Fix trait order issues with KillsSelf
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@@ -48,7 +48,7 @@ namespace OpenRA.Mods.Common.Traits
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// Actors can be created without being added to the world
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// We want to make sure that this only triggers once they are inserted into the world
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if (lifetime == 0 && self.IsInWorld)
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Kill(self);
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self.World.AddFrameEndTask(w => Kill(self));
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}
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protected override void Created(Actor self)
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@@ -72,7 +72,7 @@ namespace OpenRA.Mods.Common.Traits
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return;
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if (lifetime-- <= 0)
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Kill(self);
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self.World.AddFrameEndTask(w => Kill(self));
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}
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void Kill(Actor self)
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