Load terrain from any SpriteSource.
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@@ -63,6 +63,7 @@ namespace OpenRA.FileFormats
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{
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readonly List<R8Image> frames = new List<R8Image>();
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public IEnumerable<ISpriteFrame> Frames { get { return frames.Cast<ISpriteFrame>(); } }
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public bool CacheWhenLoadingTileset { get { return true; } }
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public readonly int ImageCount;
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public R8Reader(Stream stream)
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