Fix nits
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@@ -341,7 +341,7 @@ namespace OpenRA
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new int2(mapRect.Left + mapRect.Width / 2, y), Color.White);
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y += 20;
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TheaterInfo theaterInfo = Game.world.WorldActor.Info.Traits.WithInterface<TheaterInfo>().Where(t => t.Theater == currentMap.Map.Theater).FirstOrDefault();
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var theaterInfo = Game.world.WorldActor.Info.Traits.WithInterface<TheaterInfo>().FirstOrDefault(t => t.Theater == currentMap.Map.Theater);
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DrawCentered("Theater: {0}".F(theaterInfo.Name, currentMap.Map.Height),
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new int2(mapRect.Left + mapRect.Width / 2, y), Color.White);
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y += 20;
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@@ -79,7 +79,7 @@ namespace OpenRA
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customTerrain = new ICustomTerrain[Map.MapSize, Map.MapSize];
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Timer.Time( "new Map: {0}" );
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TheaterInfo theaterInfo = Rules.Info["world"].Traits.WithInterface<TheaterInfo>().Where(t => t.Theater == Map.Theater).FirstOrDefault();
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var theaterInfo = Rules.Info["world"].Traits.WithInterface<TheaterInfo>().FirstOrDefault(t => t.Theater == Map.Theater);
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TileSet = new TileSet(theaterInfo.Tileset, theaterInfo.Templates, theaterInfo.Suffix);
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SpriteSheetBuilder.Initialize( Map );
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@@ -256,6 +256,12 @@ World:
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Suffix:tem
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Templates:templates.ini
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Tileset:tileSet.til
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Theater@INTERIOR:
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Name:Interior
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Theater:INTERIOR
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Suffix:int
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Templates:templates.ini
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Tileset:tileSet.til
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MGG:
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GeneratesGap:
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