold03,gold04
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ValuePerUnit: 30
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Name: Ore
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ResourceType@gem:
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Overlays: 9,10,11,12
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Palette: terrain
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SpriteNames: gem01,gem02,gem03,gem04
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ValuePerUnit: 60
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Name: Gems
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MGG:
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GeneratesGap:
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