Kill Controller
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@@ -1,65 +1,65 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Orders
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{
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class UnitOrderGenerator : IOrderGenerator
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{
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public IEnumerable<Order> Order( World world, int2 xy, MouseInput mi )
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{
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var orders = Game.controller.selection.Actors
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.Select(a => a.Order(xy, mi))
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.Where(o => o != null)
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.ToArray();
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var actorsInvolved = orders.Select(o => o.Subject).Distinct();
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if (actorsInvolved.Any())
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yield return new Order("CreateGroup", actorsInvolved.First().Owner.PlayerActor,
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string.Join(",", actorsInvolved.Select(a => a.ActorID.ToString()).ToArray()));
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foreach (var o in orders)
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yield return o;
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}
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public void Tick( World world ) {}
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public void RenderBeforeWorld(World world)
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{
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foreach (var a in Game.controller.selection.Actors)
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foreach (var t in a.traits.WithInterface<IPreRenderSelection>())
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t.RenderBeforeWorld(a);
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}
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public void RenderAfterWorld( World world )
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{
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foreach (var a in Game.controller.selection.Actors)
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foreach (var t in a.traits.WithInterface<IPostRenderSelection>())
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t.RenderAfterWorld(a);
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}
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public string GetCursor( World world, int2 xy, MouseInput mi )
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{
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var c = Order(world, xy, mi)
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.Select(o => o.Subject.traits.WithInterface<IOrderCursor>()
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.Select(pc => pc.CursorForOrder(o.Subject, o)).FirstOrDefault(a => a != null))
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.FirstOrDefault(a => a != null);
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return c ??
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Orders
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{
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class UnitOrderGenerator : IOrderGenerator
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{
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public IEnumerable<Order> Order( World world, int2 xy, MouseInput mi )
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{
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var orders = world.Selection.Actors
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.Select(a => a.Order(xy, mi))
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.Where(o => o != null)
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.ToArray();
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var actorsInvolved = orders.Select(o => o.Subject).Distinct();
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if (actorsInvolved.Any())
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yield return new Order("CreateGroup", actorsInvolved.First().Owner.PlayerActor,
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string.Join(",", actorsInvolved.Select(a => a.ActorID.ToString()).ToArray()));
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foreach (var o in orders)
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yield return o;
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}
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public void Tick( World world ) {}
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public void RenderBeforeWorld(World world)
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{
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foreach (var a in world.Selection.Actors)
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foreach (var t in a.traits.WithInterface<IPreRenderSelection>())
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t.RenderBeforeWorld(a);
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}
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public void RenderAfterWorld( World world )
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{
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foreach (var a in world.Selection.Actors)
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foreach (var t in a.traits.WithInterface<IPostRenderSelection>())
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t.RenderAfterWorld(a);
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}
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public string GetCursor( World world, int2 xy, MouseInput mi )
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{
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var c = Order(world, xy, mi)
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.Select(o => o.Subject.traits.WithInterface<IOrderCursor>()
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.Select(pc => pc.CursorForOrder(o.Subject, o)).FirstOrDefault(a => a != null))
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.FirstOrDefault(a => a != null);
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return c ??
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(world.FindUnitsAtMouse(mi.Location)
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.Any(a => a.Info.Traits.Contains<SelectableInfo>())
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? "select" : "default");
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}
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}
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}
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.Any(a => a.Info.Traits.Contains<SelectableInfo>())
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? "select" : "default");
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}
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}
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}
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