Merge pull request #3712 from reaperrr/d2k-audiovisuals1
D2k mod audio-visual improvements
This commit is contained in:
@@ -127,9 +127,9 @@ COMBATA:
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ROT: 6
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Armament:
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Weapon: 90mma
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Recoil: 171
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RecoilRecovery: 34
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LocalOffset: 85,0,128
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Recoil: 128
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RecoilRecovery: 32
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LocalOffset: 256,0,0
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AttackTurreted:
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RenderUnit:
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Image: COMBATA
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@@ -178,8 +178,9 @@ DEVAST:
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RenderUnit:
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Armament:
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Weapon: DevBullet
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LocalOffset: 683,213,85, 683,-171,85
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LocalOffset: 256,0,32
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AttackFrontal:
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WithMuzzleFlash:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeScale
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@@ -131,7 +131,7 @@ TRIKE:
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WithMuzzleFlash:
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Armament:
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Weapon: HMG
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LocalOffset: 256,0,128
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LocalOffset: -416,0,0
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AttackFrontal:
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AutoTarget:
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Explodes:
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@@ -177,7 +177,7 @@ QUAD:
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Range: 8
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Armament:
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Weapon: QuadRockets
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LocalOffset: 128,0,85#-4
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LocalOffset: 128,64,64, 128,-64,64
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AttackFrontal:
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AutoTarget:
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Explodes:
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@@ -222,10 +222,11 @@ QUAD.starport:
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AlignWhenIdle: true
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Armament:
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Weapon: 90mm
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Recoil: 171
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RecoilRecovery: 34
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LocalOffset: 85,0,128
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Recoil: 128
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RecoilRecovery: 32
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LocalOffset: 256,0,0
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AttackTurreted:
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WithMuzzleFlash:
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RenderUnit:
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WithTurret:
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AutoTarget:
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@@ -267,13 +268,14 @@ SIEGETANK:
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Range: 8
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Turreted:
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ROT: 3
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Offset: -220,0,-40
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Offset: 0,0,-32
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Armament:
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Weapon: 155mm
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Recoil: 150
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RecoilRecovery: 19
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LocalOffset: 171,0,299
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AttackTurreted:
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LocalOffset: 512,0,320
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AttackFrontal:
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WithMuzzleFlash:
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RenderUnit:
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Image: SIEGETANK
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WithTurret:
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@@ -3,19 +3,22 @@ explosion:
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Start: 3626
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Length: 5
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piffs: DATA.R8
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Start: 3626
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Length: 5
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small_explosion: DATA.R8
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Start: 3386
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Start: 3429
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Length: 4
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Tick: 80
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BlendMode: Additive
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small_explosion: DATA.R8
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Start: 3403
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Length: 15
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BlendMode: Additive
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med_explosion: DATA.R8
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Start: 3390
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Length: 12
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BlendMode: Additive
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tiny_explosion: DATA.R8
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Start: 3390
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Length: 12
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Start: 3386
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Length: 4
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Tick: 80
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BlendMode: Additive
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nuke: DATA.R8
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Start: 3965
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@@ -44,8 +47,9 @@ explosion:
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Length: 22
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BlendMode: Additive
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small_artillery: DATA.R8
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Start: 3988
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Length: 22
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Start: 3390
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Length: 12
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Tick: 60
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BlendMode: Additive
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small_napalm: DATA.R8
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Start: 3421
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@@ -55,11 +59,19 @@ explosion:
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Start: 3687
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Length: 6
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BlendMode: Additive
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Tick: 120
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deviator: DATA.R8
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Start: 3512
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Length: 23
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BlendMode: Additive
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Tick: 60
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laserfire:
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idle: DATA.R8
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Start: 3386
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Length: 3
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Length: 4
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Tick: 80
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BlendMode: Additive
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pips:
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groups: DATA.R8
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@@ -121,7 +133,18 @@ rallypoint:
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rpg:
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idle: DATA.R8
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Start: 3015
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Facings: 32
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Facings: -32
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120mm:
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idle: DATA.R8
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Start: 3014
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Length: 1
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BlendMode: Additive
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155mm:
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idle: DATA.R8
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Start: 3081
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Length: 1
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crate-effects:
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dollar: DATA.R8
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@@ -234,6 +257,12 @@ doubleblast:
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Facings: -16
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BlendMode: Additive
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doubleblastbullet:
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idle: DATA.R8
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Start: 3248
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Facings: -16
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BlendMode: Additive
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icon:
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paratroopers: DATA.R8
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Start: 4029
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@@ -34,8 +34,10 @@ trike:
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Start: 1635
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Facings: -32
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muzzle: DATA.R8
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Start: 3839
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Frames: 3839, 3839, 3840, 3840, 3841, 3841, 3842, 3842, 3843, 3843, 3844, 3844, 3845, 3845, 3846, 3846, 3847, 3847, 3848, 3848, 3849, 3849, 3850, 3850, 3851, 3851, 3852, 3852, 3853, 3853, 3854, 3854, 3855, 3855, 3856, 3856, 3857, 3857, 3858, 3858, 3859, 3859, 3860, 3860, 3861, 3861, 3862, 3862, 3863, 3863, 3864, 3864, 3865, 3865, 3866, 3866, 3867, 3867, 3868, 3868, 3869, 3869, 3870, 3870
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Facings: -32
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Length: 2
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BlendMode: Additive
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icon: DATA.R8
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Start: 4041
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Offset: -30,-24
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@@ -47,9 +49,6 @@ quad:
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unload: DATA.R8
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Start: 1667
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Facings: -32
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muzzle: DATA.R8
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Start: 3839
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Facings: -32
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icon: DATA.R8
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Start: 4018
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Offset: -30,-24
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@@ -61,6 +60,10 @@ siegetank:
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turret: DATA.R8
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Start: 1891
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Facings: -32
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muzzle: DATA.R8
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Start: 3418
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Length: 3
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BlendMode: Additive
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icon: DATA.R8
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Start: 4026
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Offset: -30,-24
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@@ -88,6 +91,11 @@ combata:
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turret: DATA.R8
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Start: 1859
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Facings: -32
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muzzle: DATA.R8
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Frames: 3775, 3775, 3776, 3776, 3777, 3777, 3778, 3778, 3779, 3779, 3780, 3780, 3781, 3781, 3782, 3782, 3783, 3783, 3784, 3784, 3785, 3785, 3786, 3786, 3787, 3787, 3788, 3788, 3789, 3789, 3790, 3790, 3791, 3791, 3792, 3792, 3793, 3793, 3794, 3794, 3795, 3795, 3796, 3796, 3797, 3797, 3798, 3798, 3799, 3799, 3800, 3800, 3801, 3801, 3802, 3802, 3803, 3803, 3804, 3804, 3805, 3805, 3806, 3806
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Facings: -32
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Length: 2
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BlendMode: Additive
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icon: DATA.R8
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Start: 4020
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Offset: -30,-24
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@@ -99,6 +107,11 @@ combath:
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turret: DATA.R8
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Start: 2115
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Facings: -32
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muzzle: DATA.R8
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Frames: 3775, 3775, 3776, 3776, 3777, 3777, 3778, 3778, 3779, 3779, 3780, 3780, 3781, 3781, 3782, 3782, 3783, 3783, 3784, 3784, 3785, 3785, 3786, 3786, 3787, 3787, 3788, 3788, 3789, 3789, 3790, 3790, 3791, 3791, 3792, 3792, 3793, 3793, 3794, 3794, 3795, 3795, 3796, 3796, 3797, 3797, 3798, 3798, 3799, 3799, 3800, 3800, 3801, 3801, 3802, 3802, 3803, 3803, 3804, 3804, 3805, 3805, 3806, 3806
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Facings: -32
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Length: 2
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BlendMode: Additive
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icon: DATA.R8
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Start: 4021
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Offset: -30,-24
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@@ -108,9 +121,10 @@ devast:
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Start: 2083
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Facings: -32
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muzzle: DATA.R8
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Start: 3807
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Length: 1
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Frames: 3807, 3807, 3808, 3808, 3809, 3809, 3810, 3810, 3810, 3811, 3811, 3812, 3812, 3813, 3813, 3814, 3814, 3815, 3816, 3816, 3817, 3817, 3818, 3819, 3819, 3820, 3820, 3821, 3821, 3822, 3822, 3823, 3823, 3824, 3824, 3825, 3825, 3826, 3826, 3827, 3827, 3828, 3828, 3829, 3829, 3830, 3830, 3831, 3831, 3832, 3832, 3832, 3833, 3833, 3834, 3834, 3835, 3835, 3836, 3836, 3837, 3837, 3838, 3838
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Facings: -32
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Length: 2
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BlendMode: Additive
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icon: DATA.R8
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Start: 4028
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Offset: -30,-24
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@@ -122,6 +136,11 @@ combato:
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turret: DATA.R8
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Start: 2485
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Facings: -32
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muzzle: DATA.R8
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Frames: 3775, 3775, 3776, 3776, 3777, 3777, 3778, 3778, 3779, 3779, 3780, 3780, 3781, 3781, 3782, 3782, 3783, 3783, 3784, 3784, 3785, 3785, 3786, 3786, 3787, 3787, 3788, 3788, 3789, 3789, 3790, 3790, 3791, 3791, 3792, 3792, 3793, 3793, 3794, 3794, 3795, 3795, 3796, 3796, 3797, 3797, 3798, 3798, 3799, 3799, 3800, 3800, 3801, 3801, 3802, 3802, 3803, 3803, 3804, 3804, 3805, 3805, 3806, 3806
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Facings: -32
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Length: 2
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BlendMode: Additive
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icon: DATA.R8
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Start: 4022
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Offset: -30,-24
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@@ -134,8 +153,10 @@ raider:
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Start: 2421
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Facings: -32
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muzzle: DATA.R8
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Start: 3839
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Frames: 3743, 3743, 3744, 3744, 3745, 3745, 3746, 3746, 3747, 3747, 3748, 3748, 3749, 3749, 3750, 3750, 3751, 3751, 3752, 3752, 3753, 3753, 3754, 3754, 3755, 3755, 3756, 3756, 3757, 3757, 3758, 3758, 3759, 3759, 3760, 3760, 3761, 3761, 3762, 3762, 3763, 3763, 3764, 3764, 3765, 3765, 3766, 3766, 3767, 3767, 3768, 3768, 3769, 3769, 3770, 3770, 3771, 3771, 3772, 3772, 3773, 3773, 3774, 3774
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Facings: -32
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Length: 2
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BlendMode: Additive
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icon: DATA.R8
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Start: 4017
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Offset: -30,-24
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@@ -148,8 +169,10 @@ stealthraider:
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Start: 2421
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Facings: -32
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muzzle: DATA.R8
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Start: 3839
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Frames: 3743, 3743, 3744, 3744, 3745, 3745, 3746, 3746, 3747, 3747, 3748, 3748, 3749, 3749, 3750, 3750, 3751, 3751, 3752, 3752, 3753, 3753, 3754, 3754, 3755, 3755, 3756, 3756, 3757, 3757, 3758, 3758, 3759, 3759, 3760, 3760, 3761, 3761, 3762, 3762, 3763, 3763, 3764, 3764, 3765, 3765, 3766, 3766, 3767, 3767, 3768, 3768, 3769, 3769, 3770, 3770, 3771, 3771, 3772, 3772, 3773, 3773, 3774, 3774
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Facings: -32
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Length: 2
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BlendMode: Additive
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icon: raidersicon
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Start: 0
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@@ -46,7 +46,7 @@ Bazooka:
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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Damage: 50
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ImpactSound: EXPLSML2.WAV
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ImpactSound: EXPLSML1.WAV
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Sniper:
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ROF: 100
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@@ -114,7 +114,6 @@ Slung:
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Heavy: 90%
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Concrete: 50%
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Explosion: small_explosion
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WaterExplosion: med_splash
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InfDeath: 4
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Damage: 30
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ImpactSound: EXPLLG5.WAV
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@@ -177,7 +176,7 @@ QuadRockets:
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Shadow: yes
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Proximity: yes
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Inaccuracy: 3
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Image: MISSILE
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Image: RPG
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ROT: 10
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Speed: 40
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RangeLimit: 40
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@@ -190,8 +189,8 @@ QuadRockets:
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Heavy: 100%
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Concrete: 35%
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InfDeath: 4
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Explosion: small_artillery
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ImpactSound: EXPLSML2.WAV
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Explosion: med_explosion
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ImpactSound: EXPLSML1.WAV
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SmudgeType: SandCrater, RockCrater
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Damage: 25
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@@ -202,8 +201,9 @@ TurretGun:
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Projectile: Bullet
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Speed: 55
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High: yes
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Shadow: yes
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Shadow: no
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Inaccuracy: 9
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Image: 120mm
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Warhead:
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Spread: 8
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Versus:
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@@ -211,8 +211,8 @@ TurretGun:
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Wood: 75%
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Light: 100%
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Concrete: 65%
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Explosion: med_explosion
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ImpactSound: EXPLLG3.WAV
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Explosion: small_napalm
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ImpactSound: EXPLSML4.WAV
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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Damage: 55
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@@ -245,8 +245,8 @@ TowerMissile:
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Heavy: 50%
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Concrete: 35%
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InfDeath: 3
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Explosion: artillery
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ImpactSound: EXPLSML2
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Explosion: small_explosion
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ImpactSound: EXPLMD1.WAV
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SmudgeType: SandCrater, RockCrater
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Damage: 50
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@@ -257,6 +257,7 @@ TowerMissile:
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Projectile: Bullet
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Speed: 50
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Inaccuracy: 12
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Image: 120mm
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Warhead:
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Spread: 8
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Versus:
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@@ -264,8 +265,8 @@ TowerMissile:
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Wood: 50%
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Light: 100%
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Concrete: 50%
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Explosion: small_artillery
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ImpactSound: EXPLLG3.WAV
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Explosion: small_napalm
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ImpactSound: EXPLSML4.WAV
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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Damage: 40
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@@ -277,6 +278,7 @@ TowerMissile:
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Projectile: Bullet
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Speed: 55
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Inaccuracy: 11
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Image: 120mm
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Warhead:
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Spread: 8
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Versus:
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@@ -284,8 +286,8 @@ TowerMissile:
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Wood: 50%
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Light: 100%
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Concrete: 50%
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Explosion: small_artillery
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ImpactSound: EXPLLG3.WAV
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Explosion: small_napalm
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ImpactSound: EXPLSML4.WAV
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InfDeath: 4
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SmudgeType: SandCrater, RockCrater
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Damage: 40
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@@ -296,7 +298,7 @@ DevBullet:
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Report: TANKHVY1.WAV
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Projectile: Bullet
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Speed: 50
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Image: doubleblast
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Image: doubleblastbullet
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Warhead:
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Spread: 8
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Versus:
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@@ -337,8 +339,8 @@ DevBullet:
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Heavy: 50%
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Concrete: 80%
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InfDeath: 4
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Explosion: artillery
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ImpactSound: EXPLSML2.WAV
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Explosion: mini_explosion
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ImpactSound: EXPLMD3.WAV
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SmudgeType: SandCrater, RockCrater
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Damage: 60
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@@ -362,7 +364,7 @@ FakeMissile:
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None: 0%
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Wood: 0%
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Concrete: 0%
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Explosion: large_explosion
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Explosion: deviator
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SmudgeType: SandCrater, RockCrater
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Damage: 10
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ImpactSound: EXPLSML2.WAV
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@@ -379,6 +381,7 @@ FakeMissile:
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Angle: .1
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Inaccuracy: 40
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ContrailLength: 20
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Image: 155mm
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Warhead:
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Spread: 12
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Versus:
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@@ -388,8 +391,7 @@ FakeMissile:
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Heavy: 50%
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Concrete: 100%
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Explosion: large_explosion
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WaterExplosion: large_splash
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ImpactSound: EXPLSML2.WAV
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ImpactSound: EXPLLG3.WAV
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InfDeath: 3
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SmudgeType: SandCrater, RockCrater
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Damage: 100
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@@ -491,7 +493,7 @@ Napalm:
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Heavy: 20%
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Concrete: 70%
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InfDeath: 4
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Explosion: small_artillery
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Explosion: artillery
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ImpactSound: NAPALM1.WAV
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SmudgeType: Crater
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||||
Damage: 300
|
||||
|
||||
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Block a user