Make LaserZap classes public
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@@ -21,7 +21,7 @@ using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Projectiles
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{
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[Desc("Not a sprite, but an engine effect.")]
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class LaserZapInfo : IProjectileInfo
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public class LaserZapInfo : IProjectileInfo
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{
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[Desc("The width of the zap.")]
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public readonly WDist Width = new WDist(86);
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@@ -54,7 +54,7 @@ namespace OpenRA.Mods.Common.Projectiles
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}
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}
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class LaserZap : IEffect
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public class LaserZap : IEffect
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{
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readonly ProjectileArgs args;
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readonly LaserZapInfo info;
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