Load terrain from any SpriteSource.
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@@ -58,6 +58,7 @@ namespace OpenRA.FileFormats
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{
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readonly List<ImageHeader> headers = new List<ImageHeader>();
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public IEnumerable<ISpriteFrame> Frames { get { return headers.Cast<ISpriteFrame>(); } }
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public bool CacheWhenLoadingTileset { get { return false; } }
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public readonly Size Size;
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int recurseDepth = 0;
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