cycle production buildings ordered by products
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@@ -207,6 +207,7 @@ namespace OpenRA.Mods.RA.Widgets
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{
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var facilities = world.ActorsWithTrait<Production>()
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.Where(a => a.Actor.Owner == world.LocalPlayer && !a.Actor.HasTrait<BaseBuilding>())
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.OrderBy(f => f.Actor.Info.Traits.Get<ProductionInfo>().Produces.First())
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.ToArray();
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if (!facilities.Any())
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