Fix minimap size/render issues (still needs palette fix).
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@@ -93,6 +93,7 @@ namespace OpenRA.FileFormats
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LoadActors(file, "INFANTRY");
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SpawnPoints = file.GetSection("Waypoints")
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.Where(kv => int.Parse(kv.Value) > 0)
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.Select(kv => Pair.New(int.Parse(kv.Key), new int2(int.Parse(kv.Value) % MapSize, int.Parse(kv.Value) / MapSize)))
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.Where(a => a.First < 8)
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.Select(a => a.Second)
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@@ -139,8 +139,6 @@ namespace OpenRA
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ready = new Animation("pips");
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ready.PlayRepeating("ready");
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clock = new Animation("clock");
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mapChooserSheet = new Sheet(r, new Size(128, 128));
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}
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List<string> visibleTabs = new List<string>();
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@@ -301,6 +299,9 @@ namespace OpenRA
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if (mapPreviewDirty)
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{
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if (mapChooserSheet == null || mapChooserSheet.Size.Width != currentMap.Map.MapSize)
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mapChooserSheet = new Sheet(renderer, new Size(currentMap.Map.MapSize, currentMap.Map.MapSize));
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var b = Minimap.RenderTerrainBitmapWithSpawnPoints(currentMap.Map, Game.world.TileSet); // tileset -> hack
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mapChooserSheet.Texture.SetData(b);
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mapChooserSprite = new Sprite(mapChooserSheet,
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@@ -427,8 +428,8 @@ namespace OpenRA
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DrawDialogBackground(r, "dialog");
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DrawCentered("OpenRA Multiplayer Lobby", new int2(r.Left + w / 2, r.Top + 20), Color.White);
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DrawDialogBackground(new Rectangle(r.Right - 324, r.Top + 43, 304, 244),"dialog2");
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var minimapRect = new Rectangle(r.Right - 322, r.Top + 45, 300, 240);
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DrawDialogBackground(new Rectangle(r.Right - 264, r.Top + 43, 244, 244),"dialog2");
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var minimapRect = new Rectangle(r.Right - 262, r.Top + 45, 240, 240);
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world.Minimap.Update();
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world.Minimap.Draw(minimapRect, true);
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@@ -47,8 +47,8 @@ namespace OpenRA.Graphics
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public Minimap(World world, Renderer r)
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{
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this.world = world;
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sheet = new Sheet(r, new Size(128, 128));
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mapOnlySheet = new Sheet(r, new Size(128, 128));
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sheet = new Sheet(r, new Size(world.Map.MapSize, world.Map.MapSize));
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mapOnlySheet = new Sheet(r, new Size(world.Map.MapSize, world.Map.MapSize));
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lineRenderer = new LineRenderer(r);
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rgbaRenderer = new SpriteRenderer(r, true, r.RgbaSpriteShader);
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@@ -105,14 +105,13 @@ namespace OpenRA.Graphics
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public static Bitmap RenderTerrainBitmapWithSpawnPoints(Map map, TileSet tileset)
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{
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/* todo: do this a bit nicer */
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var terrain = RenderTerrainBitmap(map, tileset);
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//foreach (var sp in map.SpawnPoints)
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// terrain.SetPixel(sp.X, sp.Y, Color.White);
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foreach (var sp in map.SpawnPoints)
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terrain.SetPixel(sp.X, sp.Y, Color.White);
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return terrain;
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}
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public void Update()
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{
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if (terrain == null)
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