Load terrain from any SpriteSource.
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@@ -26,6 +26,7 @@ namespace OpenRA.FileFormats
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public interface ISpriteSource
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{
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IEnumerable<ISpriteFrame> Frames { get; }
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bool CacheWhenLoadingTileset { get; }
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}
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public enum SpriteType { Unknown, ShpTD, ShpTS, ShpD2, TmpTD, TmpRA, R8 }
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