Add IsDecoration as a configurable option.
This commit is contained in:
committed by
teinarss
parent
10bf97eff6
commit
c42fd5d2e2
@@ -38,6 +38,8 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
[Desc("Custom palette is a player palette BaseName")]
|
||||
public readonly bool IsPlayerPalette = false;
|
||||
|
||||
public readonly bool IsDecoration = false;
|
||||
|
||||
public override object Create(ActorInitializer init) { return new WithIdleOverlay(init.Self, this); }
|
||||
|
||||
public IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
|
||||
@@ -59,6 +61,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
}
|
||||
|
||||
var anim = new Animation(init.World, image, facing);
|
||||
anim.IsDecoration = IsDecoration;
|
||||
anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence));
|
||||
|
||||
var body = init.Actor.TraitInfo<BodyOrientationInfo>();
|
||||
@@ -85,6 +88,7 @@ namespace OpenRA.Mods.Common.Traits.Render
|
||||
var body = self.Trait<BodyOrientation>();
|
||||
|
||||
overlay = new Animation(self.World, rs.GetImage(self), () => IsTraitPaused);
|
||||
overlay.IsDecoration = info.IsDecoration;
|
||||
if (info.StartSequence != null)
|
||||
overlay.PlayThen(RenderSprites.NormalizeSequence(overlay, self.GetDamageState(), info.StartSequence),
|
||||
() => overlay.PlayRepeating(RenderSprites.NormalizeSequence(overlay, self.GetDamageState(), info.Sequence)));
|
||||
|
||||
Reference in New Issue
Block a user