cycle production buildings ordered by products

This commit is contained in:
Matthias Mailänder
2013-12-08 12:02:44 +01:00
parent 127c9bb98c
commit 2e6646bd73

View File

@@ -207,6 +207,7 @@ namespace OpenRA.Mods.RA.Widgets
{
var facilities = world.ActorsWithTrait<Production>()
.Where(a => a.Actor.Owner == world.LocalPlayer && !a.Actor.HasTrait<BaseBuilding>())
.OrderBy(f => f.Actor.Info.Traits.Get<ProductionInfo>().Produces.First())
.ToArray();
if (!facilities.Any())