Ignore buildlimits with AllTech cheat
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@@ -267,7 +267,7 @@ namespace OpenRA.Mods.Common.Traits
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// Check if the player is trying to build more units that they are allowed
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var fromLimit = int.MaxValue;
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if (bi.BuildLimit > 0)
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if (!developerMode.AllTech && bi.BuildLimit > 0)
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{
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var inQueue = queue.Count(pi => pi.Item == order.TargetString);
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var owned = self.Owner.World.ActorsWithTrait<Buildable>().Count(a => a.Actor.Info.Name == order.TargetString && a.Actor.Owner == self.Owner);
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