line rendering - selection box!!
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@@ -6,6 +6,7 @@ namespace OpenRa.Game.Graphics
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class WorldRenderer
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{
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public readonly SpriteRenderer spriteRenderer;
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public readonly LineRenderer lineRenderer;
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public readonly World world;
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public readonly Region region;
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public readonly UiOverlay uiOverlay;
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@@ -21,13 +22,15 @@ namespace OpenRa.Game.Graphics
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world.game.viewport.AddRegion(region);
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spriteRenderer = new SpriteRenderer(renderer, true);
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lineRenderer = new LineRenderer(renderer);
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uiOverlay = new UiOverlay(spriteRenderer, world.game);
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this.world = world;
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}
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public void Draw()
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{
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var rect = new RectangleF(region.Location.ToPointF(), region.Size.ToSizeF());
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var rect = new RectangleF((region.Position + world.game.viewport.Location).ToPointF(),
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region.Size.ToSizeF());
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foreach (Actor a in world.Actors)
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{
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@@ -46,7 +49,33 @@ namespace OpenRa.Game.Graphics
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}
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}
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uiOverlay.Draw();
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spriteRenderer.Flush();
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var selectedUnit = world.game.controller.orderGenerator as Unit;
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if (selectedUnit != null)
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{
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var center = selectedUnit.CenterLocation;
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var size = selectedUnit.SelectedSize;
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var xy = center - 0.5f * size;
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var XY = center + 0.5f * size;
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var Xy = new float2( XY.X, xy.Y );
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var xY = new float2( xy.X, XY.Y );
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lineRenderer.DrawLine(xy, xy + new float2(4, 0), Color.White, Color.White);
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lineRenderer.DrawLine(xy, xy + new float2(0, 4), Color.White, Color.White);
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lineRenderer.DrawLine(Xy, Xy + new float2(-4, 0), Color.White, Color.White);
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lineRenderer.DrawLine(Xy, Xy + new float2(0, 4), Color.White, Color.White);
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lineRenderer.DrawLine(xY, xY + new float2(4, 0), Color.White, Color.White);
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lineRenderer.DrawLine(xY, xY + new float2(0, -4), Color.White, Color.White);
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lineRenderer.DrawLine(XY, XY + new float2(-4, 0), Color.White, Color.White);
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lineRenderer.DrawLine(XY, XY + new float2(0, -4), Color.White, Color.White);
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}
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lineRenderer.Flush();
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}
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}
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}
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