Increase damage and HP by 100x
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@@ -112,7 +112,7 @@
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RequiresCondition: rank-elite
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Modifier: 50
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SelfHealing@ELITE:
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Step: 2
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Step: 200
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Delay: 100
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HealIfBelow: 100
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DamageCooldown: 125
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@@ -391,7 +391,7 @@
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CrushSound: squish2.aud
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Guardable:
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SelfHealing@HOSPITAL:
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Step: 5
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Step: 500
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Delay: 100
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HealIfBelow: 100
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DamageCooldown: 125
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@@ -448,7 +448,7 @@
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Mobile:
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Speed: 56
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Health:
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HP: 25
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HP: 2500
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RevealsShroud:
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Range: 2c0
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ActorLostNotification:
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@@ -478,7 +478,7 @@
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Huntable:
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Health:
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HP: 1000
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HP: 100000
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Armor:
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Type: Wood
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Buildable:
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@@ -539,7 +539,7 @@
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Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
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Huntable:
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Health:
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HP: 300
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HP: 30000
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Armor:
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Type: Wood
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RevealsShroud:
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@@ -659,7 +659,7 @@
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Armor:
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Type: Wood
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Health:
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HP: 400
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HP: 40000
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Building:
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Dimensions: 1,1
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Footprint: x
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@@ -701,7 +701,7 @@
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RequiredForShortGame: true
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RepairableBuilding:
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RepairPercent: 40
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RepairStep: 14
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RepairStep: 1400
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PlayerExperience: 15
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WithDeathAnimation:
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DeathSequence: dead
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@@ -751,7 +751,7 @@
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Notification: CivilianBuildingCaptured
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RepairableBuilding:
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RepairPercent: 40
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RepairStep: 14
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RepairStep: 1400
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PlayerExperience: 15
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EngineerRepairable:
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RevealsShroud:
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@@ -827,7 +827,7 @@
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FrozenUnderFog:
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ScriptTriggers:
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Health:
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HP: 100
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HP: 10000
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EditorTilesetFilter:
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Categories: Wall
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@@ -847,7 +847,7 @@
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RadarColorFromTerrain:
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Terrain: Tree
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Health:
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HP: 500
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HP: 50000
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Armor:
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Type: Wood
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Targetable:
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@@ -934,7 +934,7 @@
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Inherits@1: ^SpriteActor
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Interactable:
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Health:
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HP: 140
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HP: 14000
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Armor:
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Type: Light
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HiddenUnderFog:
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@@ -950,6 +950,7 @@
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AllowedTerrain: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
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Burns:
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Interval: 6
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Damage: 100
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Targetable:
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RequiresForceFire: yes
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TargetTypes: Ground, Husk
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@@ -997,7 +998,7 @@
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RequiresForceFire: yes
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TargetTypes: Ground, Water
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Health:
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HP: 600
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HP: 60000
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Armor:
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Type: Heavy
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SoundOnDamageTransition:
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