Load terrain from any SpriteSource.

This commit is contained in:
Paul Chote
2013-11-30 17:09:05 +13:00
parent bfd50b97e2
commit 314f819940
11 changed files with 54 additions and 56 deletions

View File

@@ -63,6 +63,7 @@ namespace OpenRA.FileFormats
{
readonly List<R8Image> frames = new List<R8Image>();
public IEnumerable<ISpriteFrame> Frames { get { return frames.Cast<ISpriteFrame>(); } }
public bool CacheWhenLoadingTileset { get { return true; } }
public readonly int ImageCount;
public R8Reader(Stream stream)