Merge pull request #3712 from reaperrr/d2k-audiovisuals1

D2k mod audio-visual improvements
This commit is contained in:
Matthias Mailänder
2013-08-19 10:14:00 -07:00
6 changed files with 108 additions and 51 deletions

View File

@@ -127,9 +127,9 @@ COMBATA:
ROT: 6
Armament:
Weapon: 90mma
Recoil: 171
RecoilRecovery: 34
LocalOffset: 85,0,128
Recoil: 128
RecoilRecovery: 32
LocalOffset: 256,0,0
AttackTurreted:
RenderUnit:
Image: COMBATA

View File

@@ -178,8 +178,9 @@ DEVAST:
RenderUnit:
Armament:
Weapon: DevBullet
LocalOffset: 683,213,85, 683,-171,85
LocalOffset: 256,0,32
AttackFrontal:
WithMuzzleFlash:
AutoTarget:
Explodes:
Weapon: UnitExplodeScale

View File

@@ -131,7 +131,7 @@ TRIKE:
WithMuzzleFlash:
Armament:
Weapon: HMG
LocalOffset: 256,0,128
LocalOffset: -416,0,0
AttackFrontal:
AutoTarget:
Explodes:
@@ -177,7 +177,7 @@ QUAD:
Range: 8
Armament:
Weapon: QuadRockets
LocalOffset: 128,0,85#-4
LocalOffset: 128,64,64, 128,-64,64
AttackFrontal:
AutoTarget:
Explodes:
@@ -222,10 +222,11 @@ QUAD.starport:
AlignWhenIdle: true
Armament:
Weapon: 90mm
Recoil: 171
RecoilRecovery: 34
LocalOffset: 85,0,128
Recoil: 128
RecoilRecovery: 32
LocalOffset: 256,0,0
AttackTurreted:
WithMuzzleFlash:
RenderUnit:
WithTurret:
AutoTarget:
@@ -267,13 +268,14 @@ SIEGETANK:
Range: 8
Turreted:
ROT: 3
Offset: -220,0,-40
Offset: 0,0,-32
Armament:
Weapon: 155mm
Recoil: 150
RecoilRecovery: 19
LocalOffset: 171,0,299
AttackTurreted:
LocalOffset: 512,0,320
AttackFrontal:
WithMuzzleFlash:
RenderUnit:
Image: SIEGETANK
WithTurret:

View File

@@ -3,19 +3,22 @@ explosion:
Start: 3626
Length: 5
piffs: DATA.R8
Start: 3626
Length: 5
small_explosion: DATA.R8
Start: 3386
Start: 3429
Length: 4
Tick: 80
BlendMode: Additive
small_explosion: DATA.R8
Start: 3403
Length: 15
BlendMode: Additive
med_explosion: DATA.R8
Start: 3390
Length: 12
BlendMode: Additive
tiny_explosion: DATA.R8
Start: 3390
Length: 12
Start: 3386
Length: 4
Tick: 80
BlendMode: Additive
nuke: DATA.R8
Start: 3965
@@ -44,8 +47,9 @@ explosion:
Length: 22
BlendMode: Additive
small_artillery: DATA.R8
Start: 3988
Length: 22
Start: 3390
Length: 12
Tick: 60
BlendMode: Additive
small_napalm: DATA.R8
Start: 3421
@@ -55,11 +59,19 @@ explosion:
Start: 3687
Length: 6
BlendMode: Additive
Tick: 120
deviator: DATA.R8
Start: 3512
Length: 23
BlendMode: Additive
Tick: 60
laserfire:
idle: DATA.R8
Start: 3386
Length: 3
Length: 4
Tick: 80
BlendMode: Additive
pips:
groups: DATA.R8
@@ -121,7 +133,18 @@ rallypoint:
rpg:
idle: DATA.R8
Start: 3015
Facings: 32
Facings: -32
120mm:
idle: DATA.R8
Start: 3014
Length: 1
BlendMode: Additive
155mm:
idle: DATA.R8
Start: 3081
Length: 1
crate-effects:
dollar: DATA.R8
@@ -234,6 +257,12 @@ doubleblast:
Facings: -16
BlendMode: Additive
doubleblastbullet:
idle: DATA.R8
Start: 3248
Facings: -16
BlendMode: Additive
icon:
paratroopers: DATA.R8
Start: 4029

View File

@@ -34,8 +34,10 @@ trike:
Start: 1635
Facings: -32
muzzle: DATA.R8
Start: 3839
Frames: 3839, 3839, 3840, 3840, 3841, 3841, 3842, 3842, 3843, 3843, 3844, 3844, 3845, 3845, 3846, 3846, 3847, 3847, 3848, 3848, 3849, 3849, 3850, 3850, 3851, 3851, 3852, 3852, 3853, 3853, 3854, 3854, 3855, 3855, 3856, 3856, 3857, 3857, 3858, 3858, 3859, 3859, 3860, 3860, 3861, 3861, 3862, 3862, 3863, 3863, 3864, 3864, 3865, 3865, 3866, 3866, 3867, 3867, 3868, 3868, 3869, 3869, 3870, 3870
Facings: -32
Length: 2
BlendMode: Additive
icon: DATA.R8
Start: 4041
Offset: -30,-24
@@ -47,9 +49,6 @@ quad:
unload: DATA.R8
Start: 1667
Facings: -32
muzzle: DATA.R8
Start: 3839
Facings: -32
icon: DATA.R8
Start: 4018
Offset: -30,-24
@@ -61,6 +60,10 @@ siegetank:
turret: DATA.R8
Start: 1891
Facings: -32
muzzle: DATA.R8
Start: 3418
Length: 3
BlendMode: Additive
icon: DATA.R8
Start: 4026
Offset: -30,-24
@@ -88,6 +91,11 @@ combata:
turret: DATA.R8
Start: 1859
Facings: -32
muzzle: DATA.R8
Frames: 3775, 3775, 3776, 3776, 3777, 3777, 3778, 3778, 3779, 3779, 3780, 3780, 3781, 3781, 3782, 3782, 3783, 3783, 3784, 3784, 3785, 3785, 3786, 3786, 3787, 3787, 3788, 3788, 3789, 3789, 3790, 3790, 3791, 3791, 3792, 3792, 3793, 3793, 3794, 3794, 3795, 3795, 3796, 3796, 3797, 3797, 3798, 3798, 3799, 3799, 3800, 3800, 3801, 3801, 3802, 3802, 3803, 3803, 3804, 3804, 3805, 3805, 3806, 3806
Facings: -32
Length: 2
BlendMode: Additive
icon: DATA.R8
Start: 4020
Offset: -30,-24
@@ -99,6 +107,11 @@ combath:
turret: DATA.R8
Start: 2115
Facings: -32
muzzle: DATA.R8
Frames: 3775, 3775, 3776, 3776, 3777, 3777, 3778, 3778, 3779, 3779, 3780, 3780, 3781, 3781, 3782, 3782, 3783, 3783, 3784, 3784, 3785, 3785, 3786, 3786, 3787, 3787, 3788, 3788, 3789, 3789, 3790, 3790, 3791, 3791, 3792, 3792, 3793, 3793, 3794, 3794, 3795, 3795, 3796, 3796, 3797, 3797, 3798, 3798, 3799, 3799, 3800, 3800, 3801, 3801, 3802, 3802, 3803, 3803, 3804, 3804, 3805, 3805, 3806, 3806
Facings: -32
Length: 2
BlendMode: Additive
icon: DATA.R8
Start: 4021
Offset: -30,-24
@@ -108,9 +121,10 @@ devast:
Start: 2083
Facings: -32
muzzle: DATA.R8
Start: 3807
Length: 1
Frames: 3807, 3807, 3808, 3808, 3809, 3809, 3810, 3810, 3810, 3811, 3811, 3812, 3812, 3813, 3813, 3814, 3814, 3815, 3816, 3816, 3817, 3817, 3818, 3819, 3819, 3820, 3820, 3821, 3821, 3822, 3822, 3823, 3823, 3824, 3824, 3825, 3825, 3826, 3826, 3827, 3827, 3828, 3828, 3829, 3829, 3830, 3830, 3831, 3831, 3832, 3832, 3832, 3833, 3833, 3834, 3834, 3835, 3835, 3836, 3836, 3837, 3837, 3838, 3838
Facings: -32
Length: 2
BlendMode: Additive
icon: DATA.R8
Start: 4028
Offset: -30,-24
@@ -122,6 +136,11 @@ combato:
turret: DATA.R8
Start: 2485
Facings: -32
muzzle: DATA.R8
Frames: 3775, 3775, 3776, 3776, 3777, 3777, 3778, 3778, 3779, 3779, 3780, 3780, 3781, 3781, 3782, 3782, 3783, 3783, 3784, 3784, 3785, 3785, 3786, 3786, 3787, 3787, 3788, 3788, 3789, 3789, 3790, 3790, 3791, 3791, 3792, 3792, 3793, 3793, 3794, 3794, 3795, 3795, 3796, 3796, 3797, 3797, 3798, 3798, 3799, 3799, 3800, 3800, 3801, 3801, 3802, 3802, 3803, 3803, 3804, 3804, 3805, 3805, 3806, 3806
Facings: -32
Length: 2
BlendMode: Additive
icon: DATA.R8
Start: 4022
Offset: -30,-24
@@ -134,8 +153,10 @@ raider:
Start: 2421
Facings: -32
muzzle: DATA.R8
Start: 3839
Frames: 3743, 3743, 3744, 3744, 3745, 3745, 3746, 3746, 3747, 3747, 3748, 3748, 3749, 3749, 3750, 3750, 3751, 3751, 3752, 3752, 3753, 3753, 3754, 3754, 3755, 3755, 3756, 3756, 3757, 3757, 3758, 3758, 3759, 3759, 3760, 3760, 3761, 3761, 3762, 3762, 3763, 3763, 3764, 3764, 3765, 3765, 3766, 3766, 3767, 3767, 3768, 3768, 3769, 3769, 3770, 3770, 3771, 3771, 3772, 3772, 3773, 3773, 3774, 3774
Facings: -32
Length: 2
BlendMode: Additive
icon: DATA.R8
Start: 4017
Offset: -30,-24
@@ -148,8 +169,10 @@ stealthraider:
Start: 2421
Facings: -32
muzzle: DATA.R8
Start: 3839
Frames: 3743, 3743, 3744, 3744, 3745, 3745, 3746, 3746, 3747, 3747, 3748, 3748, 3749, 3749, 3750, 3750, 3751, 3751, 3752, 3752, 3753, 3753, 3754, 3754, 3755, 3755, 3756, 3756, 3757, 3757, 3758, 3758, 3759, 3759, 3760, 3760, 3761, 3761, 3762, 3762, 3763, 3763, 3764, 3764, 3765, 3765, 3766, 3766, 3767, 3767, 3768, 3768, 3769, 3769, 3770, 3770, 3771, 3771, 3772, 3772, 3773, 3773, 3774, 3774
Facings: -32
Length: 2
BlendMode: Additive
icon: raidersicon
Start: 0

View File

@@ -46,7 +46,7 @@ Bazooka:
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 50
ImpactSound: EXPLSML2.WAV
ImpactSound: EXPLSML1.WAV
Sniper:
ROF: 100
@@ -114,7 +114,6 @@ Slung:
Heavy: 90%
Concrete: 50%
Explosion: small_explosion
WaterExplosion: med_splash
InfDeath: 4
Damage: 30
ImpactSound: EXPLLG5.WAV
@@ -177,7 +176,7 @@ QuadRockets:
Shadow: yes
Proximity: yes
Inaccuracy: 3
Image: MISSILE
Image: RPG
ROT: 10
Speed: 40
RangeLimit: 40
@@ -190,8 +189,8 @@ QuadRockets:
Heavy: 100%
Concrete: 35%
InfDeath: 4
Explosion: small_artillery
ImpactSound: EXPLSML2.WAV
Explosion: med_explosion
ImpactSound: EXPLSML1.WAV
SmudgeType: SandCrater, RockCrater
Damage: 25
@@ -202,8 +201,9 @@ TurretGun:
Projectile: Bullet
Speed: 55
High: yes
Shadow: yes
Shadow: no
Inaccuracy: 9
Image: 120mm
Warhead:
Spread: 8
Versus:
@@ -211,8 +211,8 @@ TurretGun:
Wood: 75%
Light: 100%
Concrete: 65%
Explosion: med_explosion
ImpactSound: EXPLLG3.WAV
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 55
@@ -245,8 +245,8 @@ TowerMissile:
Heavy: 50%
Concrete: 35%
InfDeath: 3
Explosion: artillery
ImpactSound: EXPLSML2
Explosion: small_explosion
ImpactSound: EXPLMD1.WAV
SmudgeType: SandCrater, RockCrater
Damage: 50
@@ -257,6 +257,7 @@ TowerMissile:
Projectile: Bullet
Speed: 50
Inaccuracy: 12
Image: 120mm
Warhead:
Spread: 8
Versus:
@@ -264,8 +265,8 @@ TowerMissile:
Wood: 50%
Light: 100%
Concrete: 50%
Explosion: small_artillery
ImpactSound: EXPLLG3.WAV
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
@@ -277,6 +278,7 @@ TowerMissile:
Projectile: Bullet
Speed: 55
Inaccuracy: 11
Image: 120mm
Warhead:
Spread: 8
Versus:
@@ -284,8 +286,8 @@ TowerMissile:
Wood: 50%
Light: 100%
Concrete: 50%
Explosion: small_artillery
ImpactSound: EXPLLG3.WAV
Explosion: small_napalm
ImpactSound: EXPLSML4.WAV
InfDeath: 4
SmudgeType: SandCrater, RockCrater
Damage: 40
@@ -296,7 +298,7 @@ DevBullet:
Report: TANKHVY1.WAV
Projectile: Bullet
Speed: 50
Image: doubleblast
Image: doubleblastbullet
Warhead:
Spread: 8
Versus:
@@ -337,8 +339,8 @@ DevBullet:
Heavy: 50%
Concrete: 80%
InfDeath: 4
Explosion: artillery
ImpactSound: EXPLSML2.WAV
Explosion: mini_explosion
ImpactSound: EXPLMD3.WAV
SmudgeType: SandCrater, RockCrater
Damage: 60
@@ -362,7 +364,7 @@ FakeMissile:
None: 0%
Wood: 0%
Concrete: 0%
Explosion: large_explosion
Explosion: deviator
SmudgeType: SandCrater, RockCrater
Damage: 10
ImpactSound: EXPLSML2.WAV
@@ -379,6 +381,7 @@ FakeMissile:
Angle: .1
Inaccuracy: 40
ContrailLength: 20
Image: 155mm
Warhead:
Spread: 12
Versus:
@@ -388,8 +391,7 @@ FakeMissile:
Heavy: 50%
Concrete: 100%
Explosion: large_explosion
WaterExplosion: large_splash
ImpactSound: EXPLSML2.WAV
ImpactSound: EXPLLG3.WAV
InfDeath: 3
SmudgeType: SandCrater, RockCrater
Damage: 100
@@ -491,7 +493,7 @@ Napalm:
Heavy: 20%
Concrete: 70%
InfDeath: 4
Explosion: small_artillery
Explosion: artillery
ImpactSound: NAPALM1.WAV
SmudgeType: Crater
Damage: 300