Using Locomotor instead of Info for pathfinding

This commit is contained in:
teinarss
2019-07-07 19:44:39 +02:00
committed by reaperrr
parent c00b13a18e
commit 2ddf9fa826
9 changed files with 41 additions and 29 deletions

View File

@@ -181,7 +181,7 @@ namespace OpenRA.Mods.Common.Activities
// Find any harvestable resources:
List<CPos> path;
using (var search = PathSearch.Search(self.World, locomotorInfo, self, true, loc =>
using (var search = PathSearch.Search(self.World, mobile.Locomotor, self, true, loc =>
domainIndex.IsPassable(self.Location, loc, locomotorInfo) && harv.CanHarvestCell(self, loc) && claimLayer.CanClaimCell(self, loc))
.WithCustomCost(loc =>
{

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@@ -51,7 +51,7 @@ namespace OpenRA.Mods.Common.Activities
{
List<CPos> path;
using (var search =
PathSearch.FromPoint(self.World, mobile.Info.LocomotorInfo, self, mobile.ToCell, destination, false)
PathSearch.FromPoint(self.World, mobile.Locomotor, self, mobile.ToCell, destination, false)
.WithoutLaneBias())
path = self.World.WorldActor.Trait<IPathFinder>().FindPath(search);
return path;

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@@ -137,8 +137,8 @@ namespace OpenRA.Mods.Common.Activities
if (!searchCells.Any())
return NoPath;
using (var fromSrc = PathSearch.FromPoints(self.World, Mobile.Info.LocomotorInfo, self, searchCells, loc, true))
using (var fromDest = PathSearch.FromPoint(self.World, Mobile.Info.LocomotorInfo, self, loc, lastVisibleTargetLocation, true).Reverse())
using (var fromSrc = PathSearch.FromPoints(self.World, Mobile.Locomotor, self, searchCells, loc, true))
using (var fromDest = PathSearch.FromPoint(self.World, Mobile.Locomotor, self, loc, lastVisibleTargetLocation, true).Reverse())
return pathFinder.FindBidiPath(fromSrc, fromDest);
}

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@@ -83,7 +83,7 @@ namespace OpenRA.Mods.Common.Pathfinder
public Actor IgnoreActor { get; set; }
readonly CellConditions checkConditions;
readonly LocomotorInfo locomotorInfo;
readonly Locomotor locomotor;
readonly LocomotorInfo.WorldMovementInfo worldMovementInfo;
readonly CellInfoLayerPool.PooledCellInfoLayer pooledLayer;
readonly bool checkTerrainHeight;
@@ -92,11 +92,12 @@ namespace OpenRA.Mods.Common.Pathfinder
readonly Dictionary<byte, Pair<ICustomMovementLayer, CellLayer<CellInfo>>> customLayerInfo =
new Dictionary<byte, Pair<ICustomMovementLayer, CellLayer<CellInfo>>>();
public PathGraph(CellInfoLayerPool layerPool, LocomotorInfo li, Actor actor, World world, bool checkForBlocked)
public PathGraph(CellInfoLayerPool layerPool, Locomotor locomotor, Actor actor, World world, bool checkForBlocked)
{
pooledLayer = layerPool.Get();
groundInfo = pooledLayer.GetLayer();
locomotorInfo = li;
var locomotorInfo = locomotor.Info;
this.locomotor = locomotor;
var layers = world.GetCustomMovementLayers().Values
.Where(cml => cml.EnabledForActor(actor.Info, locomotorInfo));
@@ -153,7 +154,7 @@ namespace OpenRA.Mods.Common.Pathfinder
foreach (var cli in customLayerInfo.Values)
{
var layerPosition = new CPos(position.X, position.Y, cli.First.Index);
var entryCost = cli.First.EntryMovementCost(Actor.Info, locomotorInfo, layerPosition);
var entryCost = cli.First.EntryMovementCost(Actor.Info, locomotor.Info, layerPosition);
if (entryCost != Constants.InvalidNode)
validNeighbors.Add(new GraphConnection(layerPosition, entryCost));
}
@@ -161,7 +162,7 @@ namespace OpenRA.Mods.Common.Pathfinder
else
{
var layerPosition = new CPos(position.X, position.Y, 0);
var exitCost = customLayerInfo[position.Layer].First.ExitMovementCost(Actor.Info, locomotorInfo, layerPosition);
var exitCost = customLayerInfo[position.Layer].First.ExitMovementCost(Actor.Info, locomotor.Info, layerPosition);
if (exitCost != Constants.InvalidNode)
validNeighbors.Add(new GraphConnection(layerPosition, exitCost));
}

View File

@@ -45,18 +45,18 @@ namespace OpenRA.Mods.Common.Pathfinder
considered = new LinkedList<Pair<CPos, int>>();
}
public static IPathSearch Search(World world, LocomotorInfo li, Actor self, bool checkForBlocked, Func<CPos, bool> goalCondition)
public static IPathSearch Search(World world, Locomotor locomotor, Actor self, bool checkForBlocked, Func<CPos, bool> goalCondition)
{
var graph = new PathGraph(LayerPoolForWorld(world), li, self, world, checkForBlocked);
var graph = new PathGraph(LayerPoolForWorld(world), locomotor, self, world, checkForBlocked);
var search = new PathSearch(graph);
search.isGoal = goalCondition;
search.heuristic = loc => 0;
return search;
}
public static IPathSearch FromPoint(World world, LocomotorInfo li, Actor self, CPos from, CPos target, bool checkForBlocked)
public static IPathSearch FromPoint(World world, Locomotor locomotor, Actor self, CPos @from, CPos target, bool checkForBlocked)
{
var graph = new PathGraph(LayerPoolForWorld(world), li, self, world, checkForBlocked);
var graph = new PathGraph(LayerPoolForWorld(world), locomotor, self, world, checkForBlocked);
var search = new PathSearch(graph)
{
heuristic = DefaultEstimator(target)
@@ -74,9 +74,9 @@ namespace OpenRA.Mods.Common.Pathfinder
return search;
}
public static IPathSearch FromPoints(World world, LocomotorInfo li, Actor self, IEnumerable<CPos> froms, CPos target, bool checkForBlocked)
public static IPathSearch FromPoints(World world, Locomotor locomotor, Actor self, IEnumerable<CPos> froms, CPos target, bool checkForBlocked)
{
var graph = new PathGraph(LayerPoolForWorld(world), li, self, world, checkForBlocked);
var graph = new PathGraph(LayerPoolForWorld(world), locomotor, self, world, checkForBlocked);
var search = new PathSearch(graph)
{
heuristic = DefaultEstimator(target)

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@@ -44,14 +44,15 @@ namespace OpenRA.Mods.Common.Traits
public readonly Actor Actor;
public readonly Harvester Harvester;
public readonly Parachutable Parachutable;
public readonly LocomotorInfo LocomotorInfo;
public readonly Locomotor Locomotor;
public HarvesterTraitWrapper(Actor actor)
{
Actor = actor;
Harvester = actor.Trait<Harvester>();
Parachutable = actor.TraitOrDefault<Parachutable>();
LocomotorInfo = actor.Info.TraitInfo<MobileInfo>().LocomotorInfo;
var mobile = actor.Trait<Mobile>();
Locomotor = mobile.Locomotor;
}
}
@@ -141,12 +142,12 @@ namespace OpenRA.Mods.Common.Traits
Target FindNextResource(Actor actor, HarvesterTraitWrapper harv)
{
Func<CPos, bool> isValidResource = cell =>
domainIndex.IsPassable(actor.Location, cell, harv.LocomotorInfo) &&
domainIndex.IsPassable(actor.Location, cell, harv.Locomotor.Info) &&
harv.Harvester.CanHarvestCell(actor, cell) &&
claimLayer.CanClaimCell(actor, cell);
var path = pathfinder.FindPath(
PathSearch.Search(world, harv.LocomotorInfo, actor, true, isValidResource)
PathSearch.Search(world, harv.Locomotor, actor, true, isValidResource)
.WithCustomCost(loc => world.FindActorsInCircle(world.Map.CenterOfCell(loc), Info.HarvesterEnemyAvoidanceRadius)
.Where(u => !u.IsDead && actor.Owner.Stances[u.Owner] == Stance.Enemy)
.Sum(u => Math.Max(WDist.Zero.Length, Info.HarvesterEnemyAvoidanceRadius.Length - (world.Map.CenterOfCell(loc) - u.CenterPosition).Length)))

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@@ -201,8 +201,8 @@ namespace OpenRA.Mods.Common.Traits
// Start a search from each refinery's delivery location:
List<CPos> path;
var li = self.Info.TraitInfo<MobileInfo>().LocomotorInfo;
using (var search = PathSearch.FromPoints(self.World, li, self, refs.Values.Select(r => r.Location), self.Location, false)
using (var search = PathSearch.FromPoints(self.World, mobile.Locomotor, self, refs.Values.Select(r => r.Location), self.Location, false)
.WithCustomCost(loc =>
{
if (!refs.ContainsKey(loc))

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@@ -185,6 +185,8 @@ namespace OpenRA.Mods.Common.Traits
[Sync]
public int PathHash; // written by Move.EvalPath, to temporarily debug this crap.
public Locomotor Locomotor { get; private set; }
#region IOccupySpace
[Sync]
@@ -235,6 +237,8 @@ namespace OpenRA.Mods.Common.Traits
notifyMoving = self.TraitsImplementing<INotifyMoving>().ToArray();
notifyFinishedMoving = self.TraitsImplementing<INotifyFinishedMoving>().ToArray();
moveWrappers = self.TraitsImplementing<IWrapMove>().ToArray();
Locomotor = self.World.WorldActor.TraitsImplementing<Locomotor>()
.Single(l => l.Info.Name == Info.Locomotor);
base.Created(self);
}
@@ -704,7 +708,7 @@ namespace OpenRA.Mods.Common.Traits
var pathFinder = self.World.WorldActor.Trait<IPathFinder>();
List<CPos> path;
using (var search = PathSearch.Search(self.World, Info.LocomotorInfo, self, true,
using (var search = PathSearch.Search(self.World, Locomotor, self, true,
loc => loc.Layer == 0 && CanEnterCell(loc))
.FromPoint(self.Location))
path = pathFinder.FindPath(search);

View File

@@ -64,7 +64,9 @@ namespace OpenRA.Mods.Common.Traits
public List<CPos> FindUnitPath(CPos source, CPos target, Actor self, Actor ignoreActor)
{
var li = self.Info.TraitInfo<MobileInfo>().LocomotorInfo;
var mobile = self.Trait<Mobile>();
var locomotor = mobile.Locomotor;
if (!cached)
{
domainIndex = world.WorldActor.TraitOrDefault<DomainIndex>();
@@ -72,7 +74,7 @@ namespace OpenRA.Mods.Common.Traits
}
// If a water-land transition is required, bail early
if (domainIndex != null && !domainIndex.IsPassable(source, target, li))
if (domainIndex != null && !domainIndex.IsPassable(source, target, locomotor.Info))
return EmptyPath;
var distance = source - target;
@@ -80,8 +82,9 @@ namespace OpenRA.Mods.Common.Traits
return new List<CPos> { target };
List<CPos> pb;
using (var fromSrc = PathSearch.FromPoint(world, li, self, target, source, true).WithIgnoredActor(ignoreActor))
using (var fromDest = PathSearch.FromPoint(world, li, self, source, target, true).WithIgnoredActor(ignoreActor).Reverse())
using (var fromSrc = PathSearch.FromPoint(world, locomotor, self, target, source, true).WithIgnoredActor(ignoreActor))
using (var fromDest = PathSearch.FromPoint(world, locomotor, self, source, target, true).WithIgnoredActor(ignoreActor).Reverse())
pb = FindBidiPath(fromSrc, fromDest);
return pb;
@@ -95,7 +98,8 @@ namespace OpenRA.Mods.Common.Traits
cached = true;
}
var mi = self.Info.TraitInfo<MobileInfo>();
var mobile = self.Trait<Mobile>();
var mi = mobile.Info;
var li = mi.LocomotorInfo;
var targetCell = world.Map.CellContaining(target);
@@ -117,8 +121,10 @@ namespace OpenRA.Mods.Common.Traits
return EmptyPath;
}
using (var fromSrc = PathSearch.FromPoints(world, li, self, tilesInRange, source, true))
using (var fromDest = PathSearch.FromPoint(world, li, self, source, targetCell, true).Reverse())
var locomotor = mobile.Locomotor;
using (var fromSrc = PathSearch.FromPoints(world, locomotor, self, tilesInRange, source, true))
using (var fromDest = PathSearch.FromPoint(world, locomotor, self, source, targetCell, true).Reverse())
return FindBidiPath(fromSrc, fromDest);
}