Load terrain from any SpriteSource.
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@@ -88,6 +88,7 @@ namespace OpenRA.FileFormats
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{
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List<Frame> headers = new List<Frame>();
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public IEnumerable<ISpriteFrame> Frames { get { return headers.Cast<ISpriteFrame>(); } }
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public bool CacheWhenLoadingTileset { get { return false; } }
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public ShpD2Reader(Stream s)
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{
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