Files
OpenRA/OpenRA.Mods.RA/SupportPowers/ChronoshiftPower.cs
2010-07-26 20:14:35 +12:00

190 lines
5.3 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Collections.Generic;
using System.Drawing;
using System.Linq;
using OpenRA.Mods.RA.Render;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
class ChronoshiftPowerInfo : SupportPowerInfo
{
public override object Create(ActorInitializer init) { return new ChronoshiftPower(init.self,this); }
}
class ChronoshiftPower : SupportPower, IResolveOrder
{
public ChronoshiftPower(Actor self, ChronoshiftPowerInfo info) : base(self, info) { }
protected override void OnActivate() { Game.world.OrderGenerator = new SelectTarget(); }
public void ResolveOrder(Actor self, Order order)
{
if (!IsAvailable) return;
if (order.OrderString == "ChronosphereSelect" && self.Owner == self.World.LocalPlayer)
{
self.World.OrderGenerator = new SelectDestination(order.TargetActor);
}
if (order.OrderString == "ChronosphereActivate")
{
if (self.Owner == self.World.LocalPlayer)
self.World.CancelInputMode();
// Ensure the target cell is valid for the unit
var movement = order.TargetActor.traits.GetOrDefault<IMove>();
if (!movement.CanEnterCell(order.TargetLocation))
return;
var chronosphere = self.World.Queries
.OwnedBy[self.Owner]
.WithTrait<Chronosphere>()
.Select(x => x.Actor).FirstOrDefault();
chronosphere.traits.Get<Chronosphere>().Teleport(order.TargetActor, order.TargetLocation);
FinishActivate();
}
}
class SelectTarget : IOrderGenerator
{
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
world.CancelInputMode();
return OrderInner(world, xy, mi);
}
IEnumerable<Order> OrderInner(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Left)
{
var underCursor = world.FindUnitsAtMouse(mi.Location)
.Where(a => a.Owner != null && a.traits.Contains<Chronoshiftable>()
&& a.traits.Contains<Selectable>()).FirstOrDefault();
if (underCursor != null)
yield return new Order("ChronosphereSelect", world.LocalPlayer.PlayerActor, underCursor);
}
yield break;
}
public void Tick( World world )
{
var hasChronosphere = world.Queries.OwnedBy[world.LocalPlayer]
.WithTrait<Chronosphere>()
.Any();
if (!hasChronosphere)
world.CancelInputMode();
// TODO: Check if the selected unit is still alive
}
public void RenderAfterWorld( World world ) { }
public void RenderBeforeWorld(World world) { }
public string GetCursor(World world, int2 xy, MouseInput mi)
{
mi.Button = MouseButton.Left;
return OrderInner(world, xy, mi).Any()
? "chrono-select" : "move-blocked";
}
}
class SelectDestination : IOrderGenerator
{
Actor self;
public SelectDestination(Actor self) { this.self = self; }
public IEnumerable<Order> Order(World world, int2 xy, MouseInput mi)
{
if (mi.Button == MouseButton.Right)
{
world.CancelInputMode();
yield break;
}
// Cannot chronoshift into unexplored location
if (world.LocalPlayer.Shroud.IsExplored(xy))
yield return new Order("ChronosphereActivate", world.LocalPlayer.PlayerActor, self, xy);
}
public void Tick(World world)
{
var hasChronosphere = world.Queries.OwnedBy[world.LocalPlayer]
.WithTrait<Chronosphere>()
.Any();
if (!hasChronosphere)
world.CancelInputMode();
// TODO: Check if the selected unit is still alive
}
public void RenderAfterWorld(World world)
{
world.WorldRenderer.DrawSelectionBox(self, Color.Red);
}
public void RenderBeforeWorld(World world) { }
public string GetCursor(World world, int2 xy, MouseInput mi)
{
if (!world.LocalPlayer.Shroud.IsExplored(xy))
return "move-blocked";
var movement = self.traits.GetOrDefault<IMove>();
return (movement.CanEnterCell(xy)) ? "chrono-target" : "move-blocked";
}
}
}
// tag trait for the building
class ChronosphereInfo : ITraitInfo
{
public readonly int Duration = 30;
public readonly bool KillCargo = true;
public object Create(ActorInitializer init) { return new Chronosphere(init.self); }
}
class Chronosphere
{
Actor self;
public Chronosphere(Actor self)
{
this.self = self;
}
public void Teleport(Actor targetActor, int2 targetLocation)
{
var info = self.Info.Traits.Get<ChronosphereInfo>();
bool success = targetActor.traits.Get<Chronoshiftable>().Activate(targetActor, targetLocation, info.Duration * 25, info.KillCargo, self);
if (success)
{
Sound.Play("chrono2.aud", self.CenterLocation);
Sound.Play("chrono2.aud", targetActor.CenterLocation);
// Trigger screen desaturate effect
foreach (var a in self.World.Queries.WithTrait<ChronoshiftPaletteEffect>())
a.Trait.Enable();
self.traits.Get<RenderBuilding>().PlayCustomAnim(self, "active");
}
}
}
}