slow down power bar lerp slightly; extract constant

This commit is contained in:
Chris Forbes
2011-08-21 20:49:34 +12:00
parent 8b33c6c8b0
commit 2c5c069480

View File

@@ -46,6 +46,8 @@ namespace OpenRA.Mods.RA.Widgets
return Color.LimeGreen;
}
const float PowerBarLerpFactor = .2f;
public override void Draw()
{
if( world.LocalPlayer == null ) return;
@@ -69,7 +71,7 @@ namespace OpenRA.Mods.RA.Widgets
// Current power supply
var powerLevelTemp = barStart.X + (barEnd.X - barStart.X) * (power.PowerProvided / powerScaleBy);
lastPowerProvidedPos = float2.Lerp(lastPowerProvidedPos.GetValueOrDefault(powerLevelTemp), powerLevelTemp, .3f);
lastPowerProvidedPos = float2.Lerp(lastPowerProvidedPos.GetValueOrDefault(powerLevelTemp), powerLevelTemp, PowerBarLerpFactor);
var powerLevel = new float2(lastPowerProvidedPos.Value, barStart.Y);
var color = GetPowerColor(power);
@@ -92,7 +94,7 @@ namespace OpenRA.Mods.RA.Widgets
// Power usage indicator
var indicator = ChromeProvider.GetImage( powerCollection, "power-indicator");
var powerDrainedTemp = barStart.X + (barEnd.X - barStart.X) * (power.PowerDrained / powerScaleBy);
lastPowerDrainedPos = float2.Lerp(lastPowerDrainedPos.GetValueOrDefault(powerDrainedTemp), powerDrainedTemp, .3f);
lastPowerDrainedPos = float2.Lerp(lastPowerDrainedPos.GetValueOrDefault(powerDrainedTemp), powerDrainedTemp, PowerBarLerpFactor);
var powerDrainLevel = new float2(lastPowerDrainedPos.Value - indicator.size.X / 2, barStart.Y - 1);
Game.Renderer.RgbaSpriteRenderer.DrawSprite(indicator, powerDrainLevel);