crate should only choose water/land type on landing, not every tick.

This commit is contained in:
Chris Forbes
2010-07-29 18:49:41 +12:00
parent bb0531b80f
commit 2d4efc7942

View File

@@ -73,13 +73,9 @@ namespace OpenRA.Mods.RA
public void Tick(Actor self)
{
var cell = Util.CellContaining(self.CenterLocation);
if (++ticks >= self.Info.Traits.Get<CrateInfo>().Lifetime * 25)
self.World.AddFrameEndTask(w => w.Remove(self));
var seq = self.World.GetTerrainInfo(cell).IsWater ? "water" : "idle";
if (seq != self.traits.Get<RenderSimple>().anim.CurrentSequence.Name)
self.traits.Get<RenderSimple>().anim.PlayRepeating(seq);
self.World.AddFrameEndTask(w => w.Remove(self));
}
public int2 TopLeft { get { return Location; } }
@@ -96,6 +92,10 @@ namespace OpenRA.Mods.RA
{
Location = cell;
self.CenterLocation = Util.CenterOfCell(cell);
var seq = self.World.GetTerrainInfo(cell).IsWater ? "water" : "idle";
if (seq != self.traits.Get<RenderSimple>().anim.CurrentSequence.Name)
self.traits.Get<RenderSimple>().anim.PlayRepeating(seq);
}
public IEnumerable<string> CrushClasses { get { yield return "crate"; } }