removing dead crap
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@@ -51,7 +51,6 @@ namespace OpenRa
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LoadUserSettings(settings);
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LoadUserSettings(settings);
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UiOverlay.ShowUnitDebug = Game.Settings.UnitDebug;
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UiOverlay.ShowUnitDebug = Game.Settings.UnitDebug;
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UiOverlay.ShowBuildDebug = Game.Settings.BuildingDebug;
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WorldRenderer.ShowUnitPaths = Game.Settings.PathDebug;
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WorldRenderer.ShowUnitPaths = Game.Settings.PathDebug;
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Renderer.SheetSize = Game.Settings.SheetSize;
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Renderer.SheetSize = Game.Settings.SheetSize;
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@@ -12,7 +12,6 @@ namespace OpenRa
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Sprite buildOk, buildBlocked, unitDebug;
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Sprite buildOk, buildBlocked, unitDebug;
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public static bool ShowUnitDebug = false;
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public static bool ShowUnitDebug = false;
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public static bool ShowBuildDebug = false;
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public UiOverlay(SpriteRenderer spriteRenderer)
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public UiOverlay(SpriteRenderer spriteRenderer)
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{
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{
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