Increase damage and HP by 100x

This commit is contained in:
Arular101
2017-11-28 16:39:32 +01:00
committed by abcdefg30
parent 917d6b7627
commit 2e681ba674
29 changed files with 132 additions and 126 deletions

View File

@@ -112,7 +112,7 @@
RequiresCondition: rank-elite
Modifier: 50
SelfHealing@ELITE:
Step: 2
Step: 200
Delay: 100
HealIfBelow: 100
DamageCooldown: 125
@@ -391,7 +391,7 @@
CrushSound: squish2.aud
Guardable:
SelfHealing@HOSPITAL:
Step: 5
Step: 500
Delay: 100
HealIfBelow: 100
DamageCooldown: 125
@@ -448,7 +448,7 @@
Mobile:
Speed: 56
Health:
HP: 25
HP: 2500
RevealsShroud:
Range: 2c0
ActorLostNotification:
@@ -478,7 +478,7 @@
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Huntable:
Health:
HP: 1000
HP: 100000
Armor:
Type: Wood
Buildable:
@@ -539,7 +539,7 @@
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Huntable:
Health:
HP: 300
HP: 30000
Armor:
Type: Wood
RevealsShroud:
@@ -659,7 +659,7 @@
Armor:
Type: Wood
Health:
HP: 400
HP: 40000
Building:
Dimensions: 1,1
Footprint: x
@@ -701,7 +701,7 @@
RequiredForShortGame: true
RepairableBuilding:
RepairPercent: 40
RepairStep: 14
RepairStep: 1400
PlayerExperience: 15
WithDeathAnimation:
DeathSequence: dead
@@ -751,7 +751,7 @@
Notification: CivilianBuildingCaptured
RepairableBuilding:
RepairPercent: 40
RepairStep: 14
RepairStep: 1400
PlayerExperience: 15
EngineerRepairable:
RevealsShroud:
@@ -827,7 +827,7 @@
FrozenUnderFog:
ScriptTriggers:
Health:
HP: 100
HP: 10000
EditorTilesetFilter:
Categories: Wall
@@ -847,7 +847,7 @@
RadarColorFromTerrain:
Terrain: Tree
Health:
HP: 500
HP: 50000
Armor:
Type: Wood
Targetable:
@@ -934,7 +934,7 @@
Inherits@1: ^SpriteActor
Interactable:
Health:
HP: 140
HP: 14000
Armor:
Type: Light
HiddenUnderFog:
@@ -950,6 +950,7 @@
AllowedTerrain: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
Burns:
Interval: 6
Damage: 100
Targetable:
RequiresForceFire: yes
TargetTypes: Ground, Husk
@@ -997,7 +998,7 @@
RequiresForceFire: yes
TargetTypes: Ground, Water
Health:
HP: 600
HP: 60000
Armor:
Type: Heavy
SoundOnDamageTransition: