Refactored ticks to delay per issue #9810
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committed by
colonelpopcorn
parent
689f05c3ca
commit
2d4c3f715f
@@ -43,13 +43,13 @@ namespace OpenRA.Mods.Common.Traits
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public readonly string RearmSound = null;
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[Desc("Time to reload per ReloadCount on airfield etc.")]
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public readonly int ReloadTicks = 25 * 2;
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public readonly int ReloadDelay = 50;
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[Desc("Whether or not ammo is replenished on its own.")]
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public readonly bool SelfReloads = false;
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[Desc("Time to reload per ReloadCount when actor 'SelfReloads'.")]
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public readonly int SelfReloadTicks = 25 * 2;
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public readonly int SelfReloadDelay = 50;
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[Desc("Whether or not reload timer should be reset when ammo has been fired.")]
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public readonly bool ResetOnFire = false;
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@@ -72,7 +72,7 @@ namespace OpenRA.Mods.Common.Traits
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else
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CurrentAmmo = Info.Ammo;
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RemainingTicks = Info.SelfReloadTicks;
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RemainingTicks = Info.SelfReloadDelay;
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PreviousAmmo = GetAmmoCount();
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}
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@@ -112,13 +112,13 @@ namespace OpenRA.Mods.Common.Traits
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// Resets the tick counter if ammo was fired.
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if (Info.ResetOnFire && GetAmmoCount() < PreviousAmmo)
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{
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RemainingTicks = Info.SelfReloadTicks;
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RemainingTicks = Info.SelfReloadDelay;
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PreviousAmmo = GetAmmoCount();
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}
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if (!FullAmmo() && --RemainingTicks == 0)
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{
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RemainingTicks = Info.SelfReloadTicks;
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RemainingTicks = Info.SelfReloadDelay;
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for (var i = 0; i < Info.ReloadCount; i++)
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GiveAmmo();
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