Kill Controller
This commit is contained in:
@@ -1,74 +0,0 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Orders;
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using OpenRA.Traits;
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namespace OpenRA
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{
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public class Controller
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{
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public IOrderGenerator orderGenerator = new UnitOrderGenerator();
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public Selection selection = new Selection();
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public void CancelInputMode() { orderGenerator = new UnitOrderGenerator(); }
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public bool ToggleInputMode<T>() where T : IOrderGenerator, new()
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{
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if (orderGenerator is T)
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{
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CancelInputMode();
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return false;
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}
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else
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{
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orderGenerator = new T();
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return true;
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}
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}
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public void ApplyOrders(World world, float2 xy, MouseInput mi)
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{
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if (orderGenerator == null) return;
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var orders = orderGenerator.Order(world, xy.ToInt2(), mi).ToArray();
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Game.orderManager.IssueOrders( orders );
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// Find an actor with a phrase to say
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var done = false;
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foreach (var o in orders)
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{
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foreach (var v in o.Subject.traits.WithInterface<IOrderVoice>())
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{
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if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o), o.Subject))
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{
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done = true;
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break;
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}
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}
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if (done) break;
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}
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}
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public float2 dragStart, dragEnd;
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public Pair<float2, float2>? SelectionBox
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{
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get
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{
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if (dragStart == dragEnd) return null;
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return Pair.New(Game.CellSize * dragStart, Game.CellSize * dragEnd);
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}
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}
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}
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}
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@@ -37,7 +37,6 @@ namespace OpenRA
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public static World world;
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internal static Viewport viewport;
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public static Controller controller;
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internal static UserSettings Settings;
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internal static OrderManager orderManager;
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@@ -286,9 +285,8 @@ namespace OpenRA
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if (isNetTick) orderManager.Tick(world);
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controller.orderGenerator.Tick(world);
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controller.selection.Tick(world);
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world.OrderGenerator.Tick(world);
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world.Selection.Tick(world);
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world.Tick();
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PerfHistory.Tick();
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@@ -501,8 +499,6 @@ namespace OpenRA
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var resolution = GetResolution(settings, Game.Settings.WindowMode);
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Renderer = new Renderer(resolution, Game.Settings.WindowMode);
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resolution = Renderer.Resolution;
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controller = new Controller();
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clientSize = new int2(resolution);
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Sound.Initialize();
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@@ -99,8 +99,8 @@ namespace OpenRA.Graphics
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terrainRenderer.Draw(Game.viewport);
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if (Game.controller.orderGenerator != null)
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Game.controller.orderGenerator.RenderBeforeWorld(world);
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if (world.OrderGenerator != null)
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world.OrderGenerator.RenderBeforeWorld(world);
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Game.Renderer.SpriteRenderer.Flush();
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Game.Renderer.LineRenderer.Flush();
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@@ -109,10 +109,9 @@ namespace OpenRA.Graphics
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Game.Renderer.SpriteRenderer.DrawSprite(image.Sprite, image.Pos, image.Palette);
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uiOverlay.Draw(world);
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Game.Renderer.SpriteRenderer.Flush();
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DrawBandBox();
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if (Game.controller.orderGenerator != null)
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Game.controller.orderGenerator.RenderAfterWorld(world);
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if (world.OrderGenerator != null)
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world.OrderGenerator.RenderAfterWorld(world);
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if (world.LocalPlayer != null)
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world.LocalPlayer.Shroud.Draw();
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@@ -155,24 +154,6 @@ namespace OpenRA.Graphics
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}
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}
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void DrawBandBox()
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{
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var selbox = Game.controller.SelectionBox;
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if (selbox == null) return;
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var a = selbox.Value.First;
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var b = new float2(selbox.Value.Second.X - a.X, 0);
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var c = new float2(0, selbox.Value.Second.Y - a.Y);
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Game.Renderer.LineRenderer.DrawLine(a, a + b, Color.White, Color.White);
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Game.Renderer.LineRenderer.DrawLine(a + b, a + b + c, Color.White, Color.White);
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Game.Renderer.LineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White);
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Game.Renderer.LineRenderer.DrawLine(a, a + c, Color.White, Color.White);
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foreach (var u in world.SelectActorsInBox(selbox.Value.First, selbox.Value.Second))
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DrawSelectionBox(u, Color.Yellow);
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}
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public void DrawSelectionBox(Actor selectedUnit, Color c)
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{
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var bounds = selectedUnit.GetBounds(true);
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@@ -130,7 +130,6 @@
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<Compile Include="Traits\World\ChoosePaletteOnSelect.cs" />
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<Compile Include="Traits\World\Country.cs" />
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<Compile Include="Actor.cs" />
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<Compile Include="Controller.cs" />
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<Compile Include="Cursor.cs" />
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<Compile Include="GameRules\Footprint.cs" />
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<Compile Include="GameRules\Rules.cs" />
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@@ -29,7 +29,7 @@ namespace OpenRA.Orders
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public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Right)
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Game.controller.CancelInputMode();
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world.CancelInputMode();
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return OrderInner(world, xy, mi);
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}
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@@ -60,7 +60,7 @@ namespace OpenRA.Orders
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.Any();
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if (!hasStructure)
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Game.controller.CancelInputMode();
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world.CancelInputMode();
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}
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}
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@@ -29,7 +29,7 @@ namespace OpenRA.Orders
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public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
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{
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if (mi.Button == MouseButton.Right)
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Game.controller.CancelInputMode();
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world.CancelInputMode();
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return InnerOrder(world, xy, mi);
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}
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@@ -58,7 +58,7 @@ namespace OpenRA.Orders
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{
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var producing = Producer.traits.Get<Traits.ProductionQueue>().CurrentItem( Rules.Info[ Building ].Category );
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if (producing == null || producing.Item != Building || producing.RemainingTime != 0)
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Game.controller.CancelInputMode();
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world.CancelInputMode();
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}
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public void RenderAfterWorld( World world ) {}
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@@ -1,65 +1,65 @@
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Orders
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{
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class UnitOrderGenerator : IOrderGenerator
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{
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public IEnumerable<Order> Order( World world, int2 xy, MouseInput mi )
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{
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var orders = Game.controller.selection.Actors
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.Select(a => a.Order(xy, mi))
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.Where(o => o != null)
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.ToArray();
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var actorsInvolved = orders.Select(o => o.Subject).Distinct();
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if (actorsInvolved.Any())
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yield return new Order("CreateGroup", actorsInvolved.First().Owner.PlayerActor,
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string.Join(",", actorsInvolved.Select(a => a.ActorID.ToString()).ToArray()));
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foreach (var o in orders)
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yield return o;
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}
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public void Tick( World world ) {}
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public void RenderBeforeWorld(World world)
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{
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foreach (var a in Game.controller.selection.Actors)
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foreach (var t in a.traits.WithInterface<IPreRenderSelection>())
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t.RenderBeforeWorld(a);
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}
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public void RenderAfterWorld( World world )
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{
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foreach (var a in Game.controller.selection.Actors)
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foreach (var t in a.traits.WithInterface<IPostRenderSelection>())
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t.RenderAfterWorld(a);
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}
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public string GetCursor( World world, int2 xy, MouseInput mi )
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{
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var c = Order(world, xy, mi)
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.Select(o => o.Subject.traits.WithInterface<IOrderCursor>()
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.Select(pc => pc.CursorForOrder(o.Subject, o)).FirstOrDefault(a => a != null))
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.FirstOrDefault(a => a != null);
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return c ??
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#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
|
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* as published by the Free Software Foundation. For more information,
|
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* see LICENSE.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Orders
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{
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class UnitOrderGenerator : IOrderGenerator
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{
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public IEnumerable<Order> Order( World world, int2 xy, MouseInput mi )
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{
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var orders = world.Selection.Actors
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.Select(a => a.Order(xy, mi))
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.Where(o => o != null)
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.ToArray();
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var actorsInvolved = orders.Select(o => o.Subject).Distinct();
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if (actorsInvolved.Any())
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yield return new Order("CreateGroup", actorsInvolved.First().Owner.PlayerActor,
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string.Join(",", actorsInvolved.Select(a => a.ActorID.ToString()).ToArray()));
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foreach (var o in orders)
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yield return o;
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}
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public void Tick( World world ) {}
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public void RenderBeforeWorld(World world)
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{
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foreach (var a in world.Selection.Actors)
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foreach (var t in a.traits.WithInterface<IPreRenderSelection>())
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t.RenderBeforeWorld(a);
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}
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public void RenderAfterWorld( World world )
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{
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foreach (var a in world.Selection.Actors)
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foreach (var t in a.traits.WithInterface<IPostRenderSelection>())
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t.RenderAfterWorld(a);
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}
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public string GetCursor( World world, int2 xy, MouseInput mi )
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{
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var c = Order(world, xy, mi)
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.Select(o => o.Subject.traits.WithInterface<IOrderCursor>()
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.Select(pc => pc.CursorForOrder(o.Subject, o)).FirstOrDefault(a => a != null))
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.FirstOrDefault(a => a != null);
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return c ??
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(world.FindUnitsAtMouse(mi.Location)
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.Any(a => a.Info.Traits.Contains<SelectableInfo>())
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? "select" : "default");
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}
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}
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}
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.Any(a => a.Info.Traits.Contains<SelectableInfo>())
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? "select" : "default");
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}
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}
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}
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@@ -46,7 +46,7 @@ namespace OpenRA.Traits
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public void RenderAfterWorld (Actor self)
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{
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var force = Game.controller.GetModifiers().HasModifier(Modifiers.Alt);
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var force = Game.GetModifierKeys().HasModifier(Modifiers.Alt);
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if ((lifetime <= 0 || --lifetime <= 0) && !force)
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return;
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@@ -37,7 +37,7 @@ namespace OpenRA.Traits
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public IEnumerable<Renderable> Render(Actor self)
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{
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if (self.Owner == self.World.LocalPlayer && Game.controller.selection.Actors.Contains(self))
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if (self.Owner == self.World.LocalPlayer && self.World.Selection.Actors.Contains(self))
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yield return Util.Centered(self,
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anim.Image, Util.CenterOfCell(rallyPoint));
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}
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@@ -88,7 +88,7 @@ namespace OpenRA.Traits
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void DrawControlGroup(Actor self, float2 basePosition)
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{
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var group = Game.controller.selection.GetControlGroupForActor(self);
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var group = self.World.Selection.GetControlGroupForActor(self);
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if (group == null) return;
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var pipImages = new Animation("pips");
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@@ -19,7 +19,7 @@ namespace OpenRA.Traits
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{
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public void SelectionChanged()
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{
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var firstItem = Game.controller.selection.Actors.FirstOrDefault(
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var firstItem = Game.world.Selection.Actors.FirstOrDefault(
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a => a.World.LocalPlayer == a.Owner && a.traits.Contains<Production>());
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if (firstItem == null)
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@@ -348,7 +348,7 @@ namespace OpenRA.Widgets
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if (producing.Done)
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{
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if (unit.Traits.Contains<BuildingInfo>())
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Game.controller.orderGenerator = new PlaceBuildingOrderGenerator(player.PlayerActor, item);
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world.OrderGenerator = new PlaceBuildingOrderGenerator(player.PlayerActor, item);
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return;
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}
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@@ -9,9 +9,12 @@
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.Orders;
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using OpenRA.Traits;
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using OpenRA.FileFormats;
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namespace OpenRA.Widgets
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{
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@@ -19,7 +22,26 @@ namespace OpenRA.Widgets
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{
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public DefaultInputControllerWidget() : base() {}
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protected DefaultInputControllerWidget(DefaultInputControllerWidget widget) : base(widget) {}
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public override void DrawInner( World world ) { }
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public override void DrawInner( World world )
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{
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var selbox = SelectionBox;
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if (selbox == null) return;
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var a = selbox.Value.First;
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var b = new float2(selbox.Value.Second.X - a.X, 0);
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var c = new float2(0, selbox.Value.Second.Y - a.Y);
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Game.Renderer.LineRenderer.DrawLine(a, a + b, Color.White, Color.White);
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Game.Renderer.LineRenderer.DrawLine(a + b, a + b + c, Color.White, Color.White);
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Game.Renderer.LineRenderer.DrawLine(a + b + c, a + c, Color.White, Color.White);
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Game.Renderer.LineRenderer.DrawLine(a, a + c, Color.White, Color.White);
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foreach (var u in world.SelectActorsInBox(selbox.Value.First, selbox.Value.Second))
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world.WorldRenderer.DrawSelectionBox(u, Color.Yellow);
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Game.Renderer.LineRenderer.Flush();
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}
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static internal bool scrollUp = false;
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static internal bool scrollDown = false;
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@@ -36,7 +58,7 @@ namespace OpenRA.Widgets
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down)
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{
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dragStart = dragEnd = xy;
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Game.controller.ApplyOrders(world, xy, mi);
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ApplyOrders(world, xy, mi);
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}
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Move)
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@@ -44,10 +66,10 @@ namespace OpenRA.Widgets
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if (mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Up)
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{
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if (Game.controller.orderGenerator is UnitOrderGenerator)
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if (world.OrderGenerator is UnitOrderGenerator)
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{
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var newSelection = Game.world.SelectActorsInBox(Game.CellSize * dragStart, Game.CellSize * xy);
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Game.controller.selection.Combine(world, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy);
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world.Selection.Combine(world, newSelection, mi.Modifiers.HasModifier(Modifiers.Shift), dragStart == xy);
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}
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dragStart = dragEnd = xy;
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@@ -62,13 +84,42 @@ namespace OpenRA.Widgets
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dragStart = dragEnd = xy;
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if (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Down)
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Game.controller.ApplyOrders(world, xy, mi);
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Game.controller.dragStart = dragStart;
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Game.controller.dragEnd = dragEnd;
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ApplyOrders(world, xy, mi);
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return true;
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}
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public Pair<float2, float2>? SelectionBox
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{
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get
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{
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if (dragStart == dragEnd) return null;
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return Pair.New(Game.CellSize * dragStart, Game.CellSize * dragEnd);
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}
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}
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public void ApplyOrders(World world, float2 xy, MouseInput mi)
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{
|
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if (world.OrderGenerator == null) return;
|
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|
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var orders = world.OrderGenerator.Order(world, xy.ToInt2(), mi).ToArray();
|
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Game.orderManager.IssueOrders( orders );
|
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|
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// Find an actor with a phrase to say
|
||||
var done = false;
|
||||
foreach (var o in orders)
|
||||
{
|
||||
foreach (var v in o.Subject.traits.WithInterface<IOrderVoice>())
|
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{
|
||||
if (Sound.PlayVoice(v.VoicePhraseForOrder(o.Subject, o), o.Subject))
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||||
{
|
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done = true;
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break;
|
||||
}
|
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}
|
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if (done) break;
|
||||
}
|
||||
}
|
||||
|
||||
public override string GetCursor(int2 pos)
|
||||
{
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||||
var world = Game.world;
|
||||
@@ -85,7 +136,7 @@ namespace OpenRA.Widgets
|
||||
Modifiers = Game.GetModifierKeys()
|
||||
};
|
||||
|
||||
return Game.controller.orderGenerator.GetCursor( world, Game.viewport.ViewToWorld(mi).ToInt2(), mi );
|
||||
return Game.world.OrderGenerator.GetCursor( world, Game.viewport.ViewToWorld(mi).ToInt2(), mi );
|
||||
}
|
||||
finally
|
||||
{
|
||||
@@ -117,7 +168,7 @@ namespace OpenRA.Widgets
|
||||
}
|
||||
|
||||
if (e.KeyName.Length == 1 && char.IsDigit(e.KeyName[0]))
|
||||
Game.controller.selection.DoControlGroup(Game.world, e.KeyName[0] - '0', e.Modifiers);
|
||||
Game.world.Selection.DoControlGroup(Game.world, e.KeyName[0] - '0', e.Modifiers);
|
||||
|
||||
if (e.KeyChar == 08)
|
||||
GotoNextBase();
|
||||
@@ -151,20 +202,21 @@ namespace OpenRA.Widgets
|
||||
|
||||
public void GotoNextBase()
|
||||
{
|
||||
var bases = Game.world.Queries.OwnedBy[Game.world.LocalPlayer].WithTrait<BaseBuilding>().ToArray();
|
||||
var world = Game.world;
|
||||
var bases = world.Queries.OwnedBy[world.LocalPlayer].WithTrait<BaseBuilding>().ToArray();
|
||||
if (!bases.Any()) return;
|
||||
|
||||
var next = bases
|
||||
.Select( b => b.Actor )
|
||||
.SkipWhile(b => Game.controller.selection.Actors.Contains(b))
|
||||
.SkipWhile(b => world.Selection.Actors.Contains(b))
|
||||
.Skip(1)
|
||||
.FirstOrDefault();
|
||||
|
||||
if (next == null)
|
||||
next = bases.Select(b => b.Actor).First();
|
||||
|
||||
Game.controller.selection.Combine(Game.world, new Actor[] { next }, false, true);
|
||||
Game.viewport.Center(Game.controller.selection.Actors);
|
||||
world.Selection.Combine(world, new Actor[] { next }, false, true);
|
||||
Game.viewport.Center(world.Selection.Actors);
|
||||
}
|
||||
|
||||
public override Widget Clone() { return new DefaultInputControllerWidget(this); }
|
||||
|
||||
@@ -74,7 +74,7 @@ namespace OpenRA.Widgets
|
||||
Modifiers = Game.GetModifierKeys()
|
||||
};
|
||||
|
||||
var cursor = Game.controller.orderGenerator.GetCursor( world, loc, mi );
|
||||
var cursor = Game.world.OrderGenerator.GetCursor( world, loc, mi );
|
||||
if (cursor == null)
|
||||
return "default";
|
||||
|
||||
|
||||
@@ -15,6 +15,7 @@ using OpenRA.Collections;
|
||||
using OpenRA.Effects;
|
||||
using OpenRA.FileFormats;
|
||||
using OpenRA.Graphics;
|
||||
using OpenRA.Orders;
|
||||
using OpenRA.Support;
|
||||
using OpenRA.Traits;
|
||||
|
||||
@@ -56,6 +57,25 @@ namespace OpenRA
|
||||
|
||||
public readonly WorldRenderer WorldRenderer;
|
||||
|
||||
public IOrderGenerator OrderGenerator = new UnitOrderGenerator();
|
||||
public Selection Selection = new Selection();
|
||||
|
||||
public void CancelInputMode() { OrderGenerator = new UnitOrderGenerator(); }
|
||||
|
||||
public bool ToggleInputMode<T>() where T : IOrderGenerator, new()
|
||||
{
|
||||
if (OrderGenerator is T)
|
||||
{
|
||||
CancelInputMode();
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
OrderGenerator = new T();
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
public World(Manifest manifest, Map map)
|
||||
{
|
||||
Timer.Time( "----World.ctor" );
|
||||
|
||||
@@ -34,7 +34,7 @@ namespace OpenRA.Mods.Cnc
|
||||
});
|
||||
|
||||
if (Owner == Owner.World.LocalPlayer)
|
||||
Game.controller.CancelInputMode();
|
||||
self.World.CancelInputMode();
|
||||
|
||||
FinishActivate();
|
||||
}
|
||||
@@ -42,7 +42,7 @@ namespace OpenRA.Mods.Cnc
|
||||
|
||||
protected override void OnActivate()
|
||||
{
|
||||
Game.controller.orderGenerator =
|
||||
Game.world.OrderGenerator =
|
||||
new GenericSelectTargetWithBuilding<IonControl>(Owner.PlayerActor, "IonCannon", "ability");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace OpenRA.Mods.RA.Activities
|
||||
|
||||
self.World.AddFrameEndTask(w =>
|
||||
{
|
||||
var selected = Game.controller.selection.Contains(self);
|
||||
var selected = w.Selection.Contains(self);
|
||||
|
||||
self.World.Remove(self);
|
||||
foreach (var s in sounds)
|
||||
@@ -50,7 +50,7 @@ namespace OpenRA.Mods.RA.Activities
|
||||
a.Health = GetHealthToTransfer(self, a, transferPercentage);
|
||||
|
||||
if (selected)
|
||||
Game.controller.selection.Add(w, a);
|
||||
w.Selection.Add(w, a);
|
||||
});
|
||||
return this;
|
||||
}
|
||||
|
||||
@@ -20,7 +20,7 @@ namespace OpenRA.Mods.RA.Activities
|
||||
|
||||
void DoUndeploy(World w, Actor self)
|
||||
{
|
||||
var selected = Game.controller.selection.Contains(self);
|
||||
var selected = w.Selection.Contains(self);
|
||||
w.Remove(self);
|
||||
|
||||
var mcv = w.CreateActor("mcv", self.Location + new int2(1, 1), self.Owner);
|
||||
@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA.Activities
|
||||
mcv.traits.Get<Unit>().Facing = 96;
|
||||
|
||||
if (selected)
|
||||
Game.controller.selection.Add(w, mcv);
|
||||
w.Selection.Add(w, mcv);
|
||||
}
|
||||
|
||||
public IActivity Tick(Actor self)
|
||||
|
||||
@@ -46,7 +46,7 @@ namespace OpenRA.Mods.RA
|
||||
if (order.OrderString == "ChronoshiftDeploy")
|
||||
{
|
||||
if (self.Owner == self.World.LocalPlayer)
|
||||
Game.controller.orderGenerator = new SetChronoTankDestination(self);
|
||||
self.World.OrderGenerator = new SetChronoTankDestination(self);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -55,7 +55,7 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
if (self.Owner == self.World.LocalPlayer)
|
||||
{
|
||||
Game.controller.CancelInputMode();
|
||||
self.World.CancelInputMode();
|
||||
self.World.AddFrameEndTask(w => w.Add(new MoveFlash(self.World, order.TargetLocation)));
|
||||
}
|
||||
|
||||
|
||||
@@ -51,13 +51,13 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
minefieldStart = order.TargetLocation;
|
||||
if (self.Owner == self.World.LocalPlayer)
|
||||
Game.controller.orderGenerator = new MinefieldOrderGenerator(self);
|
||||
self.World.OrderGenerator = new MinefieldOrderGenerator(self);
|
||||
}
|
||||
|
||||
if (order.OrderString == "PlaceMinefield")
|
||||
{
|
||||
if (self.Owner == self.World.LocalPlayer)
|
||||
Game.controller.CancelInputMode();
|
||||
self.World.CancelInputMode();
|
||||
|
||||
var movement = self.traits.Get<IMove>();
|
||||
|
||||
@@ -100,7 +100,7 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
if (mi.Button == MouseButton.Left)
|
||||
{
|
||||
Game.controller.CancelInputMode();
|
||||
world.CancelInputMode();
|
||||
yield break;
|
||||
}
|
||||
|
||||
@@ -116,7 +116,7 @@ namespace OpenRA.Mods.RA
|
||||
public void Tick(World world)
|
||||
{
|
||||
if (minelayer.IsDead || !minelayer.IsInWorld)
|
||||
Game.controller.CancelInputMode();
|
||||
world.CancelInputMode();
|
||||
}
|
||||
|
||||
int2 lastMousePos;
|
||||
|
||||
@@ -18,7 +18,7 @@ namespace OpenRA.Mods.RA.Orders
|
||||
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
|
||||
{
|
||||
if (mi.Button == MouseButton.Right)
|
||||
Game.controller.CancelInputMode();
|
||||
world.CancelInputMode();
|
||||
|
||||
return OrderInner(world, xy, mi);
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace OpenRA.Mods.RA.Orders
|
||||
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
|
||||
{
|
||||
if (mi.Button == MouseButton.Right)
|
||||
Game.controller.CancelInputMode();
|
||||
world.CancelInputMode();
|
||||
|
||||
return OrderInner(world, xy, mi);
|
||||
}
|
||||
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA.Orders
|
||||
public void Tick( World world )
|
||||
{
|
||||
if( !PlayerIsAllowedToRepair( world ) )
|
||||
Game.controller.CancelInputMode();
|
||||
world.CancelInputMode();
|
||||
}
|
||||
|
||||
public static bool PlayerIsAllowedToRepair( World world )
|
||||
|
||||
@@ -19,7 +19,7 @@ namespace OpenRA.Mods.RA.Orders
|
||||
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
|
||||
{
|
||||
if (mi.Button == MouseButton.Right)
|
||||
Game.controller.CancelInputMode();
|
||||
world.CancelInputMode();
|
||||
|
||||
return OrderInner(world, xy, mi);
|
||||
}
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA.Orders
|
||||
{
|
||||
if (mi.Button == MouseButton.Left)
|
||||
{
|
||||
Game.controller.CancelInputMode();
|
||||
world.CancelInputMode();
|
||||
yield break;
|
||||
}
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
protected override void OnActivate()
|
||||
{
|
||||
Game.controller.orderGenerator = new GenericSelectTarget(Owner.PlayerActor, Info.OrderName, "ability");
|
||||
Game.world.OrderGenerator = new GenericSelectTarget(Owner.PlayerActor, Info.OrderName, "ability");
|
||||
}
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
@@ -63,7 +63,7 @@ namespace OpenRA.Mods.RA
|
||||
});
|
||||
|
||||
if (Owner == Owner.World.LocalPlayer)
|
||||
Game.controller.CancelInputMode();
|
||||
self.World.CancelInputMode();
|
||||
|
||||
FinishActivate();
|
||||
}
|
||||
|
||||
@@ -24,7 +24,7 @@ namespace OpenRA.Mods.RA
|
||||
class ChronoshiftPower : SupportPower, IResolveOrder
|
||||
{
|
||||
public ChronoshiftPower(Actor self, ChronoshiftPowerInfo info) : base(self, info) { }
|
||||
protected override void OnActivate() { Game.controller.orderGenerator = new SelectTarget(); }
|
||||
protected override void OnActivate() { Game.world.OrderGenerator = new SelectTarget(); }
|
||||
|
||||
public void ResolveOrder(Actor self, Order order)
|
||||
{
|
||||
@@ -32,13 +32,13 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
if (order.OrderString == "ChronosphereSelect" && self.Owner == self.World.LocalPlayer)
|
||||
{
|
||||
Game.controller.orderGenerator = new SelectDestination(order.TargetActor);
|
||||
self.World.OrderGenerator = new SelectDestination(order.TargetActor);
|
||||
}
|
||||
|
||||
if (order.OrderString == "ChronosphereActivate")
|
||||
{
|
||||
if (self.Owner == self.World.LocalPlayer)
|
||||
Game.controller.CancelInputMode();
|
||||
self.World.CancelInputMode();
|
||||
|
||||
// Ensure the target cell is valid for the unit
|
||||
var movement = order.TargetActor.traits.GetOrDefault<IMove>();
|
||||
@@ -61,7 +61,7 @@ namespace OpenRA.Mods.RA
|
||||
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
|
||||
{
|
||||
if (mi.Button == MouseButton.Right)
|
||||
Game.controller.CancelInputMode();
|
||||
world.CancelInputMode();
|
||||
|
||||
return OrderInner(world, xy, mi);
|
||||
}
|
||||
@@ -88,7 +88,7 @@ namespace OpenRA.Mods.RA
|
||||
.Any();
|
||||
|
||||
if (!hasChronosphere)
|
||||
Game.controller.CancelInputMode();
|
||||
world.CancelInputMode();
|
||||
|
||||
// TODO: Check if the selected unit is still alive
|
||||
}
|
||||
@@ -113,7 +113,7 @@ namespace OpenRA.Mods.RA
|
||||
{
|
||||
if (mi.Button == MouseButton.Right)
|
||||
{
|
||||
Game.controller.CancelInputMode();
|
||||
world.CancelInputMode();
|
||||
yield break;
|
||||
}
|
||||
|
||||
@@ -129,7 +129,7 @@ namespace OpenRA.Mods.RA
|
||||
.Any();
|
||||
|
||||
if (!hasChronosphere)
|
||||
Game.controller.CancelInputMode();
|
||||
world.CancelInputMode();
|
||||
|
||||
// TODO: Check if the selected unit is still alive
|
||||
}
|
||||
|
||||
@@ -29,7 +29,7 @@ namespace OpenRA.Mods.RA
|
||||
protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "ironrdy1.aud"); }
|
||||
protected override void OnActivate()
|
||||
{
|
||||
Game.controller.orderGenerator = new SelectTarget();
|
||||
Game.world.OrderGenerator = new SelectTarget();
|
||||
Sound.Play("slcttgt1.aud");
|
||||
}
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace OpenRA.Mods.RA
|
||||
if (order.OrderString == "IronCurtain")
|
||||
{
|
||||
if (self.Owner == self.World.LocalPlayer)
|
||||
Game.controller.CancelInputMode();
|
||||
self.World.CancelInputMode();
|
||||
|
||||
var curtain = self.World.Queries.WithTrait<IronCurtain>()
|
||||
.Where(a => a.Actor.Owner != null)
|
||||
@@ -64,7 +64,7 @@ namespace OpenRA.Mods.RA
|
||||
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
|
||||
{
|
||||
if (mi.Button == MouseButton.Right)
|
||||
Game.controller.CancelInputMode();
|
||||
world.CancelInputMode();
|
||||
|
||||
return OrderInner(world, xy, mi);
|
||||
}
|
||||
@@ -92,7 +92,7 @@ namespace OpenRA.Mods.RA
|
||||
.Any();
|
||||
|
||||
if (!hasStructure)
|
||||
Game.controller.CancelInputMode();
|
||||
world.CancelInputMode();
|
||||
}
|
||||
|
||||
public void RenderAfterWorld(World world) { }
|
||||
|
||||
@@ -27,7 +27,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
protected override void OnActivate()
|
||||
{
|
||||
Game.controller.orderGenerator =
|
||||
Game.world.OrderGenerator =
|
||||
new GenericSelectTargetWithBuilding<NukeSilo>(Owner.PlayerActor, "NuclearMissile", "nuke");
|
||||
}
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
silo.traits.Get<NukeSilo>().Attack(order.TargetLocation);
|
||||
|
||||
Game.controller.CancelInputMode();
|
||||
self.World.CancelInputMode();
|
||||
FinishActivate();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace OpenRA.Mods.RA
|
||||
|
||||
protected override void OnActivate()
|
||||
{
|
||||
Game.controller.orderGenerator =
|
||||
Game.world.OrderGenerator =
|
||||
new GenericSelectTarget( Owner.PlayerActor, "ParatroopersActivate", "ability" );
|
||||
}
|
||||
|
||||
@@ -43,7 +43,7 @@ namespace OpenRA.Mods.RA
|
||||
if (order.OrderString == "ParatroopersActivate")
|
||||
{
|
||||
if (self.Owner == self.World.LocalPlayer)
|
||||
Game.controller.CancelInputMode();
|
||||
self.World.CancelInputMode();
|
||||
|
||||
DoParadrop(Owner, order.TargetLocation,
|
||||
self.Info.Traits.Get<ParatroopersPowerInfo>().DropItems);
|
||||
|
||||
@@ -28,7 +28,7 @@ namespace OpenRA.Mods.RA
|
||||
protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "spypln1.aud"); }
|
||||
protected override void OnActivate()
|
||||
{
|
||||
Game.controller.orderGenerator = new GenericSelectTarget(Owner.PlayerActor, "SpyPlane", "ability");
|
||||
Game.world.OrderGenerator = new GenericSelectTarget(Owner.PlayerActor, "SpyPlane", "ability");
|
||||
Sound.Play("slcttgt1.aud");
|
||||
}
|
||||
|
||||
@@ -41,7 +41,7 @@ namespace OpenRA.Mods.RA
|
||||
FinishActivate();
|
||||
|
||||
if (order.Player == Owner.World.LocalPlayer)
|
||||
Game.controller.CancelInputMode();
|
||||
self.World.CancelInputMode();
|
||||
|
||||
var enterCell = self.World.ChooseRandomEdgeCell();
|
||||
|
||||
|
||||
@@ -26,23 +26,23 @@ namespace OpenRA.Mods.RA.Widgets.Delegates
|
||||
var sell = moneybin.GetWidget<OrderButtonWidget>("SELL");
|
||||
if (sell != null)
|
||||
{
|
||||
sell.Pressed = () => Game.controller.orderGenerator is SellOrderGenerator;
|
||||
sell.OnMouseDown = mi => { Game.controller.ToggleInputMode<SellOrderGenerator>(); return true; };
|
||||
sell.Pressed = () => Game.world.OrderGenerator is SellOrderGenerator;
|
||||
sell.OnMouseDown = mi => { Game.world.ToggleInputMode<SellOrderGenerator>(); return true; };
|
||||
}
|
||||
|
||||
var powerdown = moneybin.GetWidget<OrderButtonWidget>("POWER_DOWN");
|
||||
if (powerdown != null)
|
||||
{
|
||||
powerdown.Pressed = () => Game.controller.orderGenerator is PowerDownOrderGenerator;
|
||||
powerdown.OnMouseDown = mi => { Game.controller.ToggleInputMode<PowerDownOrderGenerator>(); return true; };
|
||||
powerdown.Pressed = () => Game.world.OrderGenerator is PowerDownOrderGenerator;
|
||||
powerdown.OnMouseDown = mi => { Game.world.ToggleInputMode<PowerDownOrderGenerator>(); return true; };
|
||||
}
|
||||
|
||||
var repair = moneybin.GetWidget<OrderButtonWidget>("REPAIR");
|
||||
if (repair != null)
|
||||
{
|
||||
repair.Enabled = () => { return RepairOrderGenerator.PlayerIsAllowedToRepair( Game.world ); };
|
||||
repair.Pressed = () => Game.controller.orderGenerator is RepairOrderGenerator;
|
||||
repair.OnMouseDown = mi => { Game.controller.ToggleInputMode<RepairOrderGenerator>(); return true; };
|
||||
repair.Pressed = () => Game.world.OrderGenerator is RepairOrderGenerator;
|
||||
repair.OnMouseDown = mi => { Game.world.ToggleInputMode<RepairOrderGenerator>(); return true; };
|
||||
repair.GetLongDesc = () => { return repair.Enabled() ? repair.LongDesc : repair.LongDesc + "\n\nRequires: Construction Yard"; };
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user