Load terrain from any SpriteSource.
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@@ -46,6 +46,7 @@ namespace OpenRA.FileFormats
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{
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readonly List<FrameHeader> frames = new List<FrameHeader>();
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public IEnumerable<ISpriteFrame> Frames { get { return frames.Cast<ISpriteFrame>(); } }
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public bool CacheWhenLoadingTileset { get { return false; } }
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public ShpTSReader(Stream stream)
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{
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