Remove AftermathInfo and move some Rules.GeneralInfo settings onto traits
This commit is contained in:
@@ -6,6 +6,9 @@ namespace OpenRa.Traits
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{
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class CloakInfo : ITraitInfo
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{
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public readonly float CloakDelay = 1.2f; // Seconds
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public readonly string CloakSound = "ironcur9.aud";
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public readonly string UncloakSound = "ironcur9.aud";
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public object Create(Actor self) { return new Cloak(self); }
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}
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@@ -14,14 +17,18 @@ namespace OpenRa.Traits
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[Sync]
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int remainingUncloakTime = 2; /* setup for initial cloak */
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public Cloak(Actor self) {}
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Actor self;
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public Cloak(Actor self)
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{
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this.self = self;
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}
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public void Attacking(Actor self)
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{
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if (remainingUncloakTime <= 0)
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OnCloak();
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remainingUncloakTime = (int)(Rules.General.SubmergeDelay * 60 * 25);
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remainingUncloakTime = (int)(self.Info.Traits.Get<CloakInfo>().CloakDelay * 25);
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}
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public IEnumerable<Renderable>
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@@ -45,12 +52,12 @@ namespace OpenRa.Traits
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void OnCloak()
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{
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Sound.Play("ironcur9.aud");
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Sound.Play(self.Info.Traits.Get<CloakInfo>().CloakSound);
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}
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void OnUncloak()
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{
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Sound.Play("ironcur9.aud"); /* is this the right sound?? */
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Sound.Play(self.Info.Traits.Get<CloakInfo>().UncloakSound);
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}
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}
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}
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27
OpenRa.Game/Traits/CrateSpawner.cs
Normal file
27
OpenRa.Game/Traits/CrateSpawner.cs
Normal file
@@ -0,0 +1,27 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace OpenRa.Traits
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{
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class CrateSpawnerInfo : ITraitInfo
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{
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public readonly int CrateMinimum = 1; // Minumum number of crates
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public readonly int CrateMaximum = 255; // Maximum number of crates
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public readonly int CrateRadius = 3; // Radius of crate effect TODO: This belongs on the crate effect itself
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public readonly int CrateRegen = 180; // Average time (seconds) between crate spawn
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public readonly float WaterCrateChance = 0.2f; // Change of generating a water crate instead of a land crate
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public object Create(Actor self) { return new CrateSpawner(self); }
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}
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class CrateSpawner
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{
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Actor self;
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public CrateSpawner(Actor self)
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{
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this.self = self;
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}
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}
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}
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@@ -5,7 +5,8 @@ namespace OpenRa.Traits
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{
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class HarvesterInfo : ITraitInfo
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{
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public object Create(Actor self) { return new Harvester(); }
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public readonly int BailCount = 28;
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public object Create(Actor self) { return new Harvester(self); }
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}
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public class Harvester : IIssueOrder, IResolveOrder, IPips
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@@ -14,8 +15,14 @@ namespace OpenRa.Traits
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public int oreCarried = 0; /* sum of these must not exceed capacity */
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[Sync]
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public int gemsCarried = 0;
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Actor self;
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public Harvester(Actor self)
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{
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this.self = self;
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}
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public bool IsFull { get { return oreCarried + gemsCarried == Rules.General.BailCount; } }
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public bool IsFull { get { return oreCarried + gemsCarried == self.Info.Traits.Get<HarvesterInfo>().BailCount; } }
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public bool IsEmpty { get { return oreCarried == 0 && gemsCarried == 0; } }
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public void AcceptResource(bool isGem)
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@@ -67,13 +74,13 @@ namespace OpenRa.Traits
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const int numPips = 7;
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for (int i = 0; i < numPips; i++)
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{
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if (gemsCarried * 1.0f / Rules.General.BailCount > i * 1.0f / numPips)
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if (gemsCarried * 1.0f / self.Info.Traits.Get<HarvesterInfo>().BailCount > i * 1.0f / numPips)
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{
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yield return PipType.Red;
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continue;
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}
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if ((gemsCarried + oreCarried) * 1.0f / Rules.General.BailCount > i * 1.0f / numPips)
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if ((gemsCarried + oreCarried) * 1.0f / self.Info.Traits.Get<HarvesterInfo>().BailCount > i * 1.0f / numPips)
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{
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yield return PipType.Yellow;
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continue;
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@@ -6,6 +6,9 @@ namespace OpenRa.Traits
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{
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class SubmarineInfo : ITraitInfo
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{
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public readonly float SubmergeDelay = 1.2f; // Seconds
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public readonly string SubmergeSound = "subshow1.aud";
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public readonly string SurfaceSound = "subshow1.aud";
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public object Create(Actor self) { return new Submarine(self); }
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}
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@@ -13,15 +16,19 @@ namespace OpenRa.Traits
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{
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[Sync]
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int remainingSurfaceTime = 2; /* setup for initial dive */
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public Submarine(Actor self) { }
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Actor self;
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public Submarine(Actor self)
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{
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this.self = self;
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}
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void DoSurface()
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{
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if (remainingSurfaceTime <= 0)
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OnSurface();
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remainingSurfaceTime = (int)(Rules.General.SubmergeDelay * 60 * 25);
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remainingSurfaceTime = (int)(self.Info.Traits.Get<SubmarineInfo>().SubmergeDelay * 25);
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}
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public void Attacking(Actor self) { DoSurface(); }
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@@ -48,12 +55,12 @@ namespace OpenRa.Traits
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void OnSurface()
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{
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Sound.Play("subshow1.aud");
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Sound.Play(self.Info.Traits.Get<SubmarineInfo>().SurfaceSound);
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}
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void OnDive()
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{
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Sound.Play("subshow1.aud"); /* is this the right sound?? */
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Sound.Play(self.Info.Traits.Get<SubmarineInfo>().SubmergeSound);
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}
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}
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}
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