Files
OpenRA/OpenRa.Game/Traits/Cloak.cs

64 lines
1.4 KiB
C#

using System.Collections.Generic;
using System.Linq;
using OpenRa.Graphics;
namespace OpenRa.Traits
{
class CloakInfo : ITraitInfo
{
public readonly float CloakDelay = 1.2f; // Seconds
public readonly string CloakSound = "ironcur9.aud";
public readonly string UncloakSound = "ironcur9.aud";
public object Create(Actor self) { return new Cloak(self); }
}
class Cloak : IRenderModifier, INotifyAttack, ITick
{
[Sync]
int remainingUncloakTime = 2; /* setup for initial cloak */
Actor self;
public Cloak(Actor self)
{
this.self = self;
}
public void Attacking(Actor self)
{
if (remainingUncloakTime <= 0)
OnCloak();
remainingUncloakTime = (int)(self.Info.Traits.Get<CloakInfo>().CloakDelay * 25);
}
public IEnumerable<Renderable>
ModifyRender(Actor self, IEnumerable<Renderable> rs)
{
if (remainingUncloakTime > 0)
return rs;
if (self.Owner == self.World.LocalPlayer)
return rs.Select(a => a.WithPalette("shadow"));
else
return new Renderable[] { };
}
public void Tick(Actor self)
{
if (remainingUncloakTime > 0)
if (--remainingUncloakTime <= 0)
OnUncloak();
}
void OnCloak()
{
Sound.Play(self.Info.Traits.Get<CloakInfo>().CloakSound);
}
void OnUncloak()
{
Sound.Play(self.Info.Traits.Get<CloakInfo>().UncloakSound);
}
}
}