SonicBlast projectile

-add sonicblast projectile
- Adjust Sonic tank to match original D2k
This commit is contained in:
N.N
2024-05-30 17:19:44 +02:00
committed by Gustas Kažukauskas
parent 6340379e3d
commit 3111d06fcf
2 changed files with 173 additions and 15 deletions

View File

@@ -0,0 +1,162 @@
#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
using OpenRA.Graphics;
using OpenRA.Mods.Common;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Projectiles
{
[Desc("Blast projectile that travels in a straight line.")]
public class SonicBlastInfo : IProjectileInfo
{
[Desc("Projectile speed in WDist / tick, two values indicate a randomly picked velocity per blast.")]
public readonly WDist[] Speed = { new(128) };
[Desc("The number of ticks between the blast causing warhead impacts in its area of effect.")]
public readonly int DamageInterval = 1;
[Desc("Equivalent to sequence ZOffset. Controls Z sorting.")]
public readonly int ZOffset = 0;
[Desc("The minimum distance the blast travels.")]
public readonly WDist MinDistance = WDist.Zero;
[Desc("Width of projectile (used for finding blocking actors).")]
public readonly WDist Width = new(650);
[Desc("Damage modifier applied at each range step.")]
public readonly int[] Falloff = { 100, 100 };
[Desc("Ranges at which each Falloff step is defined.")]
public readonly WDist[] Range = { WDist.Zero, new(int.MaxValue) };
[Desc("The maximum/constant/incremental inaccuracy used in conjunction with the InaccuracyType property.")]
public readonly WDist Inaccuracy = WDist.Zero;
[Desc("Controls the way inaccuracy is calculated. Possible values are" +
"'Maximum' - scale from 0 to max with range," +
"'PerCellIncrement' - scale from 0 with range" +
"'Absolute' - use set value regardless of range.")]
public readonly InaccuracyType InaccuracyType = InaccuracyType.Maximum;
[Desc("Can this projectile be blocked when hitting actors with an nameof(BlocksProjectiles) trait.")]
public readonly bool Blockable = false;
[Desc("Color of the blast.")]
public readonly Color Color = Color.SkyBlue;
public IProjectile Create(ProjectileArgs args)
{
return new SonicBlast(this, args);
}
}
public class SonicBlast : IProjectile, ISync
{
readonly SonicBlastInfo info;
readonly ProjectileArgs args;
readonly WDist speed;
[Sync]
WPos pos, lastPos;
readonly WPos target;
int length;
int ticks;
public SonicBlast(SonicBlastInfo info, ProjectileArgs args)
{
this.info = info;
this.args = args;
var world = args.SourceActor.World;
if (info.Speed.Length > 1)
speed = new WDist(world.SharedRandom.Next(info.Speed[0].Length, info.Speed[1].Length));
else
speed = info.Speed[0];
pos = args.Source;
target = args.PassiveTarget;
if (info.Inaccuracy.Length > 0)
{
var maxInaccuracyOffset = Common.Util.GetProjectileInaccuracy(info.Inaccuracy.Length, info.InaccuracyType, args);
target += WVec.FromPDF(world.SharedRandom, 2) * maxInaccuracyOffset / 1024;
}
var dir = new WVec(0, -1024, 0).Rotate(WRot.FromYaw((target - pos).Yaw));
var dist = (args.SourceActor.CenterPosition - target).Length;
var extraDist = 0;
if (info.MinDistance.Length > dist)
extraDist = info.MinDistance.Length - dist;
target += dir * extraDist / 1024;
length = Math.Max((target - pos).Length / speed.Length, 1);
}
public void Tick(World world)
{
if (ticks++ >= length)
world.AddFrameEndTask(w => w.Remove(this));
lastPos = pos;
pos = WPos.LerpQuadratic(args.Source, target, WAngle.Zero, ticks, length);
if (info.Blockable && BlocksProjectiles.AnyBlockingActorsBetween(world, args.SourceActor.Owner, lastPos, pos, info.Width, out var blockedPos))
{
pos = blockedPos;
length = Math.Min(ticks, length);
}
if (ticks % info.DamageInterval == 0)
{
var adjustedModifiers = args.DamageModifiers.Append(GetFalloff((args.Source - pos).Length));
var warheadArgs = new WarheadArgs(args)
{
ImpactOrientation = new WRot(WAngle.Zero, Common.Util.GetVerticalAngle(args.Source, target), args.CurrentMuzzleFacing()),
ImpactPosition = pos,
DamageModifiers = adjustedModifiers.ToArray(),
};
args.Weapon.Impact(Target.FromPos(pos), warheadArgs);
}
}
int GetFalloff(int distance)
{
var inner = info.Range[0].Length;
for (var i = 1; i < info.Range.Length; i++)
{
var outer = info.Range[i].Length;
if (outer > distance)
return int2.Lerp(info.Falloff[i - 1], info.Falloff[i], distance - inner, outer - inner);
inner = outer;
}
return 0;
}
public IEnumerable<IRenderable> Render(WorldRenderer wr)
{
if (!wr.World.FogObscures(pos))
{
var blastRender = new BeamRenderable(pos, info.ZOffset, lastPos - pos, BeamRenderableShape.Cylindrical, info.Width, info.Color);
return new[] { (IRenderable)blastRender };
}
return SpriteRenderable.None;
}
}
}

View File

@@ -2,36 +2,32 @@ Sound:
ReloadDelay: 90
Range: 5c0
Report: SONIC1.WAV
Projectile: AreaBeam
Projectile: SonicBlast
Speed: 0c128
Inaccuracy: 128
Inaccuracy: 135
InaccuracyType: PerCellIncrement
Duration: 4 # Has a length of 0c512
DamageInterval: 3 # Travels 0c384 between impacts, will hit a target roughly three times
Width: 0c756 # in original d2k width is 2c0, but damage is 100% only at the center and fades out linearly towards the edges
Shape: Cylindrical
DamageInterval: 1
Falloff: 0, 0, 100, 0
Range: 0, 0c450, 4c0, 8c0
BeyondTargetRange: 1c0
Range: 0, 0c512, 4c0, 6c0
MinDistance: 5c0
Color: 00FFFFC8
Warhead@1Dam: SpreadDamage
Range: 0, 32
Falloff: 100, 100
Damage: 960
Falloff: 100, 0
Spread: 1c756
Damage: 800
AffectsParent: false
ValidRelationships: Neutral, Enemy, Ally
Versus:
none: 200
none: 100
wall: 50
building: 60
wood: 110
light: 110
wood: 100
light: 100
heavy: 60
invulnerable: 0
cy: 20
harvester: 50
DamageTypes: Prone50Percent, TriggerProne, SoundDeath
DamageTypes: TriggerProne, SoundDeath
Warhead@3Concrete: DamagesConcrete
Damage: 1720