replaced vehicles.yaml
Completely replaced vehicles.yaml. All values should correspond with C&C Gold. (Cost, HP, speed, armor type, vision, pre-reqs, explosion type...) -Re-ordered units list from basic at the top to advanced at the bottom.
This commit is contained in:
committed by
Matthias Mailänder
parent
382997086d
commit
3123f6672b
@@ -1,7 +1,7 @@
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MCV:
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Inherits: ^Vehicle
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Inherits: ^Tank
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Valued:
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Cost: 2000
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Cost: 5000
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Tooltip:
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Name: Mobile Construction Vehicle
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Icon: mcvicnh
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@@ -13,13 +13,15 @@ MCV:
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Selectable:
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Priority: 3
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Mobile:
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Speed: 6
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Speed: 12
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Health:
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HP: 750
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HP: 600
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Armor:
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Type: Light
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RevealsShroud:
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Range: 8
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Range: 4
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# Range: 2
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Transforms:
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IntoActor: fact
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Offset:-1,-1
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@@ -31,12 +33,17 @@ MCV:
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AttackMove:
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JustMove:true
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BaseBuilding:
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LeavesHusk:
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HuskActor: MCV.Husk
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-GainsExperience:
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-AcceptsCloakCrate:
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Explodes:
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Weapon: McvExplode
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HARV:
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Inherits: ^Tank
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Valued:
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Cost: 1200
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Cost: 1400
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Tooltip:
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Name: Harvester
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Icon: harvicnh
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@@ -50,23 +57,62 @@ HARV:
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Bounds: 44,44
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Harvester:
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Resources: Tiberium, Blue Tiberium
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PipCount: 5
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Capacity: 15
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# How far away from our linked proc (refinery) to find resources (in cells):
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SearchFromProcRadius: 24
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# How far away from last harvest order location to find more resources (in cells):
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SearchFromOrderRadius: 12
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PipCount: 7
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Capacity: 28
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UnloadTicksPerBale: 16
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FullyLoadedSpeed: 100%
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Mobile:
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Speed: 6
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Speed: 12
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Health:
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HP: 600
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Armor:
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Type: Heavy
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Type: Light
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RevealsShroud:
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Range: 4
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# Range: 2
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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RenderUnit:
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AttackMove:
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JustMove:true
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#LeavesHusk:
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# HuskActor: HARV.Husk
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-GainsExperience:
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Explodes:
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Weapon: McvExplode
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JEEP:
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Inherits: ^Vehicle
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Valued:
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Cost: 400
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Tooltip:
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Name: Hum-Vee
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Icon: jeepicnh
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Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: weap
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Owner: gdi
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Mobile:
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ROT: 10
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Speed: 30
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Health:
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HP: 150
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Armor:
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Type: Light
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RevealsShroud:
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Range: 4
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# Range: 2
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Turreted:
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ROT: 10
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AttackTurreted:
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PrimaryWeapon: MachineGun
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PrimaryOffset: 0,2,0,-4
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WithMuzzleFlash:
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RenderUnitTurreted:
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AutoTarget:
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#LeavesHusk:
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# HuskActor: JEEP.Husk
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APC:
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Inherits: ^Tank
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@@ -82,19 +128,20 @@ APC:
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Owner: gdi
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Mobile:
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ROT: 5
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Speed: 10
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Speed: 26
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Health:
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HP: 200
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 5
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Range: 6
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# Range: 4
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Turreted:
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ROT: 10
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AttackTurreted:
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PrimaryWeapon: APCGun
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PrimaryWeapon: MachineGun
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PrimaryOffset: 0,0,0,0
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PrimaryLocalOffset: 2,-2,0,-7,0, -2,-2,0,-7,0
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WithMuzzleFlash:
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RenderUnitTurreted:
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AutoTarget:
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@@ -103,66 +150,8 @@ APC:
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MaxWeight: 5
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PipCount: 5
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UnloadFacing: 220
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ARTY:
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Inherits: ^Tank
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Valued:
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Cost: 600
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Tooltip:
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Name: Artillery
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Icon:artyicnh
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Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Buildable:
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BuildPaletteOrder: 40
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Prerequisites: hq
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Owner: nod
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Mobile:
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ROT: 2
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Speed: 6
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Health:
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HP: 75
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Armor:
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Type: Light
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RevealsShroud:
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Range: 6
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AttackFrontal:
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PrimaryWeapon: ArtilleryShell
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PrimaryOffset: 0,-7,0,-3
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RenderUnit:
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Explodes:
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AutoTarget:
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FTNK:
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Inherits: ^Tank
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Valued:
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Cost: 800
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Tooltip:
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Name: Flame Tank
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Icon: ftnkicnh
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Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: hq
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Owner: nod
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Mobile:
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ROT: 5
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Speed: 9
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Health:
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HP: 350
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Armor:
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Type: Light
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RevealsShroud:
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Range: 4
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AttackFrontal:
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PrimaryWeapon: BigFlamer
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PrimaryOffset: 0,-5,3,2
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PrimaryLocalOffset: 2,0,0,0,0, -2,0,0,0,0
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RenderUnit:
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AutoTarget:
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WithMuzzleFlash:
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Explodes:
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Weapon: BigFlamer
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EmptyWeapon: BigFlamer
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#LeavesHusk:
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# HuskActor: APC.Husk
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BGGY:
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Inherits: ^Vehicle
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@@ -178,13 +167,15 @@ BGGY:
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Owner: nod
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Mobile:
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ROT: 10
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Speed: 16
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Speed: 30
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Health:
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HP: 140
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Armor:
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Type: Light
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RevealsShroud:
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Range: 5
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Range: 4
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# Range: 2
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Turreted:
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ROT: 10
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AttackTurreted:
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@@ -193,11 +184,13 @@ BGGY:
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WithMuzzleFlash:
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RenderUnitTurreted:
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AutoTarget:
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#LeavesHusk:
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# HuskActor: BGGY.Husk
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BIKE:
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Inherits: ^Vehicle
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Valued:
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Cost: 400
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Cost: 500
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Tooltip:
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Name: Recon Bike
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Icon: bikeicnh
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@@ -208,56 +201,93 @@ BIKE:
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Owner: nod
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Mobile:
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ROT: 10
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Speed: 20
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TerrainSpeeds:
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Clear: 42
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Rough: 25
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Road: 100
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Tiberium: 25
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BlueTiberium: 25
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Beach: 25
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Speed: 40
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Health:
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HP: 120
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HP: 160
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Armor:
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Type: Light
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Type: Wood
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RevealsShroud:
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Range: 7
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Range: 4
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# Range: 2
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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AttackFrontal:
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PrimaryWeapon: BikeRockets
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PrimaryOffset: 0,0,0,-2
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PrimaryLocalOffset: -4,0,0,0,25, 4,0,0,0,-25
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RenderUnit:
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AutoTarget:
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JEEP:
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Inherits: ^Vehicle
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#LeavesHusk:
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# HuskActor: BIKE.Husk
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ARTY:
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Inherits: ^Tank
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Valued:
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Cost: 400
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Cost: 450
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Tooltip:
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Name: Hum-Vee
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Icon: jeepicnh
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Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Tanks, Aircraft
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Name: Artillery
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Icon:artyicnh
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Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Buildable:
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BuildPaletteOrder: 20
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Prerequisites: weap
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Owner: gdi
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BuildPaletteOrder: 40
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Prerequisites: hq
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Owner: nod
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Mobile:
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ROT: 10
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Speed: 14
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ROT: 2
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Speed: 12
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Health:
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HP: 150
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HP: 75
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Armor:
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Type: Light
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RevealsShroud:
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Range: 7
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Turreted:
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ROT: 10
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AttackTurreted:
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PrimaryWeapon: MachineGun
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PrimaryOffset: 0,2,0,-4
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WithMuzzleFlash:
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RenderUnitTurreted:
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Range: 6
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# Range: 4
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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AttackFrontal:
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PrimaryWeapon: ArtilleryShell
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PrimaryOffset: 0,-7,0,-3
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RenderUnit:
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AutoTarget:
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Explodes:
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Weapon: UnitExplode
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EmptyWeapon: UnitExplode
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#LeavesHusk:
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# HuskActor: ARTY.Husk
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FTNK:
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Inherits: ^Tank
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Valued:
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Cost: 800
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Tooltip:
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Name: Flame Tank
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Icon: ftnkicnh
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Description: Heavily armored flame-throwing vehicle.\n Strong vs Infantry, Buildings\n Weak vs Aircraft
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: hq
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Owner: nod
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Mobile:
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ROT: 5
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Speed: 18
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Health:
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HP: 300
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 6
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# Range: 4
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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AttackFrontal:
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PrimaryWeapon: BigFlamer
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PrimaryOffset: 0,-5,3,2
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PrimaryLocalOffset: 2,0,0,0,0, -2,0,0,0,0
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RenderUnit:
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AutoTarget:
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WithMuzzleFlash:
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Explodes:
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Weapon: BigNapalmExplode
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EmptyWeapon: BigNapalmExplode
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#LeavesHusk:
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# HuskActor: FTNK.Husk
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LTNK:
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Inherits: ^Tank
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@@ -269,16 +299,18 @@ LTNK:
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Description: Light Tank, good for scouting.\n Strong vs Light Vehicles\n Weak vs Tanks, Aircraft
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: hq
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Prerequisites: afld
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Owner: nod
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Mobile:
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Speed: 9
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Speed: 18
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Health:
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HP: 300
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 4
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Range: 5
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# Range: 3
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Turreted:
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ROT: 5
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AttackTurreted:
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@@ -288,9 +320,8 @@ LTNK:
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PrimaryLocalOffset: 0,3,0,-2,0
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RenderUnitTurreted:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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#LeavesHusk:
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# HuskActor: LTNK.Husk
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MTNK:
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Inherits: ^Tank
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@@ -302,28 +333,30 @@ MTNK:
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Description: General-Purpose GDI Tank.\n Strong vs Tanks, Light Vehicles\n Weak vs Infantry, Aircraft
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Buildable:
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BuildPaletteOrder: 30
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Prerequisites: hq
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Prerequisites: weap
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Owner: gdi
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Mobile:
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Speed: 7
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Speed: 18
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Health:
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HP: 400
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 5
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# Range: 3
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Turreted:
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ROT: 5
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AttackTurreted:
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PrimaryWeapon: 120mm
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# PrimaryWeapon: 120mm
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PrimaryWeapon: 105mm
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PrimaryRecoil: 3
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PrimaryRecoilRecovery: 0.6
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PrimaryLocalOffset: 0,0,0,-1,0
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RenderUnitTurreted:
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AutoTarget:
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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#LeavesHusk:
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# HuskActor: MTNK.Husk
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Selectable:
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Bounds: 34,34
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@@ -337,17 +370,19 @@ HTNK:
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Description: Heavily armored GDI Tank.\n Strong vs Everything
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: eye
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Prerequisites: fix
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Owner: gdi
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Mobile:
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Crushes: wall, heavywall, crate, infantry
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Speed: 3
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Speed: 12
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Health:
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HP: 600
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Armor:
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Type: Heavy
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RevealsShroud:
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Range: 6
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# Range: 4
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Turreted:
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ROT: 2
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AttackTurreted:
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@@ -362,34 +397,36 @@ HTNK:
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AutoTarget:
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SelfHealing:
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Ticks: 10
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HealIfBelow: 50%
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DamageCooldown: 200
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#LeavesHusk:
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# HuskActor: HTNK.Husk
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Explodes:
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Weapon: UnitExplodeSmall
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EmptyWeapon: UnitExplodeSmall
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Weapon: MammothExplode
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Selectable:
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Bounds: 40,38,0,-3
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MSAM:
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Inherits: ^Tank
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Valued:
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Cost: 1200
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Cost: 800
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Tooltip:
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Name: Rocket Launcher
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Icon: msamicnh
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Description: Long range artillery.\n Strong vs Infantry, Buildings\n Weak vs Tanks, Aircraft
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Buildable:
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BuildPaletteOrder: 50
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Prerequisites: hq
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Owner: gdi
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Prerequisites: techbuilding
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Owner: gdi, nod
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Mobile:
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Speed: 6
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Speed: 18
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Health:
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HP: 120
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HP: 100
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Armor:
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Type: Light
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RevealsShroud:
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Range: 10
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Range: 6
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# Range: 4
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# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
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Turreted:
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ROT: 255
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AttackFrontal:
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@@ -398,6 +435,10 @@ MSAM:
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PrimaryLocalOffset: 3,-5,0,0,0, -3,-5,0,0,0
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RenderUnitTurretedAim:
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AutoTarget:
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Explodes:
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Weapon: MammothExplode
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#LeavesHusk:
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# HuskActor: MSAM.Husk
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MLRS:
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Inherits: ^Tank
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@@ -407,32 +448,39 @@ MLRS:
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Name: SSM Launcher
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Icon: mlrsicnh
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Description: Long range artillery.\n Strong vs Infantry, Aircraft\n Weak vs Tanks, Aircraft
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# Buildable:
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# BuildPaletteOrder: 60
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# Prerequisites: hq
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# Owner: nod
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Buildable:
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BuildPaletteOrder: 60
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Prerequisites: obli
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Owner: nod
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Mobile:
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Speed: 6
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Speed: 18
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Health:
|
||||
HP: 120
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||||
Armor:
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||||
Type: Light
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RevealsShroud:
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Range: 10
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Range: 6
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# Range: 4
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
||||
Turreted:
|
||||
ROT: 5
|
||||
AttackTurreted:
|
||||
AttackFrontal:
|
||||
PrimaryWeapon: HonestJohn
|
||||
SecondaryWeapon: HonestJohn
|
||||
PrimaryOffset: 0,3,0,-3
|
||||
PrimaryLocalOffset: -4,0,0,0,0
|
||||
SecondaryLocalOffset: 4,0,0,0,0
|
||||
AlignIdleTurrets: true
|
||||
# AlignIdleTurrets: true
|
||||
RenderUnitTurretedAim:
|
||||
AutoTarget:
|
||||
Explodes:
|
||||
Weapon: BigNapalmExplode
|
||||
EmptyWeapon: BigNapalmExplode
|
||||
#LeavesHusk:
|
||||
# HuskActor: MLRS.Husk
|
||||
|
||||
STNK:
|
||||
Inherits: ^Vehicle
|
||||
Inherits: ^Tank
|
||||
Valued:
|
||||
Cost: 900
|
||||
Tooltip:
|
||||
@@ -441,21 +489,23 @@ STNK:
|
||||
Description: Missile tank that can bend light around \nitself to become invisible\n Strong vs Infantry, Aircraft\n Weak vs Tanks
|
||||
Buildable:
|
||||
BuildPaletteOrder: 90
|
||||
Prerequisites: tmpl
|
||||
Prerequisites: hq
|
||||
Owner: nod
|
||||
Mobile:
|
||||
Speed: 14
|
||||
Speed: 30
|
||||
Health:
|
||||
HP: 150
|
||||
HP: 110
|
||||
Armor:
|
||||
Type: Light
|
||||
RevealsShroud:
|
||||
Range: 4
|
||||
Range: 6
|
||||
# Range: 4
|
||||
# In practice, it seems that OpenRA renders vision range differently. Will set at +2 from C&C Gold values for now to properly emulate.
|
||||
Cloak:
|
||||
InitialDelay: 125
|
||||
CloakDelay: 125
|
||||
CloakSound: appear1.aud
|
||||
UncloakSound: appear1.aud
|
||||
CloakSound: trans1.aud
|
||||
UncloakSound: trans1.aud
|
||||
AttackFrontal:
|
||||
PrimaryWeapon: 227mm.stnk
|
||||
PrimaryOffset: 0,-5,0,-3
|
||||
@@ -464,3 +514,5 @@ STNK:
|
||||
AutoTarget:
|
||||
InitialStance: HoldFire
|
||||
TargetableUnit:
|
||||
#LeavesHusk:
|
||||
# HuskActor: STNK.Husk
|
||||
|
||||
Reference in New Issue
Block a user