Fixed a bug with the NukeLaunch's Player palette
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@@ -67,7 +67,7 @@ namespace OpenRA.Mods.Common.Effects
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this.trailSequences = trailSequences;
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this.trailPalette = trailPalette;
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if (trailUsePlayerPalette)
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trailPalette += firedBy.InternalName;
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this.trailPalette += firedBy.InternalName;
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this.trailInterval = trailInterval;
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this.trailDelay = trailDelay;
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