crate should only choose water/land type on landing, not every tick.
This commit is contained in:
@@ -73,13 +73,9 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
public void Tick(Actor self)
|
||||
{
|
||||
var cell = Util.CellContaining(self.CenterLocation);
|
||||
|
||||
if (++ticks >= self.Info.Traits.Get<CrateInfo>().Lifetime * 25)
|
||||
self.World.AddFrameEndTask(w => w.Remove(self));
|
||||
|
||||
var seq = self.World.GetTerrainInfo(cell).IsWater ? "water" : "idle";
|
||||
if (seq != self.traits.Get<RenderSimple>().anim.CurrentSequence.Name)
|
||||
self.traits.Get<RenderSimple>().anim.PlayRepeating(seq);
|
||||
self.World.AddFrameEndTask(w => w.Remove(self));
|
||||
}
|
||||
|
||||
public int2 TopLeft { get { return Location; } }
|
||||
@@ -96,6 +92,10 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
Location = cell;
|
||||
self.CenterLocation = Util.CenterOfCell(cell);
|
||||
|
||||
var seq = self.World.GetTerrainInfo(cell).IsWater ? "water" : "idle";
|
||||
if (seq != self.traits.Get<RenderSimple>().anim.CurrentSequence.Name)
|
||||
self.traits.Get<RenderSimple>().anim.PlayRepeating(seq);
|
||||
}
|
||||
|
||||
public IEnumerable<string> CrushClasses { get { yield return "crate"; } }
|
||||
|
||||
Reference in New Issue
Block a user