Using Locomotor instead of Info for pathfinding
This commit is contained in:
@@ -181,7 +181,7 @@ namespace OpenRA.Mods.Common.Activities
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// Find any harvestable resources:
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List<CPos> path;
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using (var search = PathSearch.Search(self.World, locomotorInfo, self, true, loc =>
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using (var search = PathSearch.Search(self.World, mobile.Locomotor, self, true, loc =>
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domainIndex.IsPassable(self.Location, loc, locomotorInfo) && harv.CanHarvestCell(self, loc) && claimLayer.CanClaimCell(self, loc))
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.WithCustomCost(loc =>
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{
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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.Common.Activities
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{
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List<CPos> path;
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using (var search =
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PathSearch.FromPoint(self.World, mobile.Info.LocomotorInfo, self, mobile.ToCell, destination, false)
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PathSearch.FromPoint(self.World, mobile.Locomotor, self, mobile.ToCell, destination, false)
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.WithoutLaneBias())
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path = self.World.WorldActor.Trait<IPathFinder>().FindPath(search);
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return path;
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@@ -137,8 +137,8 @@ namespace OpenRA.Mods.Common.Activities
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if (!searchCells.Any())
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return NoPath;
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using (var fromSrc = PathSearch.FromPoints(self.World, Mobile.Info.LocomotorInfo, self, searchCells, loc, true))
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using (var fromDest = PathSearch.FromPoint(self.World, Mobile.Info.LocomotorInfo, self, loc, lastVisibleTargetLocation, true).Reverse())
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using (var fromSrc = PathSearch.FromPoints(self.World, Mobile.Locomotor, self, searchCells, loc, true))
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using (var fromDest = PathSearch.FromPoint(self.World, Mobile.Locomotor, self, loc, lastVisibleTargetLocation, true).Reverse())
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return pathFinder.FindBidiPath(fromSrc, fromDest);
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}
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@@ -83,7 +83,7 @@ namespace OpenRA.Mods.Common.Pathfinder
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public Actor IgnoreActor { get; set; }
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readonly CellConditions checkConditions;
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readonly LocomotorInfo locomotorInfo;
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readonly Locomotor locomotor;
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readonly LocomotorInfo.WorldMovementInfo worldMovementInfo;
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readonly CellInfoLayerPool.PooledCellInfoLayer pooledLayer;
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readonly bool checkTerrainHeight;
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@@ -92,11 +92,12 @@ namespace OpenRA.Mods.Common.Pathfinder
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readonly Dictionary<byte, Pair<ICustomMovementLayer, CellLayer<CellInfo>>> customLayerInfo =
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new Dictionary<byte, Pair<ICustomMovementLayer, CellLayer<CellInfo>>>();
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public PathGraph(CellInfoLayerPool layerPool, LocomotorInfo li, Actor actor, World world, bool checkForBlocked)
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public PathGraph(CellInfoLayerPool layerPool, Locomotor locomotor, Actor actor, World world, bool checkForBlocked)
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{
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pooledLayer = layerPool.Get();
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groundInfo = pooledLayer.GetLayer();
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locomotorInfo = li;
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var locomotorInfo = locomotor.Info;
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this.locomotor = locomotor;
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var layers = world.GetCustomMovementLayers().Values
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.Where(cml => cml.EnabledForActor(actor.Info, locomotorInfo));
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@@ -153,7 +154,7 @@ namespace OpenRA.Mods.Common.Pathfinder
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foreach (var cli in customLayerInfo.Values)
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{
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var layerPosition = new CPos(position.X, position.Y, cli.First.Index);
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var entryCost = cli.First.EntryMovementCost(Actor.Info, locomotorInfo, layerPosition);
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var entryCost = cli.First.EntryMovementCost(Actor.Info, locomotor.Info, layerPosition);
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if (entryCost != Constants.InvalidNode)
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validNeighbors.Add(new GraphConnection(layerPosition, entryCost));
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}
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@@ -161,7 +162,7 @@ namespace OpenRA.Mods.Common.Pathfinder
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else
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{
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var layerPosition = new CPos(position.X, position.Y, 0);
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var exitCost = customLayerInfo[position.Layer].First.ExitMovementCost(Actor.Info, locomotorInfo, layerPosition);
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var exitCost = customLayerInfo[position.Layer].First.ExitMovementCost(Actor.Info, locomotor.Info, layerPosition);
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if (exitCost != Constants.InvalidNode)
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validNeighbors.Add(new GraphConnection(layerPosition, exitCost));
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}
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@@ -45,18 +45,18 @@ namespace OpenRA.Mods.Common.Pathfinder
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considered = new LinkedList<Pair<CPos, int>>();
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}
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public static IPathSearch Search(World world, LocomotorInfo li, Actor self, bool checkForBlocked, Func<CPos, bool> goalCondition)
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public static IPathSearch Search(World world, Locomotor locomotor, Actor self, bool checkForBlocked, Func<CPos, bool> goalCondition)
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{
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var graph = new PathGraph(LayerPoolForWorld(world), li, self, world, checkForBlocked);
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var graph = new PathGraph(LayerPoolForWorld(world), locomotor, self, world, checkForBlocked);
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var search = new PathSearch(graph);
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search.isGoal = goalCondition;
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search.heuristic = loc => 0;
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return search;
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}
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public static IPathSearch FromPoint(World world, LocomotorInfo li, Actor self, CPos from, CPos target, bool checkForBlocked)
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public static IPathSearch FromPoint(World world, Locomotor locomotor, Actor self, CPos @from, CPos target, bool checkForBlocked)
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{
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var graph = new PathGraph(LayerPoolForWorld(world), li, self, world, checkForBlocked);
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var graph = new PathGraph(LayerPoolForWorld(world), locomotor, self, world, checkForBlocked);
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var search = new PathSearch(graph)
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{
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heuristic = DefaultEstimator(target)
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@@ -74,9 +74,9 @@ namespace OpenRA.Mods.Common.Pathfinder
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return search;
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}
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public static IPathSearch FromPoints(World world, LocomotorInfo li, Actor self, IEnumerable<CPos> froms, CPos target, bool checkForBlocked)
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public static IPathSearch FromPoints(World world, Locomotor locomotor, Actor self, IEnumerable<CPos> froms, CPos target, bool checkForBlocked)
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{
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var graph = new PathGraph(LayerPoolForWorld(world), li, self, world, checkForBlocked);
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var graph = new PathGraph(LayerPoolForWorld(world), locomotor, self, world, checkForBlocked);
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var search = new PathSearch(graph)
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{
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heuristic = DefaultEstimator(target)
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@@ -44,14 +44,15 @@ namespace OpenRA.Mods.Common.Traits
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public readonly Actor Actor;
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public readonly Harvester Harvester;
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public readonly Parachutable Parachutable;
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public readonly LocomotorInfo LocomotorInfo;
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public readonly Locomotor Locomotor;
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public HarvesterTraitWrapper(Actor actor)
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{
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Actor = actor;
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Harvester = actor.Trait<Harvester>();
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Parachutable = actor.TraitOrDefault<Parachutable>();
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LocomotorInfo = actor.Info.TraitInfo<MobileInfo>().LocomotorInfo;
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var mobile = actor.Trait<Mobile>();
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Locomotor = mobile.Locomotor;
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}
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}
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@@ -141,12 +142,12 @@ namespace OpenRA.Mods.Common.Traits
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Target FindNextResource(Actor actor, HarvesterTraitWrapper harv)
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{
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Func<CPos, bool> isValidResource = cell =>
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domainIndex.IsPassable(actor.Location, cell, harv.LocomotorInfo) &&
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domainIndex.IsPassable(actor.Location, cell, harv.Locomotor.Info) &&
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harv.Harvester.CanHarvestCell(actor, cell) &&
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claimLayer.CanClaimCell(actor, cell);
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var path = pathfinder.FindPath(
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PathSearch.Search(world, harv.LocomotorInfo, actor, true, isValidResource)
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PathSearch.Search(world, harv.Locomotor, actor, true, isValidResource)
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.WithCustomCost(loc => world.FindActorsInCircle(world.Map.CenterOfCell(loc), Info.HarvesterEnemyAvoidanceRadius)
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.Where(u => !u.IsDead && actor.Owner.Stances[u.Owner] == Stance.Enemy)
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.Sum(u => Math.Max(WDist.Zero.Length, Info.HarvesterEnemyAvoidanceRadius.Length - (world.Map.CenterOfCell(loc) - u.CenterPosition).Length)))
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@@ -201,8 +201,8 @@ namespace OpenRA.Mods.Common.Traits
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// Start a search from each refinery's delivery location:
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List<CPos> path;
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var li = self.Info.TraitInfo<MobileInfo>().LocomotorInfo;
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using (var search = PathSearch.FromPoints(self.World, li, self, refs.Values.Select(r => r.Location), self.Location, false)
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using (var search = PathSearch.FromPoints(self.World, mobile.Locomotor, self, refs.Values.Select(r => r.Location), self.Location, false)
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.WithCustomCost(loc =>
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{
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if (!refs.ContainsKey(loc))
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@@ -185,6 +185,8 @@ namespace OpenRA.Mods.Common.Traits
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[Sync]
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public int PathHash; // written by Move.EvalPath, to temporarily debug this crap.
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public Locomotor Locomotor { get; private set; }
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#region IOccupySpace
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[Sync]
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@@ -235,6 +237,8 @@ namespace OpenRA.Mods.Common.Traits
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notifyMoving = self.TraitsImplementing<INotifyMoving>().ToArray();
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notifyFinishedMoving = self.TraitsImplementing<INotifyFinishedMoving>().ToArray();
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moveWrappers = self.TraitsImplementing<IWrapMove>().ToArray();
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Locomotor = self.World.WorldActor.TraitsImplementing<Locomotor>()
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.Single(l => l.Info.Name == Info.Locomotor);
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base.Created(self);
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}
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@@ -704,7 +708,7 @@ namespace OpenRA.Mods.Common.Traits
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var pathFinder = self.World.WorldActor.Trait<IPathFinder>();
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List<CPos> path;
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using (var search = PathSearch.Search(self.World, Info.LocomotorInfo, self, true,
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using (var search = PathSearch.Search(self.World, Locomotor, self, true,
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loc => loc.Layer == 0 && CanEnterCell(loc))
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.FromPoint(self.Location))
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path = pathFinder.FindPath(search);
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@@ -64,7 +64,9 @@ namespace OpenRA.Mods.Common.Traits
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public List<CPos> FindUnitPath(CPos source, CPos target, Actor self, Actor ignoreActor)
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{
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var li = self.Info.TraitInfo<MobileInfo>().LocomotorInfo;
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var mobile = self.Trait<Mobile>();
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var locomotor = mobile.Locomotor;
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if (!cached)
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{
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domainIndex = world.WorldActor.TraitOrDefault<DomainIndex>();
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@@ -72,7 +74,7 @@ namespace OpenRA.Mods.Common.Traits
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}
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// If a water-land transition is required, bail early
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if (domainIndex != null && !domainIndex.IsPassable(source, target, li))
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if (domainIndex != null && !domainIndex.IsPassable(source, target, locomotor.Info))
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return EmptyPath;
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var distance = source - target;
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@@ -80,8 +82,9 @@ namespace OpenRA.Mods.Common.Traits
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return new List<CPos> { target };
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List<CPos> pb;
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using (var fromSrc = PathSearch.FromPoint(world, li, self, target, source, true).WithIgnoredActor(ignoreActor))
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using (var fromDest = PathSearch.FromPoint(world, li, self, source, target, true).WithIgnoredActor(ignoreActor).Reverse())
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using (var fromSrc = PathSearch.FromPoint(world, locomotor, self, target, source, true).WithIgnoredActor(ignoreActor))
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using (var fromDest = PathSearch.FromPoint(world, locomotor, self, source, target, true).WithIgnoredActor(ignoreActor).Reverse())
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pb = FindBidiPath(fromSrc, fromDest);
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return pb;
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@@ -95,7 +98,8 @@ namespace OpenRA.Mods.Common.Traits
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cached = true;
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}
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var mi = self.Info.TraitInfo<MobileInfo>();
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var mobile = self.Trait<Mobile>();
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var mi = mobile.Info;
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var li = mi.LocomotorInfo;
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var targetCell = world.Map.CellContaining(target);
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@@ -117,8 +121,10 @@ namespace OpenRA.Mods.Common.Traits
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return EmptyPath;
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}
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using (var fromSrc = PathSearch.FromPoints(world, li, self, tilesInRange, source, true))
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using (var fromDest = PathSearch.FromPoint(world, li, self, source, targetCell, true).Reverse())
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var locomotor = mobile.Locomotor;
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using (var fromSrc = PathSearch.FromPoints(world, locomotor, self, tilesInRange, source, true))
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using (var fromDest = PathSearch.FromPoint(world, locomotor, self, source, targetCell, true).Reverse())
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return FindBidiPath(fromSrc, fromDest);
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}
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