Increase damage and HP by 100x

This commit is contained in:
Arular101
2017-11-28 16:39:32 +01:00
committed by abcdefg30
parent 917d6b7627
commit 2e681ba674
29 changed files with 132 additions and 126 deletions

View File

@@ -50,7 +50,7 @@ OLDLST:
TREX: TREX:
Health: Health:
HP: 750 HP: 75000
Mobile: Mobile:
Speed: 34 Speed: 34
AutoTarget: AutoTarget:
@@ -58,7 +58,7 @@ TREX:
TRIC: TRIC:
Health: Health:
HP: 700 HP: 70000
Mobile: Mobile:
Speed: 18 Speed: 18
AutoTarget: AutoTarget:
@@ -66,7 +66,7 @@ TRIC:
STEG: STEG:
Health: Health:
HP: 600 HP: 60000
Mobile: Mobile:
Speed: 32 Speed: 32

View File

@@ -100,7 +100,7 @@ RMBO:
BOAT: BOAT:
Health: Health:
HP: 1500 HP: 150000
AutoTarget: AutoTarget:
InitialStance: AttackAnything InitialStance: AttackAnything
RejectsOrders: RejectsOrders:

View File

@@ -1,7 +1,7 @@
BoatMissile: BoatMissile:
Warhead@Bonus: SpreadDamage Warhead@Bonus: SpreadDamage
Spread: 128 Spread: 128
Damage: 20 Damage: 2000
Versus: Versus:
None: 50 None: 50
Wood: 100 Wood: 100

View File

@@ -1,3 +1,3 @@
Tiberium: Tiberium:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 6 Damage: 600

View File

@@ -1,3 +1,3 @@
Tiberium: Tiberium:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 4 Damage: 400

View File

@@ -40,7 +40,7 @@ Player:
^CivInfantry: ^CivInfantry:
Health: Health:
HP: 125 HP: 12500
^Bridge: ^Bridge:
DamageMultiplier@INVULNERABLE: DamageMultiplier@INVULNERABLE:

View File

@@ -1,3 +1,3 @@
Tiberium: Tiberium:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 4 Damage: 400

View File

@@ -78,16 +78,17 @@ RMBO:
EnableStances: false EnableStances: false
InitialStance: ReturnFire InitialStance: ReturnFire
Health: Health:
HP: 150 HP: 15000
RMBO.easy: RMBO.easy:
Inherits: RMBO Inherits: RMBO
Health: Health:
HP: 300 HP: 30000
SelfHealing: SelfHealing:
Delay: 10 Delay: 10
HealIfBelow: 50 HealIfBelow: 50
DamageCooldown: 200 DamageCooldown: 200
Step: 500
RenderSprites: RenderSprites:
Image: RMBO Image: RMBO

View File

@@ -114,7 +114,7 @@ HQ:
BOAT: BOAT:
Health: Health:
HP: 1500 HP: 150000
RevealsShroud: RevealsShroud:
ValidStances: Ally, Neutral, Enemy ValidStances: Ally, Neutral, Enemy
Range: 4c0 Range: 4c0

View File

@@ -4,4 +4,4 @@ Napalm.IN:
Image: BOMBLET Image: BOMBLET
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 1000 Spread: 1000
Damage: 1500 Damage: 150000

View File

@@ -161,7 +161,7 @@ airstrike.proxy:
BOAT: BOAT:
Health: Health:
HP: 1500 HP: 150000
AutoTarget: AutoTarget:
InitialStance: AttackAnything InitialStance: AttackAnything
RejectsOrders: RejectsOrders:

View File

@@ -4,4 +4,4 @@ Napalm.IN:
Image: BOMBLET Image: BOMBLET
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 1000 Spread: 1000
Damage: 1500 Damage: 150000

View File

@@ -134,7 +134,7 @@ HQ:
BOAT: BOAT:
Health: Health:
HP: 1500 HP: 150000
AutoTarget: AutoTarget:
InitialStance: AttackAnything InitialStance: AttackAnything
RejectsOrders: RejectsOrders:
@@ -178,11 +178,12 @@ PROCOUT.IN:
RMBO.easy: RMBO.easy:
Inherits: RMBO Inherits: RMBO
Health: Health:
HP: 300 HP: 30000
SelfHealing: SelfHealing:
Delay: 10 Delay: 10
HealIfBelow: 50 HealIfBelow: 50
DamageCooldown: 200 DamageCooldown: 200
Step: 500
RenderSprites: RenderSprites:
Image: RMBO Image: RMBO

View File

@@ -41,7 +41,7 @@ UNITCRATE:
APC: APC:
Inherits@AUTOTARGET: ^AutoTargetAll Inherits@AUTOTARGET: ^AutoTargetAll
Health: Health:
HP: 1000 HP: 100000
MustBeDestroyed: MustBeDestroyed:
RequiredForShortGame: true RequiredForShortGame: true
-AttackMove: -AttackMove:

View File

@@ -17,7 +17,7 @@ TRAN:
LandableTerrainTypes: Clear,Rough,Road,Ore,Beach,Tiberium,BlueTiberium LandableTerrainTypes: Clear,Rough,Road,Ore,Beach,Tiberium,BlueTiberium
AltitudeVelocity: 0c100 AltitudeVelocity: 0c100
Health: Health:
HP: 90 HP: 9000
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -70,7 +70,7 @@ HELI:
TurnSpeed: 7 TurnSpeed: 7
Speed: 180 Speed: 180
Health: Health:
HP: 125 HP: 12500
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -132,7 +132,7 @@ ORCA:
TurnSpeed: 7 TurnSpeed: 7
Speed: 186 Speed: 186
Health: Health:
HP: 90 HP: 9000
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:

View File

@@ -112,7 +112,7 @@
RequiresCondition: rank-elite RequiresCondition: rank-elite
Modifier: 50 Modifier: 50
SelfHealing@ELITE: SelfHealing@ELITE:
Step: 2 Step: 200
Delay: 100 Delay: 100
HealIfBelow: 100 HealIfBelow: 100
DamageCooldown: 125 DamageCooldown: 125
@@ -391,7 +391,7 @@
CrushSound: squish2.aud CrushSound: squish2.aud
Guardable: Guardable:
SelfHealing@HOSPITAL: SelfHealing@HOSPITAL:
Step: 5 Step: 500
Delay: 100 Delay: 100
HealIfBelow: 100 HealIfBelow: 100
DamageCooldown: 125 DamageCooldown: 125
@@ -448,7 +448,7 @@
Mobile: Mobile:
Speed: 56 Speed: 56
Health: Health:
HP: 25 HP: 2500
RevealsShroud: RevealsShroud:
Range: 2c0 Range: 2c0
ActorLostNotification: ActorLostNotification:
@@ -478,7 +478,7 @@
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Huntable: Huntable:
Health: Health:
HP: 1000 HP: 100000
Armor: Armor:
Type: Wood Type: Wood
Buildable: Buildable:
@@ -539,7 +539,7 @@
Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove Inherits@AUTOTARGET: ^AutoTargetGroundAssaultMove
Huntable: Huntable:
Health: Health:
HP: 300 HP: 30000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -659,7 +659,7 @@
Armor: Armor:
Type: Wood Type: Wood
Health: Health:
HP: 400 HP: 40000
Building: Building:
Dimensions: 1,1 Dimensions: 1,1
Footprint: x Footprint: x
@@ -701,7 +701,7 @@
RequiredForShortGame: true RequiredForShortGame: true
RepairableBuilding: RepairableBuilding:
RepairPercent: 40 RepairPercent: 40
RepairStep: 14 RepairStep: 1400
PlayerExperience: 15 PlayerExperience: 15
WithDeathAnimation: WithDeathAnimation:
DeathSequence: dead DeathSequence: dead
@@ -751,7 +751,7 @@
Notification: CivilianBuildingCaptured Notification: CivilianBuildingCaptured
RepairableBuilding: RepairableBuilding:
RepairPercent: 40 RepairPercent: 40
RepairStep: 14 RepairStep: 1400
PlayerExperience: 15 PlayerExperience: 15
EngineerRepairable: EngineerRepairable:
RevealsShroud: RevealsShroud:
@@ -827,7 +827,7 @@
FrozenUnderFog: FrozenUnderFog:
ScriptTriggers: ScriptTriggers:
Health: Health:
HP: 100 HP: 10000
EditorTilesetFilter: EditorTilesetFilter:
Categories: Wall Categories: Wall
@@ -847,7 +847,7 @@
RadarColorFromTerrain: RadarColorFromTerrain:
Terrain: Tree Terrain: Tree
Health: Health:
HP: 500 HP: 50000
Armor: Armor:
Type: Wood Type: Wood
Targetable: Targetable:
@@ -934,7 +934,7 @@
Inherits@1: ^SpriteActor Inherits@1: ^SpriteActor
Interactable: Interactable:
Health: Health:
HP: 140 HP: 14000
Armor: Armor:
Type: Light Type: Light
HiddenUnderFog: HiddenUnderFog:
@@ -950,6 +950,7 @@
AllowedTerrain: Clear, Rough, Road, Tiberium, BlueTiberium, Beach AllowedTerrain: Clear, Rough, Road, Tiberium, BlueTiberium, Beach
Burns: Burns:
Interval: 6 Interval: 6
Damage: 100
Targetable: Targetable:
RequiresForceFire: yes RequiresForceFire: yes
TargetTypes: Ground, Husk TargetTypes: Ground, Husk
@@ -997,7 +998,7 @@
RequiresForceFire: yes RequiresForceFire: yes
TargetTypes: Ground, Water TargetTypes: Ground, Water
Health: Health:
HP: 600 HP: 60000
Armor: Armor:
Type: Heavy Type: Heavy
SoundOnDamageTransition: SoundOnDamageTransition:

View File

@@ -141,4 +141,4 @@ TRUCK.Husk:
TransformOnCapture: TransformOnCapture:
IntoActor: truck IntoActor: truck
RenderSprites: RenderSprites:
Image: truck.destroyed Image: truck.destroyed

View File

@@ -14,7 +14,7 @@ E1:
Mobile: Mobile:
Speed: 56 Speed: 56
Health: Health:
HP: 50 HP: 5000
AutoTarget: AutoTarget:
ScanRadius: 4 ScanRadius: 4
Armament: Armament:
@@ -40,7 +40,7 @@ E2:
Mobile: Mobile:
Speed: 71 Speed: 71
Health: Health:
HP: 50 HP: 5000
AutoTarget: AutoTarget:
ScanRadius: 4 ScanRadius: 4
Armament: Armament:
@@ -73,7 +73,7 @@ E3:
Mobile: Mobile:
Speed: 42 Speed: 42
Health: Health:
HP: 45 HP: 4500
AutoTarget: AutoTarget:
ScanRadius: 6 ScanRadius: 6
Armament: Armament:
@@ -102,7 +102,7 @@ E4:
Mobile: Mobile:
Speed: 56 Speed: 56
Health: Health:
HP: 90 HP: 9000
AutoTarget: AutoTarget:
ScanRadius: 4 ScanRadius: 4
Armament: Armament:
@@ -138,7 +138,7 @@ E5:
BlueTiberium: 90 BlueTiberium: 90
PathingCost: 90 PathingCost: 90
Health: Health:
HP: 90 HP: 9000
AutoTarget: AutoTarget:
ScanRadius: 4 ScanRadius: 4
Armament: Armament:
@@ -168,7 +168,7 @@ E6:
Mobile: Mobile:
Speed: 48 Speed: 48
Health: Health:
HP: 30 HP: 3000
Passenger: Passenger:
PipType: Yellow PipType: Yellow
EngineerRepair: EngineerRepair:
@@ -198,7 +198,7 @@ RMBO:
Guard: Guard:
Voice: Move Voice: Move
Health: Health:
HP: 150 HP: 15000
Passenger: Passenger:
PipType: Red PipType: Red
Voice: Move Voice: Move

View File

@@ -109,7 +109,7 @@ CAMERA.small:
Immobile: Immobile:
OccupiesSpace: false OccupiesSpace: false
Health: Health:
HP: 1000 HP: 100000
HitShape: HitShape:
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0

View File

@@ -7,7 +7,7 @@ BOAT:
Tooltip: Tooltip:
Name: Gunboat Name: Gunboat
Health: Health:
HP: 700 HP: 70000
Armor: Armor:
Type: Heavy Type: Heavy
TDGunboat: TDGunboat:
@@ -73,7 +73,7 @@ LST:
Speed: 142 Speed: 142
RequiresCondition: !notmobile RequiresCondition: !notmobile
Health: Health:
HP: 400 HP: 40000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:

View File

@@ -10,7 +10,7 @@ FACT:
Dimensions: 3,3 Dimensions: 3,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Health: Health:
HP: 2100 HP: 210000
Armor: Armor:
Type: Wood Type: Wood
RevealsShroud: RevealsShroud:
@@ -114,7 +114,7 @@ NUKE:
Dimensions: 2,3 Dimensions: 2,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Health: Health:
HP: 500 HP: 50000
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
WithBuildingBib: WithBuildingBib:
@@ -143,7 +143,7 @@ NUK2:
Dimensions: 2,3 Dimensions: 2,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Health: Health:
HP: 700 HP: 70000
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
WithBuildingBib: WithBuildingBib:
@@ -175,7 +175,7 @@ PROC:
Dimensions: 3,4 Dimensions: 3,4
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Health: Health:
HP: 1000 HP: 100000
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
WithBuildingBib: WithBuildingBib:
@@ -222,7 +222,7 @@ SILO:
Dimensions: 2,1 Dimensions: 2,1
-GivesBuildableArea: -GivesBuildableArea:
Health: Health:
HP: 500 HP: 50000
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
WithBuildingBib: WithBuildingBib:
@@ -268,7 +268,7 @@ PYLE:
Dimensions: 2,3 Dimensions: 2,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Health: Health:
HP: 600 HP: 60000
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
WithBuildingBib: WithBuildingBib:
@@ -315,7 +315,7 @@ HAND:
Dimensions: 2,3 Dimensions: 2,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Health: Health:
HP: 600 HP: 60000
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
WithBuildingBib: WithBuildingBib:
@@ -363,7 +363,7 @@ AFLD:
Dimensions: 4,3 Dimensions: 4,3
LocalCenterOffset: 0,-512,0 LocalCenterOffset: 0,-512,0
Health: Health:
HP: 1100 HP: 110000
RevealsShroud: RevealsShroud:
Range: 7c0 Range: 7c0
WithBuildingBib: WithBuildingBib:
@@ -416,7 +416,7 @@ WEAP:
DecorationBounds: 72,64,0,-16 DecorationBounds: 72,64,0,-16
SelectionDecorations: SelectionDecorations:
Health: Health:
HP: 1100 HP: 110000
RevealsShroud: RevealsShroud:
Range: 4c0 Range: 4c0
WithBuildingBib: WithBuildingBib:
@@ -459,7 +459,7 @@ HPAD:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Health: Health:
HP: 600 HP: 60000
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
Exit@1: Exit@1:
@@ -469,6 +469,7 @@ HPAD:
Reservable: Reservable:
RepairsUnits: RepairsUnits:
PlayerExperience: 25 PlayerExperience: 25
HpPerStep: 1000
WithRepairAnimation: WithRepairAnimation:
RallyPoint: RallyPoint:
ProductionQueue@GDI: ProductionQueue@GDI:
@@ -519,7 +520,7 @@ HQ:
WithSpriteBody: WithSpriteBody:
PauseOnCondition: lowpower PauseOnCondition: lowpower
Health: Health:
HP: 800 HP: 80000
RevealsShroud: RevealsShroud:
Range: 10c0 Range: 10c0
WithBuildingBib: WithBuildingBib:
@@ -583,7 +584,7 @@ FIX:
DecorationBounds: 72,48 DecorationBounds: 72,48
SelectionDecorations: SelectionDecorations:
Health: Health:
HP: 800 HP: 80000
RevealsShroud: RevealsShroud:
Range: 5c0 Range: 5c0
WithBuildingBib: WithBuildingBib:
@@ -592,6 +593,7 @@ FIX:
RepairsUnits: RepairsUnits:
Interval: 15 Interval: 15
PlayerExperience: 25 PlayerExperience: 25
HpPerStep: 1000
RallyPoint: RallyPoint:
WithRepairAnimation: WithRepairAnimation:
Power: Power:
@@ -628,7 +630,7 @@ EYE:
WithSpriteBody: WithSpriteBody:
PauseOnCondition: lowpower PauseOnCondition: lowpower
Health: Health:
HP: 1300 HP: 130000
RevealsShroud: RevealsShroud:
Range: 10c0 Range: 10c0
WithBuildingBib: WithBuildingBib:
@@ -685,7 +687,7 @@ TMPL:
DecorationBounds: 72,68,0,-12 DecorationBounds: 72,68,0,-12
SelectionDecorations: SelectionDecorations:
Health: Health:
HP: 2100 HP: 210000
RevealsShroud: RevealsShroud:
Range: 6c0 Range: 6c0
WithBuildingBib: WithBuildingBib:
@@ -741,7 +743,7 @@ GUN:
Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry Description: Basic Anti-Tank base defense.\n Strong vs Tanks, vehicles\n Weak vs Infantry
Building: Building:
Health: Health:
HP: 410 HP: 41000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -791,7 +793,7 @@ SAM:
Footprint: xx Footprint: xx
Dimensions: 2,1 Dimensions: 2,1
Health: Health:
HP: 400 HP: 40000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -834,7 +836,7 @@ OBLI:
DecorationBounds: 22,44,0,-10 DecorationBounds: 22,44,0,-10
SelectionDecorations: SelectionDecorations:
Health: Health:
HP: 600 HP: 60000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -876,7 +878,7 @@ GTWR:
Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks
Building: Building:
Health: Health:
HP: 400 HP: 40000
RevealsShroud: RevealsShroud:
Range: 7c0 Range: 7c0
WithBuildingBib: WithBuildingBib:
@@ -916,7 +918,7 @@ ATWR:
DecorationBounds: 22,48,0,-12 DecorationBounds: 22,48,0,-12
SelectionDecorations: SelectionDecorations:
Health: Health:
HP: 550 HP: 55000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -1006,7 +1008,7 @@ BRIK:
BuildDurationModifier: 40 BuildDurationModifier: 40
Description: Stops infantry and most tanks.\nBlocks some projectiles. Description: Stops infantry and most tanks.\nBlocks some projectiles.
Health: Health:
HP: 250 HP: 25000
Armor: Armor:
Type: Heavy Type: Heavy
BlocksProjectiles: BlocksProjectiles:

View File

@@ -5,7 +5,7 @@ V19:
Footprint: x Footprint: x
Dimensions: 1,1 Dimensions: 1,1
Health: Health:
HP: 1000 HP: 100000
Tooltip: Tooltip:
Name: Oil Derrick Name: Oil Derrick
SpawnActorOnDeath: SpawnActorOnDeath:
@@ -32,7 +32,7 @@ HOSP:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Health: Health:
HP: 2500 HP: 250000
Tooltip: Tooltip:
Name: Hospital Name: Hospital
SpawnActorOnDeath: SpawnActorOnDeath:
@@ -58,7 +58,7 @@ BIO:
Footprint: xx xx Footprint: xx xx
Dimensions: 2,2 Dimensions: 2,2
Health: Health:
HP: 2500 HP: 250000
Tooltip: Tooltip:
Name: Biological Lab Name: Biological Lab
Exit@1: Exit@1:

View File

@@ -18,7 +18,7 @@ MCV:
Speed: 71 Speed: 71
Crushes: crate, infantry Crushes: crate, infantry
Health: Health:
HP: 1200 HP: 120000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -65,7 +65,7 @@ HARV:
Mobile: Mobile:
Speed: 85 Speed: 85
Health: Health:
HP: 625 HP: 62500
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -97,7 +97,7 @@ APC:
Speed: 132 Speed: 132
RequiresCondition: !notmobile RequiresCondition: !notmobile
Health: Health:
HP: 215 HP: 21500
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -146,7 +146,7 @@ ARTY:
TurnSpeed: 4 TurnSpeed: 4
Speed: 85 Speed: 85
Health: Health:
HP: 75 HP: 7500
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -184,7 +184,7 @@ FTNK:
TurnSpeed: 7 TurnSpeed: 7
Speed: 99 Speed: 99
Health: Health:
HP: 270 HP: 27000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -219,7 +219,7 @@ BGGY:
TurnSpeed: 10 TurnSpeed: 10
Speed: 170 Speed: 170
Health: Health:
HP: 120 HP: 12000
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -262,7 +262,7 @@ BIKE:
BlueTiberium: 35 BlueTiberium: 35
Beach: 35 Beach: 35
Health: Health:
HP: 110 HP: 11000
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -293,7 +293,7 @@ JEEP:
TurnSpeed: 10 TurnSpeed: 10
Speed: 156 Speed: 156
Health: Health:
HP: 160 HP: 16000
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -331,7 +331,7 @@ LTNK:
TurnSpeed: 7 TurnSpeed: 7
Speed: 110 Speed: 110
Health: Health:
HP: 340 HP: 34000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -367,7 +367,7 @@ MTNK:
Mobile: Mobile:
Speed: 85 Speed: 85
Health: Health:
HP: 450 HP: 45000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -408,7 +408,7 @@ HTNK:
Speed: 56 Speed: 56
TurnSpeed: 3 TurnSpeed: 3
Health: Health:
HP: 870 HP: 87000
Armor: Armor:
Type: Heavy Type: Heavy
RevealsShroud: RevealsShroud:
@@ -435,6 +435,7 @@ HTNK:
Delay: 10 Delay: 10
HealIfBelow: 50 HealIfBelow: 50
DamageCooldown: 200 DamageCooldown: 200
Step: 500
SpawnActorOnDeath: SpawnActorOnDeath:
Actor: HTNK.Husk Actor: HTNK.Husk
SelectionDecorations: SelectionDecorations:
@@ -459,7 +460,7 @@ MSAM:
Speed: 85 Speed: 85
TurnSpeed: 4 TurnSpeed: 4
Health: Health:
HP: 120 HP: 12000
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -497,7 +498,7 @@ MLRS:
Speed: 99 Speed: 99
TurnSpeed: 7 TurnSpeed: 7
Health: Health:
HP: 180 HP: 18000
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -542,7 +543,7 @@ STNK:
Speed: 142 Speed: 142
Crushes: crate, infantry Crushes: crate, infantry
Health: Health:
HP: 150 HP: 15000
Armor: Armor:
Type: Light Type: Light
RevealsShroud: RevealsShroud:
@@ -575,7 +576,7 @@ MHQ:
Tooltip: Tooltip:
Name: Mobile HQ Name: Mobile HQ
Health: Health:
HP: 200 HP: 20000
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:
@@ -602,7 +603,7 @@ TRUCK:
Selectable: Selectable:
Priority: 6 Priority: 6
Health: Health:
HP: 110 HP: 11000
Armor: Armor:
Type: Light Type: Light
Mobile: Mobile:

View File

@@ -8,7 +8,7 @@
Shadow: true Shadow: true
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Spread: 128
Damage: 40 Damage: 4000
Versus: Versus:
None: 25 None: 25
Wood: 100 Wood: 100
@@ -31,7 +31,7 @@
Projectile: Bullet Projectile: Bullet
Speed: 853 Speed: 853
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 25 Damage: 2500
Versus: Versus:
None: 25 None: 25
Wood: 75 Wood: 75
@@ -74,7 +74,7 @@ ArtilleryShell:
ContrailLength: 30 ContrailLength: 30
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 341 Spread: 341
Damage: 150 Damage: 15000
Versus: Versus:
None: 100 None: 100
Wood: 80 Wood: 80
@@ -98,7 +98,7 @@ Grenade:
Image: BOMB Image: BOMB
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 341 Spread: 341
Damage: 50 Damage: 5000
Versus: Versus:
None: 100 None: 100
Wood: 50 Wood: 50

View File

@@ -1,7 +1,7 @@
^DamagingExplosion: ^DamagingExplosion:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 426 Spread: 426
Damage: 40 Damage: 4000
Versus: Versus:
None: 100 None: 100
Wood: 100 Wood: 100
@@ -29,7 +29,7 @@ FlametankExplode:
Inherits: ^DamagingExplosion Inherits: ^DamagingExplosion
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 1c0 Spread: 1c0
Damage: 115 Damage: 11500
DamageTypes: Prone50Percent, TriggerProne, FireDeath DamageTypes: Prone50Percent, TriggerProne, FireDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: big_napalm Explosions: big_napalm
@@ -40,7 +40,7 @@ FlametankExplode:
HeliCrash: HeliCrash:
Inherits: ^DamagingExplosion Inherits: ^DamagingExplosion
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 100 Damage: 10000
HeliExplode: HeliExplode:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
@@ -52,14 +52,14 @@ HeliExplode:
UnitExplode: UnitExplode:
Inherits: ^DamagingExplosionHE Inherits: ^DamagingExplosionHE
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 50 Damage: 5000
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
ImpactSounds: xplobig6.aud ImpactSounds: xplobig6.aud
UnitExplodeShip: UnitExplodeShip:
Inherits: ^DamagingExplosionHE Inherits: ^DamagingExplosionHE
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 50 Damage: 5000
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: building Explosions: building
ImpactSounds: xplobig6.aud ImpactSounds: xplobig6.aud
@@ -74,7 +74,7 @@ GrenadierExplode:
Inherits: ^DamagingExplosionHE Inherits: ^DamagingExplosionHE
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 256 Spread: 256
Damage: 10 Damage: 1000
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
ImpactSounds: xplosml2.aud ImpactSounds: xplosml2.aud
@@ -92,7 +92,7 @@ Napalm.Crate:
Inherits: ^DamagingExplosionHE Inherits: ^DamagingExplosionHE
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 170 Spread: 170
Damage: 50 Damage: 5000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus: Versus:
Wood: 100 Wood: 100
@@ -108,7 +108,7 @@ TiberiumExplosion:
Inherits: ^DamagingExplosionHE Inherits: ^DamagingExplosionHE
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 9 Spread: 9
Damage: 10 Damage: 1000
DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath
Warhead@2Eff: CreateEffect Warhead@2Eff: CreateEffect
Explosions: chemball Explosions: chemball

View File

@@ -17,7 +17,7 @@
RangeLimit: 7c204 RangeLimit: 7c204
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Spread: 128
Damage: 35 Damage: 3500
ValidTargets: Ground, Air ValidTargets: Ground, Air
Versus: Versus:
None: 20 None: 20
@@ -67,7 +67,7 @@ BikeRockets:
HorizontalRateOfTurn: 10 HorizontalRateOfTurn: 10
Speed: 213 Speed: 213
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 31 Damage: 3100
Versus: Versus:
None: 25 None: 25
Wood: 75 Wood: 75
@@ -86,7 +86,7 @@ OrcaAGMissiles:
Speed: 256 Speed: 256
RangeLimit: 6c0 RangeLimit: 6c0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 28 Damage: 2800
ValidTargets: Ground ValidTargets: Ground
Versus: Versus:
None: 30 None: 30
@@ -120,7 +120,7 @@ MammothMissiles:
RangeLimit: 6c0 RangeLimit: 6c0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 298 Spread: 298
Damage: 45 Damage: 4500
Versus: Versus:
None: 50 None: 50
Wood: 75 Wood: 75
@@ -153,7 +153,7 @@ MammothMissiles:
Speed: 341 Speed: 341
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 683 Spread: 683
Damage: 25 Damage: 2500
ValidTargets: Ground ValidTargets: Ground
Versus: Versus:
None: 25 None: 25
@@ -177,7 +177,7 @@ MammothMissiles:
Speed: 213 Speed: 213
RangeLimit: 8c409 RangeLimit: 8c409
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 60 Damage: 6000
Versus: Versus:
None: 25 None: 25
Wood: 75 Wood: 75
@@ -198,7 +198,7 @@ BoatMissile:
RangeLimit: 9c614 RangeLimit: 9c614
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 256 Spread: 256
Damage: 60 Damage: 6000
Versus: Versus:
None: 90 None: 90
Wood: 75 Wood: 75
@@ -227,7 +227,7 @@ TowerMissile:
RangeLimit: 8c409 RangeLimit: 8c409
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 683 Spread: 683
Damage: 25 Damage: 2500
ValidTargets: Ground ValidTargets: Ground
Versus: Versus:
None: 50 None: 50
@@ -251,7 +251,7 @@ TowerAAMissile:
Inaccuracy: 0 Inaccuracy: 0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 682 Spread: 682
Damage: 35 Damage: 3500
ValidTargets: Air ValidTargets: Air
Versus: Versus:
None: 100 None: 100
@@ -278,7 +278,7 @@ Patriot:
Inaccuracy: 0 Inaccuracy: 0
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 682 Spread: 682
Damage: 50 Damage: 5000
ValidTargets: Air ValidTargets: Air
Versus: Versus:
Heavy: 75 Heavy: 75

View File

@@ -8,7 +8,7 @@
Speed: 1c682 Speed: 1c682
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 468 Spread: 468
Damage: 40 Damage: 4000
ValidTargets: Ground, Water, Trees ValidTargets: Ground, Water, Trees
InvalidTargets: Wall InvalidTargets: Wall
Versus: Versus:
@@ -38,7 +38,7 @@ BigFlamer:
BurstDelays: 25 BurstDelays: 25
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 400 Spread: 400
Damage: 75 Damage: 7500
Versus: Versus:
Heavy: 25 Heavy: 25
Warhead@3Eff: CreateEffect Warhead@3Eff: CreateEffect
@@ -51,7 +51,7 @@ Chemspray:
InvalidTargets: InvalidTargets:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 256 Spread: 256
Damage: 80 Damage: 8000
InvalidTargets: InvalidTargets:
Versus: Versus:
None: 70 None: 70
@@ -75,7 +75,7 @@ Napalm:
Shadow: true Shadow: true
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 341 Spread: 341
Damage: 30 Damage: 3000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Versus: Versus:
Wood: 35 Wood: 35
@@ -93,7 +93,7 @@ Laser:
ZOffset: 2047 ZOffset: 2047
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 42 Spread: 42
Damage: 360 Damage: 36000
Versus: Versus:
Wood: 50 Wood: 50
DamageTypes: Prone50Percent, TriggerProne, FireDeath DamageTypes: Prone50Percent, TriggerProne, FireDeath
@@ -109,7 +109,7 @@ Laser:
Speed: 1c682 Speed: 1c682
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 213 Spread: 213
Damage: 180 Damage: 18000
Versus: Versus:
None: 90 None: 90
Wood: 10 Wood: 10
@@ -124,7 +124,7 @@ Horn:
Inherits: ^DinoWeapon Inherits: ^DinoWeapon
ReloadDelay: 20 ReloadDelay: 20
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 120 Damage: 12000
Teeth: Teeth:
Inherits: ^DinoWeapon Inherits: ^DinoWeapon
@@ -133,7 +133,7 @@ Claw:
Inherits: ^DinoWeapon Inherits: ^DinoWeapon
ReloadDelay: 10 ReloadDelay: 10
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 60 Damage: 6000
Demolish: Demolish:
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage

View File

@@ -8,7 +8,7 @@ Sniper:
Speed: 5c682 Speed: 5c682
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 42 Spread: 42
Damage: 100 Damage: 10000
ValidTargets: Infantry ValidTargets: Infantry
DamageTypes: Prone50Percent, TriggerProne, BulletDeath DamageTypes: Prone50Percent, TriggerProne, BulletDeath
@@ -20,7 +20,7 @@ Sniper:
Speed: 1c682 Speed: 1c682
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 683 Spread: 683
Damage: 30 Damage: 3000
Versus: Versus:
None: 100 None: 100
Wood: 50 Wood: 50
@@ -46,7 +46,7 @@ Vulcan:
Report: gun5.aud Report: gun5.aud
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 426 Spread: 426
Damage: 100 Damage: 10000
Versus: Versus:
Wood: 15 Wood: 15
Light: 100 Light: 100
@@ -64,7 +64,7 @@ HeliAGGun:
Blockable: false Blockable: false
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 256 Spread: 256
Damage: 20 Damage: 2000
Versus: Versus:
None: 100 None: 100
Wood: 50 Wood: 50
@@ -86,7 +86,7 @@ Pistol:
Range: 3c0 Range: 3c0
Report: gun18.aud Report: gun18.aud
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 1 Damage: 100
^LightMG: ^LightMG:
Inherits: ^HeavyMG Inherits: ^HeavyMG
@@ -96,7 +96,7 @@ Pistol:
Report: mgun2.aud Report: mgun2.aud
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Spread: 128
Damage: 15 Damage: 1500
InvalidTargets: Wall InvalidTargets: Wall
Versus: Versus:
None: 100 None: 100
@@ -134,7 +134,7 @@ APCGun:
Speed: 1c682 Speed: 1c682
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Spread: 128 Spread: 128
Damage: 15 Damage: 1500
Versus: Versus:
None: 50 None: 50
Wood: 50 Wood: 50
@@ -153,7 +153,7 @@ APCGun.AA:
Speed: 2c0 Speed: 2c0
Blockable: false Blockable: false
Warhead@1Dam: SpreadDamage Warhead@1Dam: SpreadDamage
Damage: 25 Damage: 2500
ValidTargets: Air ValidTargets: Air
Versus: Versus:
Light: 100 Light: 100

View File

@@ -3,7 +3,7 @@ Atomic:
Report: nukemisl.aud Report: nukemisl.aud
Warhead@1Dam_impact: SpreadDamage Warhead@1Dam_impact: SpreadDamage
Spread: 1c0 Spread: 1c0
Damage: 150 Damage: 15000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
ValidTargets: Ground, Air, Trees ValidTargets: Ground, Air, Trees
AffectsParent: True AffectsParent: True
@@ -19,7 +19,7 @@ Atomic:
VictimScanRadius: 0 VictimScanRadius: 0
Warhead@3Dam_areanukea: SpreadDamage Warhead@3Dam_areanukea: SpreadDamage
Spread: 2c512 Spread: 2c512
Damage: 110 Damage: 11000
Falloff: 1000, 700, 500, 300, 150, 50, 0 Falloff: 1000, 700, 500, 300, 150, 50, 0
Delay: 3 Delay: 3
ValidTargets: Ground, Air ValidTargets: Ground, Air
@@ -44,7 +44,7 @@ Atomic:
VictimScanRadius: 0 VictimScanRadius: 0
Warhead@7Dam_areanukeb: SpreadDamage Warhead@7Dam_areanukeb: SpreadDamage
Spread: 3c768 Spread: 3c768
Damage: 50 Damage: 5000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 6 Delay: 6
ValidTargets: Ground, Air, Trees ValidTargets: Ground, Air, Trees
@@ -65,7 +65,7 @@ Atomic:
Delay: 6 Delay: 6
Warhead@10Dam_areanukec: SpreadDamage Warhead@10Dam_areanukec: SpreadDamage
Spread: 5c0 Spread: 5c0
Damage: 20 Damage: 2000
Falloff: 1000, 368, 135, 50, 18, 7, 0 Falloff: 1000, 368, 135, 50, 18, 7, 0
Delay: 9 Delay: 9
ValidTargets: Ground, Air, Trees ValidTargets: Ground, Air, Trees
@@ -89,7 +89,7 @@ IonCannon:
ValidTargets: Ground, Air, Trees ValidTargets: Ground, Air, Trees
Warhead@1Dam_impact: SpreadDamage Warhead@1Dam_impact: SpreadDamage
Range: 0, 1c1, 2c1, 2c512 Range: 0, 1c1, 2c1, 2c512
Damage: 100 Damage: 10000
Falloff: 1000, 1000, 250, 100 Falloff: 1000, 1000, 250, 100
ValidTargets: Ground, Air, Trees ValidTargets: Ground, Air, Trees
AffectsParent: True AffectsParent: True