Reflect in naming that negative SelfHealing is a thing.

This commit is contained in:
Matthias Mailänder
2020-07-22 19:51:37 +02:00
committed by teinarss
parent c42fd5d2e2
commit 2d36d0a659
24 changed files with 110 additions and 64 deletions

View File

@@ -31,10 +31,10 @@
AttackTurreted:
Voice: Attack
PauseOnCondition: empdisable
SelfHealing:
ChangesHealth:
Step: 500
Delay: 10
HealIfBelow: 50
StartIfBelow: 50
DamageCooldown: 200
WithVoxelTurret:
WithVoxelBarrel:

View File

@@ -51,10 +51,10 @@
ReloadDelayMultiplier@ELITE:
RequiresCondition: rank-elite
Modifier: 75
SelfHealing@ELITE:
ChangesHealth@ELITE:
Step: 200
Delay: 100
HealIfBelow: 100
StartIfBelow: 100
DamageCooldown: 125
RequiresCondition: rank-elite
WithDecoration@VETERAN:
@@ -591,10 +591,10 @@
Guard:
Voice: Move
Guardable:
SelfHealing@HOSPITAL:
ChangesHealth@HOSPITAL:
Step: 500
Delay: 100
HealIfBelow: 100
StartIfBelow: 100
DamageCooldown: 125
RequiresCondition: hospitalheal
GrantConditionOnPrerequisite@HOSPITAL:

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@@ -79,7 +79,7 @@ MEDIC:
AttackFrontal:
WithInfantryBody:
DefaultAttackSequence: heal
SelfHealing:
ChangesHealth:
Step: 500
Delay: 60
Passenger:

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@@ -236,7 +236,7 @@ HMEC:
Speed: 42
Health:
HP: 80000
SelfHealing:
ChangesHealth:
Step: 500
Armor:
Type: Heavy

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@@ -368,10 +368,10 @@ WEED:
TurnSpeed: 20
Health:
HP: 60000
SelfHealing:
ChangesHealth:
Step: 500
Delay: 10
HealIfBelow: 50
StartIfBelow: 50
DamageCooldown: 200
Armor:
Type: Heavy

View File

@@ -93,9 +93,9 @@ FLAMEGUY:
IdleSequences: run
Health:
HP: 16000
SelfHealing:
ChangesHealth:
Step: -1000
HealIfBelow: 101
StartIfBelow: 101
ScaredyCat:
PanicSequencePrefix:
WithDeathAnimation:

View File

@@ -72,10 +72,10 @@ HARV:
Speed: 71
Health:
HP: 100000
SelfHealing:
ChangesHealth:
Step: 500
Delay: 10
HealIfBelow: 50
StartIfBelow: 50
DamageCooldown: 200
Armor:
Type: Heavy