Load terrain from any SpriteSource.
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@@ -23,38 +23,31 @@ namespace OpenRA.Graphics
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Dictionary<ushort, Sprite[]> templates;
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Sprite missingTile;
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Sprite[] LoadTemplate(string filename, string[] exts, Cache<string, ISpriteFrame[]> r8Cache, int[] frames)
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Sprite[] LoadTemplate(string filename, string[] exts, Dictionary<string, ISpriteSource> sourceCache, int[] frames)
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{
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if (exts.Contains(".R8") && FileSystem.Exists(filename+".R8"))
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ISpriteSource source;
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if (!sourceCache.ContainsKey(filename))
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{
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return frames.Select(f =>
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{
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if (f < 0)
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return null;
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using (var s = FileSystem.OpenWithExts(filename, exts))
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source = SpriteSource.LoadSpriteSource(s, filename);
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var image = r8Cache[filename][f];
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return sheetBuilder.Add(image.Data, new Size(image.Size.Width, image.Size.Height));
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}).ToArray();
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if (source.CacheWhenLoadingTileset)
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sourceCache.Add(filename, source);
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}
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else
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source = sourceCache[filename];
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if (frames != null)
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{
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var ret = new List<Sprite>();
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var srcFrames = source.Frames.ToArray();
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foreach (var i in frames)
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ret.Add(sheetBuilder.Add(srcFrames[i]));
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return ret.ToArray();
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}
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using (var s = FileSystem.OpenWithExts(filename, exts))
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{
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var type = SpriteSource.DetectSpriteType(s);
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ISpriteSource source;
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switch (type)
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{
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case SpriteType.TmpTD:
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source = new TmpTDReader(s);
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break;
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case SpriteType.TmpRA:
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source = new TmpRAReader(s);
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break;
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default:
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throw new InvalidDataException(filename + " is not a valid terrain tile");
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}
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return source.Frames.Select(f => sheetBuilder.Add(f)).ToArray();
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}
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return source.Frames.Select(f => sheetBuilder.Add(f)).ToArray();
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}
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public Theater(TileSet tileset)
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@@ -69,11 +62,11 @@ namespace OpenRA.Graphics
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return new Sheet(new Size(tileset.SheetSize, tileset.SheetSize));
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};
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var r8Cache = new Cache<string, ISpriteFrame[]>(s => new R8Reader(FileSystem.OpenWithExts(s, ".R8")).Frames.ToArray());
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var sourceCache = new Dictionary<string, ISpriteSource>();
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templates = new Dictionary<ushort, Sprite[]>();
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sheetBuilder = new SheetBuilder(SheetType.Indexed, allocate);
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foreach (var t in tileset.Templates)
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templates.Add(t.Value.Id, LoadTemplate(t.Value.Image, tileset.Extensions, r8Cache, t.Value.Frames));
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templates.Add(t.Value.Id, LoadTemplate(t.Value.Image, tileset.Extensions, sourceCache, t.Value.Frames));
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// 1x1px transparent tile
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missingTile = sheetBuilder.Add(new byte[1], new Size(1, 1));
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