Fix #661 - map placed SAMs cannot attack
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@@ -54,7 +54,8 @@ namespace OpenRA.Mods.Cnc
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State = PopupState.Closed;
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init.self.Trait<RenderBuilding>()
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.PlayCustomAnimRepeating(init.self, "closed-idle");
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Turret.desiredFacing = null;
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Turret.desiredFacing = null;
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buildComplete = true;
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}
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}
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