Add a condition per tileset.
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#region Copyright & License Information
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/*
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* Copyright 2007-2021 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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public class GrantConditionOnTileSetInfo : TraitInfo
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{
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[FieldLoader.Require]
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[GrantedConditionReference]
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[Desc("Condition to grant.")]
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public readonly string Condition = null;
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[FieldLoader.Require]
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[Desc("Tile set IDs to trigger the condition.")]
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public readonly string[] TileSets = { };
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public override object Create(ActorInitializer init) { return new GrantConditionOnTileSet(this); }
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}
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public class GrantConditionOnTileSet : INotifyCreated
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{
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readonly GrantConditionOnTileSetInfo info;
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public GrantConditionOnTileSet(GrantConditionOnTileSetInfo info)
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{
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this.info = info;
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}
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void INotifyCreated.Created(Actor self)
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{
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if (info.TileSets.Contains(self.World.Map.Tileset))
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self.GrantCondition(info.Condition);
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}
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}
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}
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