Merge pull request #10488 from obrakmann/fix10451_printing_money_with_spies

Change guaranteed amount of stolen funds to spy's value
This commit is contained in:
abcdefg30
2016-01-21 21:27:48 +01:00
3 changed files with 39 additions and 7 deletions

View File

@@ -2899,6 +2899,30 @@ namespace OpenRA.Mods.Common.UtilityCommands
}
}
// Removed arbitrary defaults from InfiltrateForCash
if (engineVersion < 20160118)
{
if (node.Key == "InfiltrateForCash")
{
if (!node.Value.Nodes.Any(n => n.Key == "Percentage"))
node.Value.Nodes.Add(new MiniYamlNode("Percentage", "50"));
if (!node.Value.Nodes.Any(n => n.Key == "Minimum"))
node.Value.Nodes.Add(new MiniYamlNode("Minimum", "500"));
var sound = node.Value.Nodes.FirstOrDefault(n => n.Key == "SoundToVictim");
if (sound != null)
{
node.Value.Nodes.Remove(sound);
Console.WriteLine("The 'SoundToVictim' property of the 'InfiltrateForCash' trait has been");
Console.WriteLine("replaced with a 'Notification' property. Please add the sound file");
Console.WriteLine("'{0}' to your mod's audio notification yaml and".F(sound.Value.Value));
Console.WriteLine("update your mod's rules accordingly.");
Console.WriteLine();
}
}
}
UpgradeActorRules(engineVersion, ref node.Value.Nodes, node, depth + 1);
}
}

View File

@@ -10,6 +10,7 @@
using System;
using OpenRA.Mods.Common.Effects;
using OpenRA.Mods.Common.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Traits
@@ -17,9 +18,15 @@ namespace OpenRA.Mods.RA.Traits
[Desc("This structure can be infiltrated causing funds to be stolen.")]
class InfiltrateForCashInfo : ITraitInfo
{
public readonly int Percentage = 50;
public readonly int Minimum = 500;
public readonly string SoundToVictim = "credit1.aud";
[Desc("Percentage of the victim's resources that will be stolen.")]
public readonly int Percentage = 100;
[Desc("Amount of guaranteed funds to claim when the victim does not have enough resources.",
"When negative, the production price of the infiltrating actor will be used instead.")]
public readonly int Minimum = -1;
[Desc("Sound the victim will hear when they get robbed.")]
public readonly string Notification = null;
public object Create(ActorInitializer init) { return new InfiltrateForCash(this); }
}
@@ -34,14 +41,16 @@ namespace OpenRA.Mods.RA.Traits
{
var targetResources = self.Owner.PlayerActor.Trait<PlayerResources>();
var spyResources = infiltrator.Owner.PlayerActor.Trait<PlayerResources>();
var spyValue = infiltrator.Info.TraitInfoOrDefault<ValuedInfo>();
var toTake = (targetResources.Cash + targetResources.Resources) * info.Percentage / 100;
var toGive = Math.Max(toTake, info.Minimum);
var toGive = Math.Max(toTake, info.Minimum >= 0 ? info.Minimum : spyValue != null ? spyValue.Cost : 0);
targetResources.TakeCash(toTake);
spyResources.GiveCash(toGive);
Game.Sound.PlayToPlayer(self.Owner, info.SoundToVictim);
if (info.Notification != null)
Game.Sound.PlayNotification(self.World.Map.Rules, self.Owner, "Speech", info.Notification, self.Owner.Faction.InternalName);
self.World.AddFrameEndTask(w => w.Add(new FloatingText(self.CenterPosition, infiltrator.Owner.Color.RGB, FloatingText.FormatCashTick(toGive), 30)));
}

View File

@@ -998,8 +998,7 @@ PROC:
Facing: 64
InfiltrateForCash:
Percentage: 50
Minimum: 500
SoundToVictim: credit1.aud
Notification: CreditsStolen
WithIdleOverlay@TOP:
Sequence: idle-top
Power: