Move Armament, Attack* and various other traits to Traits namespace
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@@ -12,7 +12,7 @@ using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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namespace OpenRA.Mods.RA.Traits
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{
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[Desc("Actor has a limited amount of ammo, after using it all the actor must reload in some way.")]
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public class LimitedAmmoInfo : ITraitInfo
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