549 lines
18 KiB
C#
549 lines
18 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see LICENSE.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Graphics;
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using OpenRA.Orders;
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using OpenRA.Traits;
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namespace OpenRA.Widgets
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{
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class BuildPaletteWidget : Widget
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{
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public int Columns = 3;
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public int Rows = 5;
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string currentTab = null;
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bool paletteOpen = false;
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Dictionary<string, string[]> tabImageNames;
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Dictionary<string, Sprite> tabSprites;
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static float2 paletteOpenOrigin = new float2(Game.viewport.Width - 215, 280);
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static float2 paletteClosedOrigin = new float2(Game.viewport.Width - 16, 280);
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static float2 paletteOrigin = paletteClosedOrigin;
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const int paletteAnimationLength = 7;
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int paletteAnimationFrame = 0;
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bool paletteAnimating = false;
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List<Pair<Rectangle, Action<MouseInput>>> buttons = new List<Pair<Rectangle,Action<MouseInput>>>();
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List<Pair<Rectangle, Action<MouseInput>>> tabs = new List<Pair<Rectangle, Action<MouseInput>>>();
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Animation cantBuild;
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Animation ready;
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Animation clock;
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public readonly string BuildPaletteOpen = "bleep13.aud";
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public readonly string BuildPaletteClose = "bleep13.aud";
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public readonly string TabClick = "ramenu1.aud";
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List<string> visibleTabs = new List<string>();
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public BuildPaletteWidget() : base() { }
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public override void Initialize()
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{
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base.Initialize();
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cantBuild = new Animation("clock");
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cantBuild.PlayFetchIndex("idle", () => 0);
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ready = new Animation("pips");
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ready.PlayRepeating("ready");
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clock = new Animation("clock");
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tabSprites = Rules.Info.Values
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.Where(u => u.Traits.Contains<BuildableInfo>())
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.ToDictionary(
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u => u.Name,
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u => SpriteSheetBuilder.LoadAllSprites(u.Traits.Get<BuildableInfo>().Icon ?? (u.Name + "icon"))[0]);
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var groups = Rules.Categories();
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tabImageNames = groups.Select(
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(g, i) => Pair.New(g,
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OpenRA.Graphics.Util.MakeArray(3,
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n => i.ToString())))
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.ToDictionary(a => a.First, a => a.Second);
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IsVisible = () => { return currentTab != null || (currentTab == null && !paletteOpen); };
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}
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public override Rectangle EventBounds
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{
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get { return new Rectangle((int)(paletteOrigin.X) - 24, (int)(paletteOrigin.Y), 215, 48 * numActualRows);
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}
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}
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public override void Tick(World world)
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{
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visibleTabs.Clear();
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foreach (var q in tabImageNames)
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if (!Rules.TechTree.BuildableItems(world.LocalPlayer, q.Key).Any())
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{
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if (currentTab == q.Key)
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currentTab = null;
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}
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else
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visibleTabs.Add(q.Key);
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if (currentTab == null)
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currentTab = visibleTabs.FirstOrDefault();
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TickPaletteAnimation(world);
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base.Tick(world);
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}
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void TickPaletteAnimation(World world)
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{
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if (!paletteAnimating)
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return;
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// Increment frame
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if (paletteOpen)
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paletteAnimationFrame++;
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else
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paletteAnimationFrame--;
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// Calculate palette position
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if (paletteAnimationFrame <= paletteAnimationLength)
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paletteOrigin = float2.Lerp(paletteClosedOrigin, paletteOpenOrigin, paletteAnimationFrame * 1.0f / paletteAnimationLength);
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// Play palette-open sound at the start of the activate anim (open)
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if (paletteAnimationFrame == 1 && paletteOpen)
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Sound.Play(BuildPaletteOpen);
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// Play palette-close sound at the start of the activate anim (close)
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if (paletteAnimationFrame == paletteAnimationLength + -1 && !paletteOpen)
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Sound.Play(BuildPaletteClose);
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// Animation is complete
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if ((paletteAnimationFrame == 0 && !paletteOpen)
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|| (paletteAnimationFrame == paletteAnimationLength && paletteOpen))
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{
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paletteAnimating = false;
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}
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}
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public void SetCurrentTab(string produces)
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{
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if (!paletteOpen)
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paletteAnimating = true;
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paletteOpen = true;
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currentTab = produces;
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}
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public override bool HandleKeyPressInner(KeyInput e)
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{
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if (e.Event == KeyInputEvent.Up) return false;
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if (e.KeyChar == '\t')
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{
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TabChange(e.Modifiers.HasModifier(Modifiers.Shift));
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return true;
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}
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return DoBuildingHotkey(Char.ToLowerInvariant(e.KeyChar), Game.world);
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}
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public override bool HandleInputInner(MouseInput mi)
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{
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if (mi.Event != MouseInputEvent.Down)
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return false;
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var action = tabs.Where(a => a.First.Contains(mi.Location.ToPoint()))
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.Select(a => a.Second).FirstOrDefault();
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if (action == null && paletteOpen)
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action = buttons.Where(a => a.First.Contains(mi.Location.ToPoint()))
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.Select(a => a.Second).FirstOrDefault();
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if (action == null)
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return false;
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action(mi);
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return true;
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}
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int paletteHeight = 0;
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int numActualRows = 0;
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public override void DrawInner(World world)
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{
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if (!IsVisible()) return;
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paletteHeight = DrawPalette(world, currentTab);
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DrawBuildTabs(world, paletteHeight);
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}
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int DrawPalette(World world, string queueName)
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{
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string paletteCollection = "palette-" + world.LocalPlayer.Country.Race;
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buttons.Clear();
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float2 origin = new float2(paletteOrigin.X + 9, paletteOrigin.Y + 9);
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if (queueName == null) return 0;
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// Collect info
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var x = 0;
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var y = 0;
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var buildableItems = Rules.TechTree.BuildableItems(world.LocalPlayer, queueName).ToArray();
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var allBuildables = Rules.TechTree.AllBuildables(queueName)
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.Where(a => a.Traits.Get<BuildableInfo>().Owner.Contains(world.LocalPlayer.Country.Race))
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.OrderBy(a => a.Traits.Get<BuildableInfo>().BuildPaletteOrder)
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.ToArray();
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var queue = world.LocalPlayer.PlayerActor.traits.Get<ProductionQueue>();
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var overlayBits = new List<Pair<Sprite, float2>>();
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numActualRows = Math.Max((allBuildables.Length + Columns - 1) / Columns, Rows);
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// Palette Background
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "top"), new float2(origin.X - 9, origin.Y - 9));
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for (var w = 0; w < numActualRows; w++)
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WidgetUtils.DrawRGBA(
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ChromeProvider.GetImage(paletteCollection, "bg-" + (w % 4).ToString()),
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new float2(origin.X - 9, origin.Y + 48 * w));
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "bottom"),
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new float2(origin.X - 9, origin.Y - 1 + 48 * numActualRows));
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Game.Renderer.RgbaSpriteRenderer.Flush();
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// Icons
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string tooltipItem = null;
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foreach (var item in allBuildables)
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{
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var rect = new RectangleF(origin.X + x * 64, origin.Y + 48 * y, 64, 48);
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var drawPos = new float2(rect.Location);
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var isBuildingSomething = queue.CurrentItem(queueName) != null;
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WidgetUtils.DrawSHP(tabSprites[item.Name], drawPos);
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var firstOfThis = queue.AllItems(queueName).FirstOrDefault(a => a.Item == item.Name);
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if (rect.Contains(Widget.LastMousePos.ToPoint()))
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tooltipItem = item.Name;
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var overlayPos = drawPos + new float2((64 - ready.Image.size.X) / 2, 2);
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if (firstOfThis != null)
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{
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clock.PlayFetchIndex("idle",
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() => (firstOfThis.TotalTime - firstOfThis.RemainingTime)
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* (clock.CurrentSequence.Length - 1) / firstOfThis.TotalTime);
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clock.Tick();
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WidgetUtils.DrawSHP(clock.Image, drawPos);
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if (firstOfThis.Done)
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{
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ready.Play("ready");
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overlayBits.Add(Pair.New(ready.Image, overlayPos));
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}
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else if (firstOfThis.Paused)
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{
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ready.Play("hold");
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overlayBits.Add(Pair.New(ready.Image, overlayPos));
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}
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var repeats = queue.AllItems(queueName).Count(a => a.Item == item.Name);
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if (repeats > 1 || queue.CurrentItem(queueName) != firstOfThis)
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{
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var offset = -22;
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var digits = repeats.ToString();
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foreach (var d in digits)
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{
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ready.PlayFetchIndex("groups", () => d - '0');
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ready.Tick();
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overlayBits.Add(Pair.New(ready.Image, overlayPos + new float2(offset, 0)));
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offset += 6;
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}
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}
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}
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else
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if (!buildableItems.Contains(item.Name) || isBuildingSomething)
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overlayBits.Add(Pair.New(cantBuild.Image, drawPos));
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var closureName = buildableItems.Contains(item.Name) ? item.Name : null;
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buttons.Add(Pair.New(new Rectangle((int)rect.X, (int)rect.Y, (int)rect.Width, (int)rect.Height), HandleClick(closureName, world)));
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if (++x == Columns) { x = 0; y++; }
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}
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if (x != 0) y++;
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foreach (var ob in overlayBits)
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WidgetUtils.DrawSHP(ob.First, ob.Second);
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Game.Renderer.WorldSpriteRenderer.Flush();
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// Tooltip
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if (tooltipItem != null && !paletteAnimating && paletteOpen)
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DrawProductionTooltip(world, tooltipItem,
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new float2(Game.viewport.Width, origin.Y + numActualRows * 48 + 9).ToInt2());
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// Palette Dock
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-top"),
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new float2(Game.viewport.Width - 14, origin.Y - 23));
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for (int i = 0; i < numActualRows; i++)
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-" + (i % 4).ToString()),
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new float2(Game.viewport.Width - 14, origin.Y + 48 * i));
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage(paletteCollection, "dock-bottom"),
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new float2(Game.viewport.Width - 14, origin.Y - 1 + 48 * numActualRows));
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Game.Renderer.RgbaSpriteRenderer.Flush();
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return 48 * y + 9;
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}
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Action<MouseInput> HandleClick(string name, World world)
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{
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return mi => {
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Sound.Play(TabClick);
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if (name != null)
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HandleBuildPalette(world, name, (mi.Button == MouseButton.Left));
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};
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}
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Action<MouseInput> HandleTabClick(string button, World world)
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{
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return mi => {
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if (mi.Button != MouseButton.Left)
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return;
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Sound.Play(TabClick);
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var wasOpen = paletteOpen;
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paletteOpen = (currentTab == button && wasOpen) ? false : true;
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currentTab = button;
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if (wasOpen != paletteOpen)
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paletteAnimating = true;
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};
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}
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static string Description( string a )
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{
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if( a[ 0 ] == '@' )
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return "any " + a.Substring( 1 );
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else
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return Rules.Info[ a.ToLowerInvariant() ].Traits.Get<ValuedInfo>().Description;
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}
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void HandleBuildPalette( World world, string item, bool isLmb )
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{
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var player = world.LocalPlayer;
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var unit = Rules.Info[item];
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var queue = player.PlayerActor.traits.Get<Traits.ProductionQueue>();
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var eva = world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
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var producing = queue.AllItems(unit.Category).FirstOrDefault( a => a.Item == item );
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if (isLmb)
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{
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if (producing != null && producing == queue.CurrentItem(unit.Category))
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{
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if (producing.Done)
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{
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if (unit.Traits.Contains<BuildingInfo>())
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world.OrderGenerator = new PlaceBuildingOrderGenerator(player.PlayerActor, item);
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return;
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}
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if (producing.Paused)
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{
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Game.IssueOrder(Order.PauseProduction(player, item, false));
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return;
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}
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}
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StartProduction(world, item);
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}
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else
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{
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if (producing != null)
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{
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// instant cancel of things we havent really started yet, and things that are finished
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if (producing.Paused || producing.Done || producing.TotalCost == producing.RemainingCost)
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{
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Sound.Play(eva.CancelledAudio);
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Game.IssueOrder(Order.CancelProduction(player, item));
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}
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else
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{
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Sound.Play(eva.OnHoldAudio);
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Game.IssueOrder(Order.PauseProduction(player, item, true));
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}
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}
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}
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}
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void StartProduction( World world, string item )
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{
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var eva = world.WorldActor.Info.Traits.Get<EvaAlertsInfo>();
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var unit = Rules.Info[item];
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Sound.Play(unit.Traits.Contains<BuildingInfo>() ? eva.BuildingSelectAudio : eva.UnitSelectAudio);
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Game.IssueOrder(Order.StartProduction(world.LocalPlayer, item,
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Game.GetModifierKeys().HasModifier(Modifiers.Shift) ? 5 : 1));
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}
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static Dictionary<string, string> CategoryNameRemaps = new Dictionary<string, string>
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{
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{ "Building", "Structures" },
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{ "Defense", "Defenses" },
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{ "Plane", "Aircraft" },
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{ "Ship", "Ships" },
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{ "Vehicle", "Vehicles" },
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};
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void DrawBuildTabs( World world, int paletteHeight)
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{
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const int tabWidth = 24;
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const int tabHeight = 40;
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var x = paletteOrigin.X - tabWidth;
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var y = paletteOrigin.Y + 9;
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tabs.Clear();
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var queue = world.LocalPlayer.PlayerActor.traits.Get<Traits.ProductionQueue>();
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foreach (var q in tabImageNames)
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{
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var groupName = q.Key;
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if (!visibleTabs.Contains(groupName))
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continue;
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string[] tabKeys = { "normal", "ready", "selected" };
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var producing = queue.CurrentItem(groupName);
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var index = q.Key == currentTab ? 2 : (producing != null && producing.Done) ? 1 : 0;
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var race = world.LocalPlayer.Country.Race;
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WidgetUtils.DrawRGBA(ChromeProvider.GetImage("tabs-"+tabKeys[index], race+"-"+q.Key), new float2(x, y));
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var rect = new Rectangle((int)x,(int)y,(int)tabWidth,(int)tabHeight);
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tabs.Add(Pair.New(rect, HandleTabClick(groupName, world)));
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if (rect.Contains(Widget.LastMousePos.ToPoint()))
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{
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var text = CategoryNameRemaps.ContainsKey(groupName) ? CategoryNameRemaps[groupName] : groupName;
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var sz = Game.Renderer.BoldFont.Measure(text);
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WidgetUtils.DrawPanelPartial("dialog4",
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Rectangle.FromLTRB((int)rect.Left - sz.X - 30, (int)rect.Top, (int)rect.Left - 5, (int)rect.Bottom),
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PanelSides.All);
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Game.Renderer.BoldFont.DrawText(text,
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new float2(rect.Left - sz.X - 20, rect.Top + 12), Color.White);
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}
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y += tabHeight;
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}
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Game.Renderer.RgbaSpriteRenderer.Flush();
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}
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void DrawRightAligned(string text, int2 pos, Color c)
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{
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Game.Renderer.BoldFont.DrawText(text,
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pos - new int2(Game.Renderer.BoldFont.Measure(text).X, 0), c);
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}
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void DrawProductionTooltip(World world, string unit, int2 pos)
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{
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pos.Y += 15;
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var pl = world.LocalPlayer;
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var p = pos.ToFloat2() - new float2(297, -3);
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var info = Rules.Info[unit];
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var buildable = info.Traits.Get<BuildableInfo>();
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var buildings = Rules.TechTree.GatherBuildings( pl );
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var canBuildThis = Rules.TechTree.CanBuild(info, pl, buildings);
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var longDescSize = Game.Renderer.RegularFont.Measure(buildable.LongDesc.Replace("\\n", "\n")).Y;
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if (!canBuildThis) longDescSize += 8;
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WidgetUtils.DrawPanel("dialog4", new Rectangle(Game.viewport.Width - 300, pos.Y, 300, longDescSize + 65));
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Game.Renderer.BoldFont.DrawText(
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buildable.Description + ((buildable.Hotkey != null)? " ({0})".F(buildable.Hotkey.ToUpper()) : ""),
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p.ToInt2() + new int2(5, 5), Color.White);
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var resources = pl.PlayerActor.traits.Get<PlayerResources>();
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DrawRightAligned("${0}".F(buildable.Cost), pos + new int2(-5, 5),
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(resources.DisplayCash + resources.DisplayOre >= buildable.Cost ? Color.White : Color.Red ));
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var lowpower = resources.GetPowerState() != PowerState.Normal;
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var time = ProductionQueue.GetBuildTime(pl.PlayerActor, info.Name)
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* ((lowpower)? pl.PlayerActor.Info.Traits.Get<ProductionQueueInfo>().LowPowerSlowdown : 1);
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DrawRightAligned(WorldUtils.FormatTime(time), pos + new int2(-5, 35), lowpower ? Color.Red: Color.White);
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var bi = info.Traits.GetOrDefault<BuildingInfo>();
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if (bi != null)
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DrawRightAligned("{1}{0}".F(bi.Power, bi.Power > 0 ? "+" : ""), pos + new int2(-5, 20),
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((resources.PowerProvided - resources.PowerDrained) >= -bi.Power || bi.Power > 0)? Color.White: Color.Red);
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p += new int2(5, 35);
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if (!canBuildThis)
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{
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var prereqs = buildable.Prerequisites
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.Select( a => Description( a ) );
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Game.Renderer.RegularFont.DrawText(
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"Requires {0}".F(string.Join(", ", prereqs.ToArray())),
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p.ToInt2(),
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Color.White);
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p += new int2(0, 8);
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}
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p += new int2(0, 15);
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Game.Renderer.RegularFont.DrawText(buildable.LongDesc.Replace("\\n", "\n"),
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p.ToInt2(), Color.White);
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|
Game.Renderer.RgbaSpriteRenderer.Flush();
|
|
}
|
|
|
|
bool DoBuildingHotkey(char c, World world)
|
|
{
|
|
if (!paletteOpen) return false;
|
|
|
|
var buildable = Rules.TechTree.BuildableItems(world.LocalPlayer, currentTab);
|
|
|
|
var toBuild = buildable.FirstOrDefault(b => Rules.Info[b.ToLowerInvariant()].Traits.Get<BuildableInfo>().Hotkey == c.ToString());
|
|
|
|
if ( toBuild != null )
|
|
{
|
|
Sound.Play(TabClick);
|
|
HandleBuildPalette(world, toBuild, true);
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void TabChange(bool shift)
|
|
{
|
|
int size = visibleTabs.Count();
|
|
if (size > 0)
|
|
{
|
|
int current = visibleTabs.IndexOf(currentTab);
|
|
if (!shift)
|
|
{
|
|
if (current + 1 >= size)
|
|
SetCurrentTab(visibleTabs.FirstOrDefault());
|
|
else
|
|
SetCurrentTab(visibleTabs[current + 1]);
|
|
}
|
|
else
|
|
{
|
|
if (current - 1 < 0)
|
|
SetCurrentTab(visibleTabs.LastOrDefault());
|
|
else
|
|
SetCurrentTab(visibleTabs[current - 1]);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |