make it work, but there's some issues

This commit is contained in:
Chris Forbes
2010-08-25 20:35:22 +12:00
parent 03cdcdd4aa
commit 2d4ed56f76
2 changed files with 6 additions and 6 deletions

View File

@@ -52,8 +52,8 @@ namespace OpenRA.Mods.RA
public void WorldLoaded(World w)
{
Map = w.Map;
Players = w.WorldActor.Trait<CreateMapPlayers>().Players;
Map = w.Map;
Players = w.players.Values.ToDictionary(p => p.InternalName);
Actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
Game.MoveViewport((.5f * (w.Map.TopLeft + w.Map.BottomRight).ToFloat2()).ToInt2());

View File

@@ -37,11 +37,11 @@ namespace OpenRA.Mods.RA
foreach(var p in Players)
{
foreach(var q in w.Map.Players[p.Key].Allies)
p.Value.Stances[Players[q]] = Stance.Ally;
// foreach(var q in w.Map.Players[p.Key].Allies)
// p.Value.Stances[Players[q]] = Stance.Ally;
foreach(var q in w.Map.Players[p.Key].Enemies)
p.Value.Stances[Players[q]] = Stance.Enemy;
// foreach(var q in w.Map.Players[p.Key].Enemies)
// p.Value.Stances[Players[q]] = Stance.Enemy;
}
}
}