Fix crates spawning actors inside other actors

This commit is contained in:
Gustas
2023-05-07 13:53:05 +03:00
committed by Matthias Mailänder
parent 60fbecd4a7
commit 2de212710a
2 changed files with 35 additions and 35 deletions

View File

@@ -83,29 +83,31 @@ namespace OpenRA.Mods.Common.Traits
public override void Activate(Actor collector)
{
var positionable = collector.OccupiesSpace as IPositionable;
var candidateCells = collector.World.Map.FindTilesInCircle(collector.Location, info.MaxRadius)
.Where(c => positionable.CanEnterCell(c)).Shuffle(collector.World.SharedRandom)
.ToArray();
var duplicates = Math.Min(candidateCells.Length, info.MaxAmount);
// Restrict duplicate count to a maximum value
if (info.MaxDuplicateValue > 0)
collector.World.AddFrameEndTask(w =>
{
var vi = collector.Info.TraitInfoOrDefault<ValuedInfo>();
if (vi != null && vi.Cost > 0)
duplicates = Math.Min(duplicates, info.MaxDuplicateValue / vi.Cost);
}
var candidateCells = collector.World.Map.FindTilesInCircle(collector.Location, info.MaxRadius)
.Where(c => positionable.CanEnterCell(c)).Shuffle(collector.World.SharedRandom)
.ToArray();
for (var i = 0; i < duplicates; i++)
{
var cell = candidateCells[i]; // Avoid modified closure bug
collector.World.AddFrameEndTask(w => w.CreateActor(collector.Info.Name, new TypeDictionary
var duplicates = Math.Min(candidateCells.Length, info.MaxAmount);
// Restrict duplicate count to a maximum value
if (info.MaxDuplicateValue > 0)
{
new LocationInit(cell),
new OwnerInit(info.Owner ?? collector.Owner.InternalName)
}));
}
var vi = collector.Info.TraitInfoOrDefault<ValuedInfo>();
if (vi != null && vi.Cost > 0)
duplicates = Math.Min(duplicates, info.MaxDuplicateValue / vi.Cost);
}
for (var i = 0; i < duplicates; i++)
{
w.CreateActor(collector.Info.Name, new TypeDictionary
{
new LocationInit(candidateCells[i]),
new OwnerInit(info.Owner ?? collector.Owner.InternalName)
});
}
});
base.Activate(collector);
}

View File

@@ -38,7 +38,6 @@ namespace OpenRA.Mods.Common.Traits
{
readonly Actor self;
readonly GiveUnitCrateActionInfo info;
readonly List<CPos> usedCells = new();
public GiveUnitCrateAction(Actor self, GiveUnitCrateActionInfo info)
: base(self, info)
@@ -77,22 +76,21 @@ namespace OpenRA.Mods.Common.Traits
public override void Activate(Actor collector)
{
foreach (var u in info.Units)
collector.World.AddFrameEndTask(w =>
{
var unit = u; // avoiding access to modified closure
var location = ChooseEmptyCellNear(collector, unit);
if (location != null)
foreach (var unit in info.Units)
{
usedCells.Add(location.Value);
collector.World.AddFrameEndTask(
w => w.CreateActor(unit, new TypeDictionary
var location = ChooseEmptyCellNear(collector, unit);
if (location != null)
{
new LocationInit(location.Value),
new OwnerInit(info.Owner ?? collector.Owner.InternalName)
}));
w.CreateActor(unit, new TypeDictionary
{
new LocationInit(location.Value),
new OwnerInit(info.Owner ?? collector.Owner.InternalName)
});
}
}
}
});
base.Activate(collector);
}
@@ -109,8 +107,8 @@ namespace OpenRA.Mods.Common.Traits
CPos? ChooseEmptyCellNear(Actor a, string unit)
{
var possibleCells = GetSuitableCells(a.Location, unit).Where(c => !usedCells.Contains(c)).ToList();
if (possibleCells.Count == 0)
var possibleCells = GetSuitableCells(a.Location, unit);
if (!possibleCells.Any())
return null;
return possibleCells.Random(self.World.SharedRandom);