Don't null unused fields as they default to null.

This commit is contained in:
Matthias Mailänder
2016-06-19 18:47:29 +02:00
parent 409fe9067a
commit 2f1169b548
3 changed files with 0 additions and 9 deletions

View File

@@ -838,7 +838,6 @@ high_tech_factory:
SquadSize: 3
LongDesc: Ornithopters hit the target with bombs
UnitType: ornithopter
SelectTargetSound:
DisplayBeacon: True
CameraActor: camera
WithProductionOverlay@WELDING:
@@ -953,9 +952,6 @@ palace:
LongDesc: Launches an atomic missile at a target location
BeginChargeSound: HI_PREP.AUD
EndChargeSound: HI_DHRDY.AUD
SelectTargetSound:
LaunchSound:
IncomingSound:
MissileWeapon: atomic
SpawnOffset: -512,1c171,0
DisplayBeacon: True

View File

@@ -403,11 +403,8 @@ GAPLUG:
ChargeTime: 180
Description: Ion Cannon
LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area.
BeginChargeSound:
EndChargeSound: 00-i156.aud
LaunchSound:
SelectTargetSound:
InsufficientPowerSound:
DisplayRadarPing: True
CameraActor: camera
ProduceActorPower:

View File

@@ -238,10 +238,8 @@ NAMISL:
ChargeTime: 540
Description: Cluster Missile
LongDesc: Launches a conventional warhead\nat a target location.
BeginChargeSound:
EndChargeSound: 00-i154.aud
SelectTargetSound:
InsufficientPowerSound:
IncomingSound: 00-i150.aud
LaunchSound: icbm1.aud
MissileWeapon: ClusterMissile