blossom trees: indestructible; blue slower

Trees were made destructible; now they are indestructible.
Blue tiberium blossom trees regenerate slower than green tiberium. This keeps the green ones relevant in maps with both kinds of trees.
The blue ones produce at slightly over half speed, and slightly over 2x value, giving them a slight advantage. Blue's total value production rate is ~1.25x faster than green tib. blossom tree.
This commit is contained in:
psydev
2013-03-29 14:21:58 -07:00
parent b4a2489874
commit 30dd2e3d2d

View File

@@ -9,7 +9,12 @@ SPLIT2:
Name: Blossom Tree Name: Blossom Tree
RadarColorFromTerrain: RadarColorFromTerrain:
Terrain: Tiberium Terrain: Tiberium
-Health:
-DeadBuildingState:
-Armor:
-TargetableBuilding:
-AutoTargetIgnore:
SPLIT3: SPLIT3:
Inherits: ^Tree Inherits: ^Tree
RenderBuilding: RenderBuilding:
@@ -21,19 +26,29 @@ SPLIT3:
Name: Blossom Tree Name: Blossom Tree
RadarColorFromTerrain: RadarColorFromTerrain:
Terrain: Tiberium Terrain: Tiberium
-Health:
-DeadBuildingState:
-Armor:
-TargetableBuilding:
-AutoTargetIgnore:
SPLITBLUE: SPLITBLUE:
Inherits: ^Tree Inherits: ^Tree
RenderBuilding: RenderBuilding:
Palette: staticterrain Palette: staticterrain
SeedsResource: SeedsResource:
ResourceType:BlueTiberium ResourceType:BlueTiberium
Interval: 55 Interval: 95
Tooltip: Tooltip:
Name: Blossom Tree (blue) Name: Blossom Tree (blue)
RadarColorFromTerrain: RadarColorFromTerrain:
Terrain: BlueTiberium Terrain: BlueTiberium
-Health:
-DeadBuildingState:
-Armor:
-TargetableBuilding:
-AutoTargetIgnore:
ROCK1: ROCK1:
Inherits: ^Rock Inherits: ^Rock
ROCK2: ROCK2: