Use RgbaColorRenderer for rendering contrails.
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@@ -66,6 +66,7 @@ namespace OpenRA.Mods.Common.Effects
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public readonly Color ContrailColor = Color.White;
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public readonly bool ContrailUsePlayerColor = false;
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public readonly int ContrailDelay = 1;
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public readonly WDist ContrailWidth = new WDist(64);
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public IEffect Create(ProjectileArgs args) { return new Bullet(this, args); }
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}
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@@ -127,7 +128,7 @@ namespace OpenRA.Mods.Common.Effects
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if (info.ContrailLength > 0)
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{
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var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor;
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contrail = new ContrailRenderable(world, color, info.ContrailLength, info.ContrailDelay, 0);
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contrail = new ContrailRenderable(world, color, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, 0);
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}
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trailPalette = info.TrailPalette;
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@@ -26,6 +26,9 @@ namespace OpenRA.Mods.Common.Effects
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[Desc("Length of the trail (in ticks).")]
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public readonly int TrailLength = 25;
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[Desc("Width of the trail.")]
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public readonly WDist TrailWidth = new WDist(64);
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[Desc("RGB color of the contrail.")]
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public readonly Color Color = Color.White;
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@@ -48,7 +51,7 @@ namespace OpenRA.Mods.Common.Effects
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this.info = info;
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var color = info.UsePlayerColor ? ContrailRenderable.ChooseColor(self) : info.Color;
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trail = new ContrailRenderable(self.World, color, info.TrailLength, 0, 0);
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trail = new ContrailRenderable(self.World, color, info.TrailWidth, info.TrailLength, 0, 0);
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body = self.Trait<BodyOrientation>();
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}
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@@ -105,6 +105,8 @@ namespace OpenRA.Mods.Common.Effects
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public readonly int ContrailLength = 0;
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public readonly WDist ContrailWidth = new WDist(64);
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public readonly Color ContrailColor = Color.White;
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public readonly bool ContrailUsePlayerColor = false;
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@@ -209,7 +211,7 @@ namespace OpenRA.Mods.Common.Effects
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if (info.ContrailLength > 0)
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{
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var color = info.ContrailUsePlayerColor ? ContrailRenderable.ChooseColor(args.SourceActor) : info.ContrailColor;
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contrail = new ContrailRenderable(world, color, info.ContrailLength, info.ContrailDelay, 0);
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contrail = new ContrailRenderable(world, color, info.ContrailWidth, info.ContrailLength, info.ContrailDelay, 0);
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}
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trailPalette = info.TrailPalette;
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@@ -24,17 +24,19 @@ namespace OpenRA.Mods.Common.Graphics
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// Store trail positions in a circular buffer
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readonly WPos[] trail;
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readonly WDist width;
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int next;
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int length;
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int skip;
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public ContrailRenderable(World world, Color color, int length, int skip, int zOffset)
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: this(world, new WPos[length], 0, 0, skip, color, zOffset) { }
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public ContrailRenderable(World world, Color color, WDist width, int length, int skip, int zOffset)
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: this(world, new WPos[length], width, 0, 0, skip, color, zOffset) { }
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ContrailRenderable(World world, WPos[] trail, int next, int length, int skip, Color color, int zOffset)
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ContrailRenderable(World world, WPos[] trail, WDist width, int next, int length, int skip, Color color, int zOffset)
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{
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this.world = world;
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this.trail = trail;
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this.width = width;
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this.next = next;
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this.length = length;
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this.skip = skip;
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@@ -47,9 +49,9 @@ namespace OpenRA.Mods.Common.Graphics
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public int ZOffset { get { return zOffset; } }
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public bool IsDecoration { get { return true; } }
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public IRenderable WithPalette(PaletteReference newPalette) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, zOffset); }
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public IRenderable WithZOffset(int newOffset) { return new ContrailRenderable(world, (WPos[])trail.Clone(), next, length, skip, color, newOffset); }
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public IRenderable OffsetBy(WVec vec) { return new ContrailRenderable(world, trail.Select(pos => pos + vec).ToArray(), next, length, skip, color, zOffset); }
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public IRenderable WithPalette(PaletteReference newPalette) { return new ContrailRenderable(world, (WPos[])trail.Clone(), width, next, length, skip, color, zOffset); }
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public IRenderable WithZOffset(int newOffset) { return new ContrailRenderable(world, (WPos[])trail.Clone(), width, next, length, skip, color, newOffset); }
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public IRenderable OffsetBy(WVec vec) { return new ContrailRenderable(world, trail.Select(pos => pos + vec).ToArray(), width, next, length, skip, color, zOffset); }
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public IRenderable AsDecoration() { return this; }
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public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
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@@ -59,9 +61,8 @@ namespace OpenRA.Mods.Common.Graphics
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if (length - skip < 4)
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return;
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var wlr = Game.Renderer.WorldLineRenderer;
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var oldWidth = wlr.LineWidth;
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wlr.LineWidth = wr.Viewport.Zoom;
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var screenWidth = wr.ScreenVector(new WVec(width, WDist.Zero, WDist.Zero))[0];
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var wcr = Game.Renderer.WorldRgbaColorRenderer;
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// Start of the first line segment is the tail of the list - don't smooth it.
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var curPos = trail[Index(next - skip - 1)];
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@@ -73,13 +74,11 @@ namespace OpenRA.Mods.Common.Graphics
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var nextColor = Exts.ColorLerp(i * 1f / (length - 4), color, Color.Transparent);
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if (!world.FogObscures(curPos) && !world.FogObscures(nextPos))
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wlr.DrawLine(wr.ScreenPosition(curPos), wr.ScreenPosition(nextPos), curColor, nextColor);
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wcr.DrawLine(wr.ScreenPosition(curPos), wr.ScreenPosition(nextPos), screenWidth, curColor, nextColor);
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curPos = nextPos;
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curColor = nextColor;
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}
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wlr.LineWidth = oldWidth;
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}
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public void RenderDebugGeometry(WorldRenderer wr) { }
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