Move Armament, Attack* and various other traits to Traits namespace

This commit is contained in:
reaperrr
2014-12-26 00:31:22 +01:00
parent 2054e41552
commit 2f67a88b93
41 changed files with 42 additions and 40 deletions

View File

@@ -14,10 +14,9 @@ using System.Drawing;
using System.Linq;
using OpenRA.Activities;
using OpenRA.GameRules;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
public abstract class AttackBaseInfo : ITraitInfo
{

View File

@@ -10,10 +10,9 @@
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Charges up before being able to attack.")]
class AttackChargeInfo : AttackOmniInfo

View File

@@ -10,10 +10,9 @@
using System;
using OpenRA.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Actor will follow units until in range to attack them.")]
public class AttackFollowInfo : AttackBaseInfo

View File

@@ -12,7 +12,7 @@ using System;
using OpenRA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Unit got to face the target")]
public class AttackFrontalInfo : AttackBaseInfo, Requires<IFacingInfo>

View File

@@ -14,10 +14,9 @@ using System.Linq;
using OpenRA.Activities;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
public class FirePort
{

View File

@@ -11,7 +11,7 @@
using OpenRA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Give the unit a \"heal-weapon\" that attacks friendly targets if they are damaged.",
"It conflicts with any other weapon or Attack*: trait because it will hurt friendlies during the",

View File

@@ -11,7 +11,7 @@
using OpenRA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
class AttackOmniInfo : AttackBaseInfo
{

View File

@@ -12,7 +12,7 @@ using System.Collections.Generic;
using OpenRA.Activities;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Actor has a visual turret used to attack.")]
public class AttackTurretedInfo : AttackFollowInfo, Requires<TurretedInfo>

View File

@@ -9,10 +9,9 @@
#endregion
using OpenRA.Activities;
using OpenRA.Mods.RA.Traits;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
namespace OpenRA.Mods.RA.Traits
{
[Desc("Will AttackMove to a random location within MoveRadius when idle.",
"This conflicts with player orders and should only be added to animal creeps.")]