Replace repair indicator effect with a Decoration subclass.
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#region Copyright & License Information
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/*
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* Copyright 2007-2018 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.UpdateRules.Rules
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{
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public class SplitRepairDecoration : UpdateRule
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{
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public override string Name { get { return "WithBuildingRepairDecoration trait split from RepairableBuilding"; } }
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public override string Description
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{
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get
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{
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return "Rendering for the building repair indicator has been moved to a new\n" +
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"WithBuildingRepairDecoration trait. The indicator definitions are automatically\n" +
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"migrated from RepairableBuilding to WithBuildingRepairDecoration.";
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}
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}
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public override IEnumerable<string> UpdateActorNode(ModData modData, MiniYamlNode actorNode)
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{
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// RepairableBuilding is hardcoded to only support one instance per actor
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var rb = actorNode.LastChildMatching("RepairableBuilding");
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if (rb != null)
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{
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var imageNode = rb.LastChildMatching("IndicatorImage");
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var sequenceNode = rb.LastChildMatching("IndicatorSequence");
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var paletteNode = rb.LastChildMatching("IndicatorPalette");
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var palettePrefixNode = rb.LastChildMatching("IndicatorPalettePrefix");
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var decoration = new MiniYamlNode("WithBuildingRepairDecoration", "");
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decoration.AddNode("Image", imageNode != null ? imageNode.Value.Value : "allyrepair");
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decoration.AddNode("Sequence", sequenceNode != null ? sequenceNode.Value.Value : "repair");
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decoration.AddNode("ReferencePoint", "Center");
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if (paletteNode != null)
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{
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decoration.AddNode("Palette", paletteNode.Value.Value);
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}
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else
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{
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decoration.AddNode("Palette", palettePrefixNode != null ? palettePrefixNode.Value.Value : "player");
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decoration.AddNode("IsPlayerPalette", true);
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}
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actorNode.AddNode(decoration);
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rb.RemoveNode(imageNode);
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rb.RemoveNode(sequenceNode);
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rb.RemoveNode(paletteNode);
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rb.RemoveNode(palettePrefixNode);
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}
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if (actorNode.LastChildMatching("-RepairableBuilding") != null)
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actorNode.AddNode("-WithBuildingRepairDecoration", "");
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yield break;
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}
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}
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}
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