Merge pull request #5073 from pchote/sdl-spaces-yaaaaaaay
Upgrade to SDL 2.0.3
This commit is contained in:
@@ -159,6 +159,7 @@ NEW:
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Modified Teleport activity to use the best/closest open cell to the target destination for teleports (for ChronoshiftPower this only applies on the return trip).
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Renamed ChronoshiftDeploy trait to PortableChrono.
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Added LineBuildNode trait to filter which structure(s) a LineBuild actor can be attached to.
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Updated to SDL 2.0.3 under OSX, which improves platform integration.
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Server:
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Message of the day is now shared between all mods and a default motd.txt gets created in the user directory.
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Asset Browser:
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2
Makefile
2
Makefile
@@ -129,7 +129,7 @@ rsdl2_SRCS := $(shell find OpenRA.Renderer.Sdl2/ -iname '*.cs')
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rsdl2_TARGET = OpenRA.Renderer.Sdl2.dll
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rsdl2_KIND = library
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rsdl2_DEPS = $(fileformats_TARGET) $(game_TARGET) $(rsdl_TARGET) $(rgl_TARGET)
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rsdl2_LIBS = $(COMMON_LIBS) thirdparty/Tao/Tao.OpenGl.dll thirdparty/SDL2\#.dll $(rsdl2_DEPS)
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rsdl2_LIBS = $(COMMON_LIBS) thirdparty/Tao/Tao.OpenGl.dll thirdparty/SDL2-CS.dll $(rsdl2_DEPS)
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rnull_SRCS := $(shell find OpenRA.Renderer.Null/ -iname '*.cs')
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rnull_TARGET = OpenRA.Renderer.Null.dll
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@@ -37,8 +37,8 @@
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<HintPath>..\thirdparty\Tao\Tao.OpenGl.dll</HintPath>
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</Reference>
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<Reference Include="System.Drawing" />
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<Reference Include="SDL2#">
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<HintPath>..\thirdparty\SDL2#.dll</HintPath>
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<Reference Include="SDL2-CS">
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<HintPath>..\thirdparty\SDL2-CS.dll</HintPath>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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@@ -57,15 +57,6 @@ namespace OpenRA.Renderer.Sdl2
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SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_BLUE_SIZE, 8);
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SDL.SDL_GL_SetAttribute(SDL.SDL_GLattr.SDL_GL_ALPHA_SIZE, 0);
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var windowFlags = SDL.SDL_WindowFlags.SDL_WINDOW_OPENGL;
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if (windowMode == WindowMode.Fullscreen)
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windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN;
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else if (windowMode == WindowMode.PseudoFullscreen)
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{
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windowFlags |= SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP;
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Environment.SetEnvironmentVariable("SDL_VIDEO_MINIMIZE_ON_FOCUS_LOSS", "0");
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}
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SDL.SDL_DisplayMode display;
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SDL.SDL_GetCurrentDisplayMode(0, out display);
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@@ -78,7 +69,20 @@ namespace OpenRA.Renderer.Sdl2
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Console.WriteLine("Using resolution: {0}x{1}", size.Width, size.Height);
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window = SDL.SDL_CreateWindow("OpenRA", SDL.SDL_WINDOWPOS_CENTERED, SDL.SDL_WINDOWPOS_CENTERED, size.Width, size.Height, windowFlags);
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window = SDL.SDL_CreateWindow("OpenRA", SDL.SDL_WINDOWPOS_CENTERED, SDL.SDL_WINDOWPOS_CENTERED, size.Width, size.Height, SDL.SDL_WindowFlags.SDL_WINDOW_OPENGL);
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if (windowMode == WindowMode.Fullscreen)
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SDL.SDL_SetWindowFullscreen(window, (uint)SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN);
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else if (windowMode == WindowMode.PseudoFullscreen)
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{
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// Work around a visual glitch in OSX: the window is offset
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// partially offscreen if the dock is at the left of the screen
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if (Platform.CurrentPlatform == PlatformType.OSX)
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SDL.SDL_SetWindowPosition(window, 0, 0);
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SDL.SDL_SetWindowFullscreen(window, (uint)SDL.SDL_WindowFlags.SDL_WINDOW_FULLSCREEN_DESKTOP);
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SDL.SDL_SetHint(SDL.SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, "0");
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}
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SDL.SDL_ShowCursor(0);
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SDL.SDL_GL_CreateContext(window);
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@@ -28,8 +28,8 @@ rm OpenRA.app/Contents/Resources/Tao.Sdl.*
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rm OpenRA.app/Contents/Resources/Tao.Cg.*
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# Change the .config to use the packaged SDL
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sed "s/\/Library\/Frameworks\/SDL2.framework/./" OpenRA.app/Contents/Resources/SDL2\#.dll.config > temp
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mv temp OpenRA.app/Contents/Resources/SDL2\#.dll.config
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sed "s/\/Library\/Frameworks\/SDL2.framework/./" OpenRA.app/Contents/Resources/SDL2-CS.dll.config > temp
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mv temp OpenRA.app/Contents/Resources/SDL2-CS.dll.config
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rm temp
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# Package app bundle into a zip and clean up
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Binary file not shown.
@@ -51,8 +51,8 @@ cp thirdparty/FuzzyLogicLibrary.dll packaging/built
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# SharpFont for FreeType support
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cp thirdparty/SharpFont* packaging/built
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# SDL2#
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cp thirdparty/SDL2\#* packaging/built
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# SDL2-CS
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cp thirdparty/SDL2-CS packaging/built
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# Mono.NAT for UPnP support
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cp thirdparty/Mono.Nat.dll packaging/built
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BIN
thirdparty/SDL2#.dll
vendored
BIN
thirdparty/SDL2#.dll
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BIN
thirdparty/SDL2-CS.dll
vendored
Executable file
BIN
thirdparty/SDL2-CS.dll
vendored
Executable file
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@@ -16,7 +16,7 @@
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<dllmap dll="SDL2_ttf.dll" os="osx" target="libSDL2_ttf-2.0.0.dylib"/>
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<dllmap dll="SDL2_ttf.dll" os="linux" target="libSDL2_ttf-2.0.so.0"/>
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<dllmap dll="openal32.dll" os="windows" target="openal32.dll"/>
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<dllmap dll="openal32.dll" os="osx" target="libopenal.1.dylib"/>
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<dllmap dll="openal32.dll" os="linux" target="libopenal.so.1"/>
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<dllmap dll="soft_oal.dll" os="windows" target="soft_oal.dll"/>
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<dllmap dll="soft_oal.dll" os="osx" target="libopenal.1.dylib"/>
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<dllmap dll="soft_oal.dll" os="linux" target="libopenal.so.1"/>
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</configuration>
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