Don't null unused fields as they default to null.
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@@ -838,7 +838,6 @@ high_tech_factory:
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SquadSize: 3
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LongDesc: Ornithopters hit the target with bombs
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UnitType: ornithopter
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SelectTargetSound:
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DisplayBeacon: True
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CameraActor: camera
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WithProductionOverlay@WELDING:
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@@ -953,9 +952,6 @@ palace:
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LongDesc: Launches an atomic missile at a target location
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BeginChargeSound: HI_PREP.AUD
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EndChargeSound: HI_DHRDY.AUD
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SelectTargetSound:
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LaunchSound:
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IncomingSound:
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MissileWeapon: atomic
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SpawnOffset: -512,1c171,0
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DisplayBeacon: True
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@@ -403,11 +403,8 @@ GAPLUG:
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ChargeTime: 180
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Description: Ion Cannon
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LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
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BeginChargeSound:
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EndChargeSound: 00-i156.aud
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LaunchSound:
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SelectTargetSound:
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InsufficientPowerSound:
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DisplayRadarPing: True
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CameraActor: camera
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ProduceActorPower:
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@@ -238,10 +238,8 @@ NAMISL:
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ChargeTime: 540
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Description: Cluster Missile
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LongDesc: Launches a conventional warhead\nat a target location.
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BeginChargeSound:
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EndChargeSound: 00-i154.aud
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SelectTargetSound:
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InsufficientPowerSound:
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IncomingSound: 00-i150.aud
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LaunchSound: icbm1.aud
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MissileWeapon: ClusterMissile
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