Load terrain from any SpriteSource.

This commit is contained in:
Paul Chote
2013-11-30 17:09:05 +13:00
parent bfd50b97e2
commit 314f819940
11 changed files with 54 additions and 56 deletions

View File

@@ -58,6 +58,7 @@ namespace OpenRA.FileFormats
{
readonly List<ImageHeader> headers = new List<ImageHeader>();
public IEnumerable<ISpriteFrame> Frames { get { return headers.Cast<ISpriteFrame>(); } }
public bool CacheWhenLoadingTileset { get { return false; } }
public readonly Size Size;
int recurseDepth = 0;