Upgraded rules for Tiberian Dawn mod.
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@@ -162,7 +162,7 @@ RMBO.easy:
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Health:
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HP: 300
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SelfHealing:
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Ticks: 10
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Delay: 10
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HealIfBelow: 50%
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DamageCooldown: 200
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RenderSprites:
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@@ -80,7 +80,7 @@ HELI:
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PipCount: 5
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SelfReloads: true
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ReloadCount: 10
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SelfReloadTicks: 200
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SelfReloadDelay: 200
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WithSpriteRotorOverlay:
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Offset: 0,0,85
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WithMuzzleOverlay:
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@@ -129,7 +129,7 @@ ORCA:
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PipCount: 6
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SelfReloads: true
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ReloadCount: 2
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SelfReloadTicks: 100
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SelfReloadDelay: 100
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SpawnActorOnDeath:
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Actor: ORCA.Husk
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AutoTarget:
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@@ -38,7 +38,7 @@
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Modifier: 90, 80, 70, 50
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SelfHealing@ELITE:
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Step: 2
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Ticks: 100
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Delay: 100
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HealIfBelow: 1
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DamageCooldown: 125
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UpgradeTypes: selfheal
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@@ -233,7 +233,7 @@
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Guardable:
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SelfHealing@HOSPITAL:
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Step: 5
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Ticks: 100
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Delay: 100
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HealIfBelow: 1
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DamageCooldown: 125
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UpgradeTypes: hospitalheal
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@@ -764,7 +764,7 @@ OBLI:
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FireDelay: 0
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AttackCharge:
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ChargeAudio: obelpowr.aud
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ReloadTime: 40
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ReloadDelay: 40
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InitialChargeDelay: 50
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-EmitInfantryOnSell:
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DetectCloaked:
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@@ -55,8 +55,8 @@ HARV:
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Resources: Tiberium, BlueTiberium
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PipCount: 7
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Capacity: 20
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LoadTicksPerBale: 12
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UnloadTicksPerBale: 6
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BaleLoadDelay: 12
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BaleUnloadDelay: 6
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SearchFromProcRadius: 25
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SearchFromOrderRadius: 15
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Mobile:
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@@ -410,7 +410,7 @@ HTNK:
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WithMuzzleOverlay:
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AutoTarget:
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SelfHealing:
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Ticks: 10
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Delay: 10
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HealIfBelow: 50%
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DamageCooldown: 200
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SpawnActorOnDeath:
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@@ -486,7 +486,7 @@ MLRS:
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PipCount: 0
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SelfReloads: true
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ReloadCount: 1
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SelfReloadTicks: 45
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SelfReloadDelay: 45
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AttackTurreted:
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WithReloadingSpriteTurret:
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AmmoPoolName: primary
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