Refactor resource harvesting logic.
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@@ -30,6 +30,7 @@ namespace OpenRA.Mods.Common.Activities
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readonly Actor deliverActor;
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CPos? orderLocation;
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CPos? lastHarvestedCell;
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bool hasDeliveredLoad;
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bool hasHarvestedCell;
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bool hasWaited;
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@@ -58,7 +59,7 @@ namespace OpenRA.Mods.Common.Activities
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// the previous harvested cell for the initial search.
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if (orderLocation != null)
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{
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harv.LastHarvestedCell = orderLocation;
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lastHarvestedCell = orderLocation;
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// If two "harvest" orders are issued consecutively, we deliver the load first if needed.
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// We have to make sure the actual "harvest" order is not skipped if a third order is queued,
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@@ -114,33 +115,35 @@ namespace OpenRA.Mods.Common.Activities
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return this;
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}
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var closestHarvestableCell = ClosestHarvestablePos(self);
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hasWaited = false;
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// If no resources are found near the current field, search near the refinery instead.
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// If that doesn't help, give up for now.
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// Scan for resources. If no resources are found near the current field, search near the refinery
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// instead. If that doesn't help, give up for now.
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var closestHarvestableCell = ClosestHarvestablePos(self);
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if (!closestHarvestableCell.HasValue)
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{
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if (harv.LastHarvestedCell != null)
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if (lastHarvestedCell != null)
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{
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harv.LastHarvestedCell = null; // Forces search from backup position.
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lastHarvestedCell = null; // Forces search from backup position.
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closestHarvestableCell = ClosestHarvestablePos(self);
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harv.LastSearchFailed = !closestHarvestableCell.HasValue;
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}
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else
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harv.LastSearchFailed = true;
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}
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else
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harv.LastSearchFailed = false;
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// If no harvestable position could be found and we are at the refinery, get out of the way
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// of the refinery entrance.
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if (harv.LastSearchFailed)
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{
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// If no harvestable position could be found and we are at the refinery, get out of the way
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// of the refinery entrance.
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var lastproc = harv.LastLinkedProc ?? harv.LinkedProc;
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if (lastproc != null && !lastproc.Disposed)
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{
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var deliveryLoc = lastproc.Location + lastproc.Trait<IAcceptResources>().DeliveryOffset;
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if (self.Location == deliveryLoc && harv.IsEmpty)
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{
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// Get out of the way:
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var unblockCell = deliveryLoc + harv.Info.UnblockCell;
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var moveTo = mobile.NearestMoveableCell(unblockCell, 1, 5);
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self.SetTargetLine(Target.FromCell(self.World, moveTo), Color.Green, false);
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@@ -151,21 +154,9 @@ namespace OpenRA.Mods.Common.Activities
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return this;
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}
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// Attempt to claim the target cell
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if (!claimLayer.TryClaimCell(self, closestHarvestableCell.Value))
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{
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QueueChild(self, new Wait(25), true);
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return this;
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}
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harv.LastSearchFailed = false;
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foreach (var n in self.TraitsImplementing<INotifyHarvesterAction>())
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n.MovingToResources(self, closestHarvestableCell.Value, new FindAndDeliverResources(self));
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self.SetTargetLine(Target.FromCell(self.World, closestHarvestableCell.Value), Color.Red, false);
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QueueChild(self, mobile.MoveTo(closestHarvestableCell.Value, 1), true);
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QueueChild(self, new HarvestResource(self));
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// If we get here, our search for resources was successful. Commence harvesting.
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QueueChild(self, new HarvestResource(self, closestHarvestableCell.Value), true);
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lastHarvestedCell = closestHarvestableCell.Value;
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hasHarvestedCell = true;
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return this;
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}
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@@ -191,8 +182,8 @@ namespace OpenRA.Mods.Common.Activities
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}
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// Determine where to search from and how far to search:
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var searchFromLoc = harv.LastHarvestedCell ?? GetSearchFromLocation(self);
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var searchRadius = harv.LastHarvestedCell.HasValue ? harvInfo.SearchFromOrderRadius : harvInfo.SearchFromProcRadius;
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var searchFromLoc = lastHarvestedCell ?? GetSearchFromLocation(self);
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var searchRadius = lastHarvestedCell.HasValue ? harvInfo.SearchFromOrderRadius : harvInfo.SearchFromProcRadius;
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var searchRadiusSquared = searchRadius * searchRadius;
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// Find any harvestable resources:
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