Pass WorldRenderer to AnimationWithOffset.OffsetFunc.
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@@ -34,7 +34,7 @@ namespace OpenRA.Mods.RA.Render
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var wake = new Animation(anim.Name);
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wake.Play("left-wake");
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Func<float2> offset = () => new float2(((anims["wake"].Animation.CurrentSequence.Name == "left-wake") ? 1 : -1),2);
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Func<WorldRenderer, float2> offset = wr => new float2(((anims["wake"].Animation.CurrentSequence.Name == "left-wake") ? 1 : -1),2);
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anims.Add( "wake", new AnimationWithOffset( wake, offset, () => false ) { ZOffset = -2 } );
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}
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